Cyan’s Rand Miller On Obduction And Keeping It Mysterious - Obduction - PC - www.GameInformer.com
Switch Lights

The lights are on

What's Happening

Obduction

Cyan’s Rand Miller On Obduction And Keeping It Mysterious

About 20 years ago, a man was plucked from his world and thrown into a mysterious new one: the island of Myst. Many have joined the man, guiding his steps and experiencing everything through his eyes in a journey that has had a lasting impact on the adventure genre of video games.

Rand Miller is the co-founder and CEO of developer Cyan, Inc. (also known as Cyan Worlds, Inc.), and is best known for creating the adventure game Myst with his brother Robyn. Last month, Cyan launched a Kickstarter campaign for its new game, Obduction. 

Although it isn’t a sequel to the Myst series, Obduction promises to recreate many of feelings that distinguished Myst and Riven, such as the experience of being stranded in an unknown world. Miller was gracious enough to do a question and answer session with us about Obduction and why Cyan has chosen Kickstarter.

Let’s start by talking about the decision to call the game Obduction. The story starts with the player’s abduction, so why not name the game Abduction? The project’s Kickstarter page describes obduction as “the act of drawing or laying over, as a covering.” Does the title convey a double meaning?
Yes! Or does it? Or is it a triple meaning, meant to throw you off? Or did we do that to make you think there’s a twist so that you’ll be surprised when there is no twist? You won’t know until you play. Clever, eh? 

What aspects or traits of the Myst franchise are present in Obduction? Is there a reason the campaign highlights Myst and Riven in particular?
We really are excited to harken back to that feeling that Myst and Riven brought to the table – being suddenly thrown into what feels like the middle of a much larger story in a strange new place. It seems like it resonates with people – not having to necessarily kill all the bad guys and level up, but to simply explore and interact with a rich environment, and figure out what the story is; how you can learn more and how you can affect it. Obduction changes the setting, the scenery, the story, the characters, the gameplay, the sounds, etc. – but it keeps that great feeling of becoming part of an interesting story.


In the 20 years since Myst, a lot has changed in terms of how games handle adventuring and puzzle-solving. Does Obduction draw inspiration from any other games or series, besides Myst?
I think Obduction’s gameplay is meant to be a tribute to Myst and Riven, particularly the aspects of gameplay that integrate the puzzles into the history, culture, and environment of this new place you find yourself in. But we’re heavily influenced and inspired by the feeling of exploration and quality of graphics in recent FPS and sandbox games like Assassin's Creed, BioShock, Red Dead Redemption, and even GTA V. Our thought is that there is certainly plenty of horsepower to build amazing new worlds, and maybe we can use that horsepower to create a place that players want to live in – instead of die in.

Obduction’s story is still very much a mystery. Is there anything else you can tell us about the story that isn’t already on the Kickstarter page?
We could reveal much of the story and play, but we would have a problem – that would basically ruin the experience. Since the story and play are so integral to our gaming experience, revealing those things ruins the very
things that are the rewards for pushing through our friction – namely puzzles.

In other words, if I tell you a key gameplay mechanism for exploring, you certainly won’t have the feeling of satisfaction as if you had discovered it yourself. And if we show you an image of one of the worlds you get to visit, you aren’t nearly as impressed when we reveal it to you in the game the first time. We had this same problem with Myst and Riven.

With that said, we realize that we can’t just provide a blank piece of paper and expect people to lay down money, so we’re trying to find the right balance. We’ve revealed just a hint of stuff on Kickstarter and we have a few more things to show – like certain sketches, names of places, unique gameplay elements, and maybe more.

[Next up: The role of characters and puzzles in Obduction, and a tantalizing new reward tier for the Kickstarter campaign.]

Email the author , or follow on .

Comments
  • Darn 2015? Wont the US be bankrupt and the world at an end?
  • I really hope this gets funded! Playing both Myst and Riven with my dad was one of my best gaming memories growing up.

  • Thanks for letting me know about this game GI. I was a huge Myst/Riven fan, read all the books. Rand and Robyn Miller have some great creative talent; so I'm really eager to give this game a try.

  • As a big Myst fan, this has me stoked.

    EDIT: I am just now hearing about this and they have only 7 days left and still have not hit their base funding goal, eek!
  • Ohh man. I loved the Myst series, played em all and beat em all. I will admit I cheated on the last one but every other title I beat my head bloody till I could pass. Riven was insane!!

    The haunting music was also a great attention catcher IMO. All of the Myst titles had that sad haunting music of a faded culture.
  • I am happy to see Cyan back to creating alien, mysterious, enticing new worlds to explore. But Obduction is a really, really dumb name - doesn't matter how they rationalize it, it's not good.

    Still, I sincerely hope this Kickstarter makes it :) They have 7 days to get 200-300k? Considering they got $850k right now, that's doable-ish. Hopefully. Crossing my fingers.

  • Bout time Cyan World's new project got attention from the "mainstream" gaming press. Represent! They just don't make em like Cyan does, and it's about bloody time Cyan got back in the game. That mainstream gaming has pushed aside genius innovators like the world builders at Cyan speaks volumes on the wretched state of things.

    To anyone who continually laments the "same ol same ol" "cookie-cutter" corporate driven bull$h!t "mee too" "cash-in" business of video game development ... put yer monies where yer mouths is and give Obduction the support video games deserve!!