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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Okamiden</title><link>http://www.gameinformer.com/games/okamiden/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Wiki: Okamiden Guides</title><link>http://www.gameinformer.com/games/okamiden/w/guides/default.aspx</link><pubDate>Wed, 20 Jun 2012 00:50:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:563</guid><dc:creator>Anonymous</dc:creator><description>Guides for Okamiden</description></item><item><title>Blog Post: The White Wolf Is Reborn Cuter And More Focused</title><link>http://www.gameinformer.com/games/okamiden/b/nintendo_ds/archive/2011/03/15/review.aspx</link><pubDate>Tue, 15 Mar 2011 17:30:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:803831</guid><dc:creator>Bryan Vore</dc:creator><description>&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-28-89/3582.okamidenmain.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;When Okami came on to the scene, no one had ever seen anything like  it. The gorgeous art style and music, the innovative Celestial Brush  technique (where players draw on the screen to attack enemies and  interact with the environment), and the sprawling quest all added up to  gaming nirvana. Okamiden doesn&amp;#39;t have that same shock value, but it  creates its own identity within the framework laid by the original. [Excerpt]&lt;/p&gt;  &lt;p&gt;Veterans  of the first game will recognize many environments and characters, and  certain time traveling sequences will get fanboys pumped. However,  Okami rookies shouldn&amp;#39;t hesitate to jump right into this sequel.  It&amp;#39;s completely accessible, and the entire backstory is explained  right at the beginning.&lt;/p&gt;  &lt;p&gt;Okamiden begins nine months after the  original when the land is cursed once again by demonic forces. Guardian  Sapling spirit Sakuya once again summons Amaterasu, but gets her son,  Chibiterasu instead. Issun (the sidekick from Okami) is too busy with  Celestial Envoy duties, so Chibi has to recruit other partners  throughout the quest to help battle the demons. The first partner is a  young boy named Kuni, who is the son of Susano and Kushi from Okami.  How they conceived, birthed, and raised a child in the span of nine  months is one of the early mysteries.&lt;/p&gt;  &lt;p&gt;This partner system allows  Chibi to interact with a variety of personalities instead of running  around solely with Issun. The rotating cast works well as a fresh  storytelling device, too. Chibi serves as a wandering helper to assist  the partners with their issues while still making progress on the  overall quest. For example, you help Kuni live up to the legacy of his  hero father, and assist child actor Kagu in clearing her family&amp;#39;s  theater of demons. I also liked experimenting with their unique  abilities to see how they&amp;#39;d affect puzzles and combat. The mermaid  Nanami, for example, can swim in dungeons where Chibi can&amp;#39;t and can  shoot blasts of water if you draw a line from her to your target.&lt;/p&gt;  &lt;p&gt;These  powers figure heavily into Okamiden&amp;#39;s puzzles, most of which utilize  a new brush technique called Guidance that allows you to sketch out a  route for your partner to walk, float, or swim. Some routes are more  complicated than others and require you to defend your partner along  the way. I never felt completely stumped by a puzzle, but they&amp;#39;re not  cakewalks, either.&lt;/p&gt;  &lt;p&gt;Battles take place in small circular arenas  where you use a mix of melee and Celestial Brush techniques to finish  off enemies. For those unfamiliar with the series, brushwork pauses the  action and changes the screen to a sepia tone. Here you draw slashes on  enemies to cut them, sketch a bomb to blow them up, and much more. This  system handles better than ever on the DS, finally allowing players to  draw onscreen rather than use analog sticks or Wii remote. The mix of  foes forces you to use every power in your repertoire to get through  their defenses, and it&amp;#39;s never been easier to access them all so  quickly.&lt;/p&gt;  &lt;p&gt;The most intriguing battles are reserved for  Okamiden&amp;#39;s many bosses. Most of the time you have to send your  partner off to accomplish a task while Chibi&amp;#39;s handling the brunt of  the attacks and mixing in the proper brush techniques. These large,  menacing foes all present unique scenarios that are satisfying to  figure out. That said, combat overall is not particularly difficult.  The only time I died throughout the entire quest was during a minigame.&lt;/p&gt;  &lt;p&gt;While  Okamiden makes several strides forward, it does run into a few  limitations on the DS. Some of the larger outdoor areas are segmented  into separate chunks to make them more manageable for the system.  It&amp;#39;s strange to sit through a brief load after going through a fake  door outside. The framerate plummets in a couple areas, and Okamiden  also commits the sin of having only one save slot so you can&amp;#39;t share  your cart with anyone or back up progress from earlier in the game.  Also, for all of the drawing in this game, why can&amp;#39;t I sketch on the  maps to keep track of treasure spots?&lt;/p&gt;  &lt;p&gt;Okamiden takes around 25  hours to complete, so it&amp;#39;s much shorter than the original. I felt  like the journey was just about the right length, with the only filler  coming at the very end. Plenty of items to collect and sidequests to  complete (not to mention a new game plus option) will satiate those  looking for an even longer experience. Most exciting of all? The end  hints heavily at more entries in this excellent series.&lt;/p&gt;</description></item><item><title>Blog Post: Okamiden Trailer Is So Cute, How Can You Resist?</title><link>http://www.gameinformer.com/games/okamiden/b/nintendo_ds/archive/2011/02/10/okamiden-deities-and-environments-trailer.aspx</link><pubDate>Thu, 10 Feb 2011 16:05:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:731893</guid><dc:creator>Ben Reeves</dc:creator><description>&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-SiteFiles/imagefeed-featured-capcom-okamiden/okamiden_2D00_tgs1139_2D00_610.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Okami&amp;rsquo;s portable, and more adorable, sequel, Okamiden, is all about using brush techniques to perform powerful attacks and alter the environment. This video highlights many of the deities/brush techniques for Capcom&amp;#39;s upcoming DS title. [Excerpt]&lt;/p&gt;  &lt;p&gt;Check out the video below. &lt;/p&gt;  &lt;p&gt;[View:777446391001]&lt;/p&gt;</description></item><item><title>Blog Post: Okamiden Paints A Beautiful Handheld Picture</title><link>http://www.gameinformer.com/games/okamiden/b/nintendo_ds/archive/2011/01/06/okamiden-paints-a-beautiful-handheld-picture.aspx</link><pubDate>Fri, 07 Jan 2011 00:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:669437</guid><dc:creator>Ben Reeves</dc:creator><description>&lt;p&gt;&lt;img src="http://www.gameinformer.com/controlpanel/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.00.06/6735.trailerheader.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;I&amp;rsquo;ve been eager to get our hands on a finished build of Capcom&amp;rsquo;s portable sequel to Okami for a while. At this year&amp;rsquo;s CES, I had the chance to play through a new area of the game and try out two new brush techniques.&amp;nbsp; [Excerpt]&lt;/p&gt;  &lt;p&gt;Nine months after the events of Okami, the world is again threatened by evil dark forces. This time, however, it&amp;rsquo;s not Amaterasu that comes to the rescue, but her child, the sun god pup, Chibiterasu. I started out demo in chapter six, which is approximately halfway though the entire game. This gave me a glimpse of one of Chibiterasu&amp;rsquo;s new partners, Kurow, a young boy who calls everyone &amp;quot;dude&amp;quot; and gets uncomfortably nervous around pretty girls. &lt;/p&gt;  &lt;p&gt;During my time with the game I learned two new brush techniques: Galestorm, a powerful gust of wind that was good for clearing away the clouds, and Thunderstorm, a brush technique that allowed me to grab lightning out of the environment and throw it at enemies or other objects. I also played two simple minigames. In the first, I flew through a windstorm and had to use the Galestorm brush technique to blow myself back onto the path if I began to stray. In the second, I used the Powerslash technique to destroy musical notes as they floated above the heads of a traveling group of musicians. &lt;/p&gt;  &lt;p&gt;With its quirky cast of characters, it&amp;rsquo;s vibrant dungeon-filled world, and its variety of gameplay challenges, Okamiden looks like one DS title you shouldn&amp;rsquo;t brush aside. The game comes out March 15, but in the meantime, check out the wealth of new screens below.&lt;/p&gt;</description></item><item><title>File: Okamiden</title><link>http://www.gameinformer.com/games/okamiden/m/okamiden_media/669330.aspx</link><pubDate>Fri, 07 Jan 2011 00:31:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:669330</guid><dc:creator>Annette Gonzalez</dc:creator><description>Capcom releases new assets straight from CES.</description></item><item><title>File: Okamiden</title><link>http://www.gameinformer.com/games/okamiden/m/okamiden_media/669329.aspx</link><pubDate>Fri, 07 Jan 2011 00:30:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:669329</guid><dc:creator>Annette Gonzalez</dc:creator><description>Capcom releases new assets straight from CES.</description></item><item><title>File: Okamiden</title><link>http://www.gameinformer.com/games/okamiden/m/okamiden_media/669328.aspx</link><pubDate>Fri, 07 Jan 2011 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