<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Omerta: City Of Gangsters</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: Omerta: City of Gangsters Review</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/b/user_reviews/archive/2013/02/05/omerta-city-of-gangsters-review.aspx</link><pubDate>Tue, 05 Feb 2013 06:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2558688</guid><dc:creator>General Mills44</dc:creator><description>&lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-03-07-36/0243.Omerta-City-Of-Gangsters.jpg" border="0" height="265" width="497" alt="" /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;With Ni No Kuni: Wrath of the White Witch and DMC: Devil May  Cry, January was a damn good start to the year. Topping it all off was  Haemimnot Games&amp;rsquo; Omerta: City of Gangsters which was released on the 31&lt;sup&gt;st&lt;/sup&gt;  via Steam and will hit the 360 on the 12&lt;sup&gt;th&lt;/sup&gt; of February. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;As a fan of strategy games and of prohibition era gangsters,  I figured this would be the game for me. Set in 1920&amp;rsquo;s Atlantic City, New  Jersey; Omerta: City of Gangsters places players in the roll of a rising  gangster. You&amp;rsquo;ll bribe police, open speakeasies, and duke it out with rival  factions. The game is split into two sections similar to that of XCOM. From the  tactical view you&amp;rsquo;ll manage all things not combat oriented such as trades,  purchasing buildings, bribing officials, and making alcohol. As conflict arises  you&amp;rsquo;re transitioned to the combat portion which similar to that of XCOM.&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-03-07-36/4452.Omerta-City-Of-Gangsters-combat.jpg" border="0" height="316" width="508" alt="" /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;At the beginning of the game players have the ability to  create their character&amp;rsquo;s backstory from various choices.&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;Most are fairly stereotypical gangster movie  tropes and lacks the ability to allow players to be immersed in their character&amp;rsquo;s  shoes. You also get to manage your skills, such as toughness, charm, and&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:14.0pt;line-height:115%;"&gt; &lt;/span&gt;&lt;/b&gt;skill with a gun or melee weapon. It&amp;rsquo;s all very RPGish and  gives a good sense of what&amp;rsquo;s to come&amp;mdash;or so I thought.&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-03-07-36/8322.Omerta-city-of-gangster-character-creator_2E00_.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;On the strategic side of things, it&amp;rsquo;s all far too easy.  Making money and managing business lacks any real challenge. It becomes tedious  within the first couple missions. Each tactical portion is basically just  testing your patience. No rival gangs pester you; making alcohol doesn&amp;rsquo;t take  any special prerequisites it&amp;rsquo;s all a walk in the park. A series of clicks over  a 15-20 minute time frame doesn&amp;rsquo;t make for enjoyable gameplay. I hoped the  combat would make the lackluster strategic aspects worthwhile. Alas, it would  not be so. While combat isn&amp;rsquo;t as big of a push-over as the strategy portions,  it&amp;rsquo;s still incredibly dull. No real strategy is needed other than to kill the  enemy before they kill you. &lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/span&gt;The cover  system is flawed and my crew was constantly exposed when they were clearly  behind cover. Enemy AI is lacking the intelligent aspect. Enemies constantly  choose their targets poorly, leaving themselves exposed on all sides. I often found  myself skipping the combat every chance I got.&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-03-07-36/3568.Omerta-City-Of-Gangsters-tac-view.jpg" border="0" height="288" width="461" alt="" /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;O:COG, is also a particularly ugly game. True, most strategy  games are not pretty but the muddy textures can be quite the eyesore. Much of  the sound design and voice acting is forgettable as well. Most characters sound  lifeless or have an incredibly unbearable voice. In fact I even recognized a  reused cheering sound effect from Major League Baseball Featuring Ken Griffey  Jr. Though I&amp;rsquo;m not sure if that says more about me or the laziness of the dev  team. One redeeming quality of its sound design is the soundtrack. While not  spectacular, it&amp;rsquo;s still properly represents the 1920&amp;rsquo;s with some rather catchy  jazz pieces.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The lack of a real story also hurts the overall experience  as well. I would have forgotten it completely if it hadn&amp;rsquo;t popped up every now  and then in-between missions. Strategies games tend not to have incredibly  in-depth stories but when so many aspects of the game are already flawed you  have to try to find some solace somewhere right?&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Omerta: City of Gangsters had potential but ultimately  muddled around in the sea of mediocrity. The gameplay is a drag, the story is nearly  non-existent, and it&amp;rsquo;s technically flawed. &lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;A 1920&amp;rsquo;s mobster simulator was a great  premise. It&amp;rsquo;s a setting that doesn&amp;rsquo;t get the attention it deserves. Omerta:  City of Gangsters is a title worth overlooking.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Wiki: Omerta: City Of Gangsters Guides</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/w/guides/default.aspx</link><pubDate>Fri, 01 Feb 2013 03:42:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2028</guid><dc:creator>Anonymous</dc:creator><description>Guides for Omerta: City Of Gangsters</description></item><item><title>Blog Post: Mashing Up Two Styles Into A Mess</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/b/pc/archive/2013/01/31/mashing-up-two-styles-into-a-mess.aspx</link><pubDate>Fri, 01 Feb 2013 00:19:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2550256</guid><dc:creator>Adam Biessener</dc:creator><description>&lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/kalypso/omerta/omerta610.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;This hybrid strategy/tactics gangster simulation tries to be two games in one, but uninspired combat and a complete lack of challenge or threat in the strategy layer prevent Omerta from reaching excellence in either, much less present a compelling fusion of the two.[Excerpt]&lt;/p&gt;  &lt;p&gt;Omerta sets its sights on being an early 20th-century take on XCOM, with gangsters and coppers taking the place of Kevlar-suited commandos and psychic aliens. Players grow their criminal empires in a real-time overhead view of one of Atlantic City&amp;rsquo;s many districts, pushing out rival operations and establishing everything from underground boxing arenas and bookies to illegal distilleries and speakeasies. When the situation demands it, your gang goes to the mattresses and descends upon a single-building map to blow away opposing gangs, cops, and even the National Guard in turn-based tactical combat.&lt;/p&gt;  &lt;p&gt;The main trouble with Omerta is an utter failure to push or punish the player on the strategic level. The only consequences to standing pat and waiting for your business ventures to pile up the cash you need for your next objective are your gangsters&amp;rsquo; trivial daily salaries and the slowly growing heat of police investigation, which eventually demands a miniscule bribe to reset the meter. Your buildings require no maintenance of any kind and effectively conjure money out of thin air. District simulation has no depth, so you don&amp;rsquo;t have to worry about bankrupting the locals or dealing with larger federal investigative threats outside of scripted story moments &amp;ndash; so there is no reason to not just kick back and watch your accounts swell.&lt;/p&gt;  &lt;p&gt;An ever-growing pile of cash would be fine if you were racing against a clock of some kind or had to make choices about what to establish where in order to make the district work as a whole, &amp;agrave; la SimCity or Tropico. Buildings don&amp;rsquo;t interact with each other at all other than with global efficiency modifiers like bookies making boxing rings more profitable and multiple speakeasies stepping on each other&amp;rsquo;s markets and reducing individual income. Go ahead and put your brewery on the other side of town from your nightclub; it doesn&amp;rsquo;t make any difference to the constantly running money train. Feel free to send all your gangsters to the corners of the district on whatever jobs you like, as they all magically appear at the site of a heist and resume their tasks no matter how many bullets they take.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://media1.gameinformer.com/imagefeed/featured/kalypso/omerta/nightclub-dusk.jpg"&gt;&lt;img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/kalypso/omerta/nightclub-dusk.jpg" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;These problems lead to a giant hole in the game&amp;rsquo;s believability. If I had to make choices about what kind of boss I am, role-playing the head of a criminal empire, I could forgive the nonexistent strategic challenge and the paper-thin simulation. No consequences or results of any kind are tied to having high or low Liked and Feared ratings, each of which are trivially easy to raise with a minimal investment. Little difference exists between Dirty and Clean money, since laundering cash is also pathetically simple. Any role-playing in Omerta exists strictly in your own head, since the game barely reacts to your choices.&lt;/p&gt;  &lt;p&gt;Combat is a much stronger part of the game, but suffers from its share of problems as well. The rules are simple enough while still offering moderate space for tactical creativity beyond basic strategies like hiding behind cover and concentrating fire. Melee weapons play an important role, as characters equipped with bats, knuckles, and knives inflict debilitating conditions on foes while ignoring cover bonuses. Destructible objects offer little protection from shotguns or tommy guns but plenty of cover from pistol and rifle shots. Coming out on top against 3:1 or worse odds by taking advantage of these systems is a great feeling, though it is cheapened by AI that seems to choose targets and abilities at random with no thought to efficacy or tactical goals.&lt;/p&gt;  &lt;p&gt;The story campaign is the only game mode with any value whatsoever, and its flat characters and predictable narrative leave much to be desired. I appreciate the quick pace at which it introduces new concepts, but I never shook the feeling that I was waiting for the real game to start, even as the ending credits rolled. The strategy layer problems make the four sandbox maps into sad jokes even on the hardest difficulty, and I cannot imagine a reason anyone would spend any time in the barebones tactical-combat multiplayer offering.&lt;/p&gt;  &lt;p&gt;Omerta could have been great. I adore the premise, the era is underserved in gaming, and I have a lot of love for Haemimont&amp;rsquo;s work on the Tropico series. Omerta fails to close the loop that XCOM managed so adroitly by having a strategic layer so simple as to be a pointless afterthought, with no simulation depth to make up for a game world that turns the other cheek to the most egregious of criminal offenses and a combat system that doesn&amp;rsquo;t rise above basic adequacy. Perhaps silence is better than any further conversation about this disappointment.&lt;/p&gt;  &lt;table cellspacing="3" cellpadding="3" border="4" align="center" frame="box" style="border-color:#000000;border-width:4px;background-color:#899394;width:550;"&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td&gt;  &lt;p&gt;&lt;strong&gt;&lt;strong&gt;THE EDGE&lt;/strong&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Omerta is also coming out on Xbox 360, and publisher Kalypso tells us that the content is identical on both versions. There&amp;rsquo;s nothing about the design or interface that shouldn&amp;rsquo;t work fine with a gamepad, and the engine Omerta runs on already handles more arduous tasks in the 360 version of Tropico 4, but we have not had a chance to evaluate the 360 version firsthand. We will publish an addendum to this review when we get our hands on the console version, but for now please take this as the definitive review.&lt;/span&gt;&lt;/p&gt;  &lt;/td&gt;  &lt;/tr&gt;  &lt;/tbody&gt;  &lt;/table&gt;</description></item><item><title>File: Omerta: City of Gangsters Review Screens</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2549649.aspx</link><pubDate>Thu, 31 Jan 2013 21:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2549649</guid><dc:creator>Adam Biessener</dc:creator><description>Shots from the review of the Prohibition-era strategy game.</description></item><item><title>File: Omerta: City of Gangsters Review Screens</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2549648.aspx</link><pubDate>Thu, 31 Jan 2013 21:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2549648</guid><dc:creator>Adam Biessener</dc:creator><description>Shots from the review of the Prohibition-era strategy game.</description></item><item><title>File: Omerta: City of Gangsters Review Screens</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2549646.aspx</link><pubDate>Thu, 31 Jan 2013 21:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2549646</guid><dc:creator>Adam Biessener</dc:creator><description>Shots from the review of the Prohibition-era strategy game.</description></item><item><title>File: Omerta: City of Gangsters Review Screens</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2549645.aspx</link><pubDate>Thu, 31 Jan 2013 21:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2549645</guid><dc:creator>Adam Biessener</dc:creator><description>Shots from the review of the Prohibition-era strategy game.</description></item><item><title>File: Omerta: City of Gangsters Review Screens</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2549643.aspx</link><pubDate>Thu, 31 Jan 2013 21:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2549643</guid><dc:creator>Adam Biessener</dc:creator><description>Shots from the review of the Prohibition-era strategy game.</description></item><item><title>File: Omerta: City of Gangsters Review Screens</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2549642.aspx</link><pubDate>Thu, 31 Jan 2013 21:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2549642</guid><dc:creator>Adam Biessener</dc:creator><description>Shots from the review of the Prohibition-era strategy game.</description></item><item><title>Blog: Omerta: City Of Gangsters - PC</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/b/pc/default.aspx</link><pubDate>Thu, 31 Jan 2013 21:34:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:37229</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Blog Post: Omerta: City Of Gangsters Is Coming To Xbox 360 And PC This Fall</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/b/xbox360/archive/2012/08/22/omerta-city-of-gangsters-coming-to-xbox-360-and-pc-this-fall.aspx</link><pubDate>Thu, 23 Aug 2012 01:24:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2152014</guid><dc:creator>Kyle Hilliard</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/Haemimont/omerta/omerta_610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;The makers of Tropico 4 are bringing prohibition era bank robbing strategy gaming to the Xbox 360 and PC this fall.[Excerpt] The game was shown off recently at Gamescom, and our own &lt;a target="_blank" href="http://www.gameinformer.com/b/features/archive/2012/08/17/our-favorite-gamescom-picks.aspx"&gt;Adam Biessener came away from the game very excited,&lt;/a&gt; calling it his favorite game of the show. Check out some screens and a trailer for the game below.&lt;/p&gt;  &lt;p&gt;[view:1799636737001]&lt;/p&gt;</description></item><item><title>File: Omerta: City of Gangsters</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2151991.aspx</link><pubDate>Thu, 23 Aug 2012 00:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2151991</guid><dc:creator>Kyle Hilliard</dc:creator><description>Omerta: City of Gangsters screens</description></item><item><title>File: Omerta: City of Gangsters</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2151990.aspx</link><pubDate>Thu, 23 Aug 2012 00:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2151990</guid><dc:creator>Kyle Hilliard</dc:creator><description>Omerta: City of Gangsters screens</description></item><item><title>File: Omerta: City of Gangsters</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2151989.aspx</link><pubDate>Thu, 23 Aug 2012 00:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2151989</guid><dc:creator>Kyle Hilliard</dc:creator><description>Omerta: City of Gangsters screens</description></item><item><title>File: Omerta: City of Gangsters</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2151987.aspx</link><pubDate>Thu, 23 Aug 2012 00:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2151987</guid><dc:creator>Kyle Hilliard</dc:creator><description>Omerta: City of Gangsters screens</description></item><item><title>File: Omerta: City of Gangsters</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2151986.aspx</link><pubDate>Thu, 23 Aug 2012 00:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2151986</guid><dc:creator>Kyle Hilliard</dc:creator><description>Omerta: City of Gangsters screens</description></item><item><title>File: Omerta: City of Gangsters</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2151985.aspx</link><pubDate>Thu, 23 Aug 2012 00:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2151985</guid><dc:creator>Kyle Hilliard</dc:creator><description>Omerta: City of Gangsters screens</description></item><item><title>File: Omerta: City of Gangsters</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2151984.aspx</link><pubDate>Thu, 23 Aug 2012 00:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2151984</guid><dc:creator>Kyle Hilliard</dc:creator><description>Omerta: City of Gangsters screens</description></item><item><title>File: Omerta: City of Gangsters</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2151983.aspx</link><pubDate>Thu, 23 Aug 2012 00:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2151983</guid><dc:creator>Kyle Hilliard</dc:creator><description>Omerta: City of Gangsters screens</description></item><item><title>File: Omerta: City of Gangsters</title><link>http://www.gameinformer.com/games/omerta_city_of_gangsters/m/omerta_city_of_gangsters_media/2151982.aspx</link><pubDate>Thu, 23 Aug 2012 00:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2151982</guid><dc:creator>Kyle Hilliard</dc:creator><description>Omerta: City of Gangsters screens</description></item></channel></rss>