Red Barrels Delivers An Endurance Test In Terror - Outlast - PC -
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Red Barrels Delivers An Endurance Test In Terror

Many modern blockbusters try to provide players with a buffet of gameplay experiences. However, crafting a game with a living economy, a massive open world, and dozens of minigames isn’t the only way to engineer a compelling experience. Outlast doesn't worry about perk systems, weapon upgrades, or even inventory management. Instead, this game is hell-bent on one thing: horror. Fortunately, Outlast is very good at the one thing it does.

The entire game takes place inside Mount Massive Asylum – a government complex that was shut down in the '70s amid a mysterious scandal. In 2009, Murkoff Advanced Research Systems reopened the facility’s doors, but many believe that Murkoff's interests aren’t entirely honorable. When reporter Miles Upshur receives a tip from one of Mount Massive’s contract workers – who complains about the corporation’s questionable activities – he decides that Mount Massive could be the scoop of his career. After climbing headfirst into one of the asylum's second story windows, though, he soon discovers that he's descended into a hell he might never escape.

From the moment the game begins, Outlast's atmosphere is oppressive. Doors shut unexpectedly, bloody footprints trail down hallways, and the weeping of grown men echoes off the walls. After crawling through red-streaked sewage in a frosted sewer and being chased through a medical ward by a demented doctor with giant scissors, I knew I would never know what to expect next.

Mount Massive Asylum is populated with hundreds of deranged inmates – many of whom stare blankly at broken televisions or mutter to themselves while curled up in a corner. Most of the time, these lost souls are harmless, but you never know when one of them might decide to lunge for your jugular as you pass by. To make matters worse, a bulky figure with a disfigured face constantly chases you through the asylum’s halls, and he seems intent on keeping you from passing back out of the asylum’s front gates while wearing anything other than a body bag.

It's a good thing that Outlast's atmosphere is so arresting, because its gameplay is rather simple. Miles is a reporter, so he's not equipped to fight back with firearms or makeshift weapons, or even a pocketknife. Outlast doesn't let you face down its terrifying threats; your only option is to run like hell and hope to find a locker or bed to hide under until the danger passes.

The only thing in Miles’ pocket is a camcorder equipped with night vision. This gives Outlast a hint of stealth gameplay. You’ll naturally want to sneak past your enemies in the dark, but Outlast doesn't give you any tools to track enemies when they're out of eyesight, and it’s impossible to keep Miles’ size-twelve clogs from sounding like doorknockers even against the shaggiest of carpets. As such, you are constantly wandering into trouble and having to immediately backpedal to the nearest hiding spot and wait for your pursuers to forget you exist. Even then, you can't hear enemy movements over your character's own heavy breathing, so I would occasionally emerge from hiding to find that my foe was still in the room.

Outlast’s biggest frustration is its lack of a map or some other form of navigation tool. It's easy to get lost in the game’s maze-like environments, and this is especially tiring when the game sends you on a scavenger hunt. I quickly grew tired of having to flip three switches to turn on the power, or drain a sewer pipe, or activate a sprinkler system before progressing to the next area. Being lost inside a pitch-black catacomb while men with knives try to sniff you out is intense, but it starts to lose its thrill when you wander past the same water pump for the fourth time.

However, every time I started to grow tired of scavenging the environment for batteries to power my camcorder, the game threw a curve ball at me. Suddenly a contained explosion would blow me through a window and into a prison shower, or I'd end up dodging fire inside a cafeteria that some pyromaniac had turned into a blast furnace. It got to the point that even crawling through a vent and coming face to face with a docile inmate with an empty stare would send a chill down my spine.

Outlast is a virtual tour through a hall of terrors. Even playing the game in full daylight makes me uneasy. However, the game's overall level design and gameplay were sacrificed at the altar of fear. If you're looking for an experience that will get your adrenaline pumping, Outlast is hard to beat, but if you’re looking for a meatier horror experience then you might want to run past this one.

The Edge
The PC version isn't markedly different from the console version. I actually preffered playing the game with a controller, so there is no real advantage to there. I did noticed that the textures in the PS4 version were sometimes a little blurrier than the PC version. Otherwise, the two versions are nearly identical.

Looking for another great horror experience? Check out Amnesia: The Dark Descent.

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User Reviews:

  • I will start with I am playing on ps4 and haven't finished it yet. But I still feel what I have played, which is about 1 1/2-2 hours, is very fun and scary. I played using some earbuds plugged into the controller. They may not offer the best sound quality, but outlast doesn't need that to be...
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  • 8.00
    I love horror games! Seriously I can't decide whether or not the Horror genre is my favorite or if it's the RPG genre. And there's been a drought of horror games this year except Dead Space 3 and Dead Island and both are pretty dead horror wise... So when Outlast was released I was overjoyed...
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  • 8.50
    I've got to admit- I love Outlast. I don't really know why just yet, as it is quite scary and unforgiving, which aren't exactly my two perfect choices for gameplay, but hey- it's really interesting. There's really not too much gameplay going on other than running away from creepy...
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  • 8.50
    Outlast is a first person horror game made from Red Barrel, that consists of ex-employees from EA and Ubisoft. You are a journalist who gets stuck in a mental asylum where there is deformed people and other things creeping in the night. On this game, much like Amnesia, you have to avoid the enemies because...
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  • 10.00
    This game had me regularly spewing four letter words at the top of my lungs and hiding in corners for much longer than was necessary to get my nerve back up again. The reviewer complained that he couldn't hear enemies over the characters breathing, but while using headphones I never had a problem...
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