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Overlord 2

Unpolished and Too Familiar

Evil never dies, but Overlord II illustrates that it can decay over time. The first Overlord was a charming and humorous study in cartoonish malevolence, though it was difficult to appreciate in the face of its flaws. I had high hopes this sequel would rectify the issues and tap into the potential of the original. Instead, Overlord II just trades old problems for new ones – and the new ones are considerably worse.

The lack of a minimap was the most grievous offender in the first game, but the feature's inclusion in Overlord II does not improve things much. When level design is this dull, you just don't care where you are. The other new features, like sailing ships and possessing minions, are either half-baked or entirely broken; the attempt at a stealth section is particularly terrible. Variety is nice in theory, but it also needs to work in execution.

Tweaks to the combat and magic systems don't fare much better. Casting spells is useless; when I tried to use my fully powered-up shockwave spell on a swarm of guards, I was lucky if it even interrupted their attack animations, much less hurt them. While managing and controlling your minions works better than the last entry, the whole process of combat is a chore, since you're just repeating a handful of encounters using the same tactics.

With so many missteps, clever writing and funny moments with your minions remain the only real reasons to take up the overlord's mantle. Watching your gremlin-like thralls ravage towns, break things, and put crazy stuff on their heads is always good for a laugh. In most games, those little details act as the icing on the cake; in Overlord II, the icing is a weak attempt to cover up the cardboard prop cake underneath.

The real shame is that Overlord II can be entertaining. It shamelessly embraces its evil heritage, and goes to great lengths to put the hilarious minions front and center. On the other hand, it just doesn't play well. The controls are clunky, the pacing is unsatisfying, and the multiplayer feels tacked-on. While the original Overlord was a compelling game at heart, Overlord II just feels like an unpolished retread of ­familiar ground.

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Second Opinion:

7.00

Overlord II is devilishly hilarious (your minions are so evil they tear apart a villager's pillow), but if you played through the first game, this quest feels like deja vu. The new map reduces the frustration that came with being lost in the first game, and I did get a kick out of transforming into a minion, but the game's progression is too similar to its predecessor. Oh look, I'm tasked with unlocking the ability to use fire, water, and poison minions...again! Moreover, this adventure feels as though it were hastily taped together in the eleventh hour. The cutscenes are not framed well, animation glitches abound in the gameplay, and the level designs and objectives feel like afterthoughts. It's not a polished experience, and new ideas are too thinly spread throughout the adventure. Even with the much-needed map, this follow-up isn't nearly as entertaining as the first entry.

User Reviews:

  • 10.00
    I was in gamestop with my brother and mother I was gettting a game.I couldn't find one and while searching for one my mother tell's me to check out Overlord so I took it and read about it and i loved it.I played it for week's after beating it and seeing I could go backt to the village of...
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