Outlast Offers Genuine Scares At PAX East - Outlast - PC - www.GameInformer.com
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Outlast

Outlast Offers Genuine Scares At PAX East

PAX East's Indie Megabooth is home to many excellent titles this year, but it can be hard to figure out which games to play among so many booths. After seeing some buzz on Twitter about a game called Outlast, I decided to go in blind and see what people were talking about. I walked into a dark booth to play the PC game without knowing anything but the title, and I spent the next fifteen minutes genuinely terrified.

You play as Miles Upshur, a reporter who travels to the abandoned Mount Massive Asylum to work on a story. He's heard tips that a company called the Murkoff Corporation has re-opened the facility, but their work there is unclear.

I was first tasked to make my way inside the asylum itself, as the front door is locked. Managing to hop along some scaffolding and crawl in through a window, I eventually found myself inside a dark second story room. Pitch black, I had to use the night vision on my camera's viewfinder to make my way to the door. 

It doesn't take long to realize that there are terrible things happening in this building. Dead bodies lay slumped in chairs, a bloody corpse leans against a bathroom wall underneath a shattered mirror, and bugs crawl all over the soiled floor. Outlast's creepy atmosphere had already unnerved me by the time I opened a door and a headless corpse swung down from the ceiling. It was met with a startling sound effect and music cue, and I genuinely had to struggle to not yell out loud.

Moving past the hanging body, I brought my camera back up to help me see. Directly in front of me was a barely-alive man, impaled on a giant spike. Behind him were roughly a dozen severed heads sitting on shelves. The man mumbled something to me about not being able to stop "them" before he died.

Opening the next door, I found myself on a mezzanine overlooking the building's well-lit lobby. I thought I saw something move in the corner of my eye, so I went over to a door to investigate. Suddenly, a humanoid monster burst through the door, grabbed me, and threw me through a window to the lobby below.

Upon waking up, a bald man hunched over me and began to talk about how I had "a calling." I passed out again and woke up in what appeared to be a basement. Trying to find my way back up to the main floor, another monster burst through the door. Your character isn't a fighter by any means, so I was forced to turn and run. I found a locker and stored myself in it, terrified that I'd see the monster's face pop up at any time. 

He passed me, and I sprinted past him in an attempt to reach safety. I thought I was safe after jumping into an air duct, but I was greeted at the end with the reappearance of the creature. In a scripted moment to end the demo, he grabbed me and tore my head off. As he held it up above his head, I could still see in first person at my torso falling to the ground.

This game seems like it will utilize plenty of jump scares, but they absolutely worked during my time with the demo. In a manner similar to Amnesia, the fear is much more focused on surviving and hiding rather than confronting the creatures. Its atmosphere and scripted scares did a fantastic job of making me legitimately rattled, and it should be perfect for some late night gaming sessions in the dark when it releases this summer.

Comments
  • Hopefully the developers will release this game on consoles. It would increase the fanbase as opposed to just releasing it on pc only.

  • This game looks pretty terrifying... I must have it. Interactive thrillers can be so cruelly entertaining.

  • The starting sound almost made me crap myself, I put it down to the build up from the article.

  • "...and threw me threw a window to the lobby below."

    should be "threw me through...".

  • One of the few PC games I am looking forward to.

  • This game looks genuinely fun.

  • Oh boy!

  • meh

  • I dig it, you're a reporter trying to survive and figure out what's going on.  No guns ablazin'.

  • So it's Condemned: Criminal Origin in an asylum?

    Shut up and take my money.

  • sounds like an awesome good time. very glad to see titles like this, Amnesia, and Slender giving true survival horror a much needed revival in a gaming landscape that become all too filled with action titles full of jump scares.
  • I am ready to soil my trousers!!!

  • Those who play games on consoles . They stated it that making game for consoles is expensive than PC , so for now they are focusing on PC however when the game will be done and will sell some copies then hopefully those resources will be used to port it to consoles later . Those who are curious about Unreal Engine 4 , no this is not Unreal Engine 4 game , that first UE 4 game is Daylight , PC psychological thriller .

  • I remember seeing a trailer on this awhile ago. Personally, I think it sounds *** stupid. Seriously, what kind of guy goes into an abandoned facility for a story, and then doesn't peace the *** out after the first couple dismembered corpses? That doesn't happen. You walk into a building and see a bleeding torso, you turn the *** around and leave. Story idiocy aside, this game looks like it could be decent.
  • The material and the potential is all there but it's very iffy as how well this will really do. I mean I'm sure they'll use the cliche "unable to find a way out, or blocked paths" explanation for entering this place and seeing the corpses, blood and creatures so soon. I really this is a scripted trailer and more will be released but this seems off to me.

    What they really should have done is build up that tension, really get players immersed into this setting. Not have blood, dismembered bodies and creatures from the get-go. In my opinion what would have been a good angle is to have the character be forced to spend the night in the Asylum. The way it plays out should be getting into the Asylum, reading thru the scattered documents, patient's papers and build up the ambience. Get us really immersed into this world, have the character wrapped up in his work and then have it to where the day is getting darker as night. To which then the character decides he'll just spend the night and be off in the morning, THAT is when things start to happen. It could be small things like distant noises, moved objects, faint creakings or perhaps movement in the farthest corners of our eyes. This would be the prime moment to let all that tension build up and burst.

    In my opinion that's a better way for a horror game ( especially involving an asylum) to unfold.
  • Nope. If I want to intentionally scare myself I'll just read about politics. This junk - while an entirely legitimate genre in gaming - is the undoing of years of "healing" after growing up with Friday the 13th and Nightmare on Elm Street.
  • i like these games i cant wait to hear more about it.

  • Oh man, I really, really hope they port this over to consoles. This is the kinda games that the survival horror genre needs to keep making.