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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>No More Heroes 2: Desperate Struggle</title><link>http://www.gameinformer.com/games/no_more_heroes_2_desperate_struggle/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: No More Heroes 2 Review</title><link>http://www.gameinformer.com/games/no_more_heroes_2_desperate_struggle/b/user_reviews/archive/2013/05/15/no-more-heroes-2-review.aspx</link><pubDate>Wed, 15 May 2013 12:43:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2853012</guid><dc:creator>seb100172</dc:creator><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;img src="http://gamingbolt.com/wp-content/uploads/2010/01/no-more-heroes-2-desperate-struggle-wallpaper.jpg" border="0" style="max-height:300px;max-width:400px;" alt="" /&gt;&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;I can practically hear my Wii dying when  it is loading a game. Thankfully, like Bruce Willis, it refuses to do so. Nintendo  deserves some props for making a console that is quite resilient. &lt;i&gt;No More Heroes 2 &lt;/i&gt;was a game that I had  backlogged for quite some time, and I am grateful that I did not decide to  throw out my Wii before playing that masterpiece. Gone are my most hated  aspects of the first game, such as the open world. As expected, the story and  characters are outlandish (although with a slightly more serious tone), the  graphics improved, the combat over the top and this is emphasized by way  smoother and more exaggerated animations. Because &lt;i&gt;NMH2 &lt;/i&gt;was released due to the fans, Suda51 also includes a huge amount  of fan service. References to the first game are made left and right. Some new  flaws do appear, but it would be surprising if &lt;i&gt;No More Heroes 2 &lt;/i&gt;disappointed anyone.&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;img src="http://www.gamexplain.com/ckfinder/userfiles/images/No-More-Heroes-2-Desperate-Struggle-Hands-On-Preview.jpg" border="0" style="max-height:300px;max-width:400px;" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;The story is pretty much exactly the  same thing as before, with a twist. Travis Touchdown, the main character, was  the reigning assassin champion in the city of Santa Destroy (this all occurred  in the first game). He suddenly vanished to leave it all behind. However, for  an unexplained reason, Travis returns to Santa Destroy and becomes part of the  competition once again. The twist is that after the first fight, an event  occurs that makes the battles this time a personal business. As a character,  Travis is explored much more than in the first game. Players can really see the  effect that so much seemingly senseless killing had on him, giving his sudden  disappearance after the first game some sense. Because of all these serious  themes, &lt;i&gt;NMH2 &lt;/i&gt;ends up being much more  serious than the first. Still, the expected ridiculousness is there, just to a  bit lesser extent.&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;  [PageBreak]&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;Although he was the champ, Travis has to  work his way up to number one yet again. This time, the battles have become  huge events that are the main source of income of Santa Destroy, so this also  means that there are way more bosses. There are fifty ranked assassins now. You  won&amp;rsquo;t be fighting fifty bosses, but the number of them offered is many. Moreover,  there is much less cannon fodder that stands between the player and the main  attractions: boss fights. Like in the first game, the their characters overflow  with personality even with the few minutes they have in the spotlight. There  are returning bosses and characters that are some of that great fan-service  that I talked about. On a personal note, I preferred most of the first game&amp;rsquo;s  bosses&amp;rsquo; characters. &lt;i&gt;NMH2&amp;rsquo;&lt;/i&gt;s overall  story is better portrayed and effectively conveys the themes that the first  game only attempted to, but less attention was given to those characters. Maybe  it was because there were so many that it became harder to, or because they  were simply not the central point of the story anymore. Nevertheless, I still  enjoyed the banter exchanged between Travis and his soon-to-be victims. More  attention was given to the other characters though, like Travis&amp;rsquo; brother,  Sylvia, and, surprisingly, Shinobu. They all go through great character  development, much like Travis. There are better jokes, and a superior script. Improved  animations also mean better slapstick humor during the cinematics, which will  make you laugh.&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;img src="http://iruntheinternet.com/lulzdump/images/gifs/no-more-heroes-2-cat-belly-rub-nintendo-1355263710S.gif" border="0" style="max-height:300px;max-width:400px;" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;This is actually a pretty fun minigame&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;Unlike the story, which follows a  successful format, many gameplay aspects have had a huge overhaul in &lt;i&gt;No More Heroes 2&lt;/i&gt;. There is no longer an  open world. That in itself is arguably the greatest improvement. Many side-jobs  still have to be done, but they are not tedious to get to or frustrating to  complete. In fact, one of the greatest parts of the game is the side-jobs&amp;rsquo;  mini-games. It is easy to spend hours on end simply enjoying this aspect of &lt;i&gt;No More Heroes 2. &lt;/i&gt;Mini-games resemble  the classic games of the 8-bit era, and are a blast to play. If you aim to buy  all the katanas and max out Travis&amp;rsquo; stats in the gym, you will need to replay  the mini-games. However, I never minded because I enjoyed chasing after my high  scores. Some of the mini-games are still lame or frustrating, unfortunately.  For some odd reason the developers kept a horrible mini-game from the original  game, and the strength training game at Santa Destroy&amp;rsquo;s gym is exceedingly  difficult. Thankfully, the devs do not force the players to complete all  mini-games, so it is entirely optional to do so. Whenever the players are ready  to go to the next ranking battle, the can simply select the location and enjoy  the experience. Before the actual fight, you have your basic cannon fodder:  weak enemies that fall pretty quick. Overall, there is not much of them, so  they do not feel like tedious obstacles for the main events, this being the  boss fights.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;  [PageBreak]&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;img src="http://terminalgamer.com/wp-content/uploads/2010/02/no-more-heroes-2-e3-screens.jpg" border="0" style="max-height:300px;max-width:400px;" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;The combat&amp;rsquo;s format in the original &lt;i&gt;NMH&lt;/i&gt; was also successful, but Suda51  aimed to have faster paced, large scale battles this time around, and the new  controls serve the purpose. Once again, the player wields beam katanas and cuts  enemies in half with them. There are strong and light hits, which have a much  more varied effect than last time; one can really feel the consequence and  benefits of using either. The strong hits are slow and leave you open to be  attacked, but deal way more damage. On the other hand, the light hits are quick  but weak. In addition, you no longer need to be locked on to dodge; you can do  it with the d-pad. Unfortunately, this leaves the player with no way to control  the camera while in combat except with the c button to center it, which is  uncomfortable. Some new additions are the ability get close to the enemies by  shaking the Wii remote, which deals a great amount of damage at the same time. Switching  swords can now be done while in combat. The advantage to this is that you do  not have to recharge a blade, you can just switch it, and since every katana  has different speeds and combos, this brings variety to fights. Also, the  super-powered mode that Travis goes into can now be activated at will when a  meter that is recharged by killing enemies is filled. These additions make the  action much more fluent. Travis&amp;rsquo; actual attacks do seem quicker too, and this  helps deal with the large number of foes thrown at him at the same time.&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p style="font-family:Arial, Helvetica, sans-serif;text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;img style="max-height:300px;max-width:400px;" src="http://wiimedia.ign.com/wii/image/article/106/1062355/no-more-heroes-2-desperate-struggle--20100121023419955_640w.jpg" border="0" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-family:Arial, Helvetica, sans-serif;text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;I almost forgot to mention this boss&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-family:Arial, Helvetica, sans-serif;text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;All in all, &lt;i&gt;No More Heroes 2 &lt;/i&gt;attempts to right the wrongs of its predecessors  while innovating at the same time. It is lovely to see that it does so  effectively due to the developers devotion to pleasing his fans. There are so  many little improvements and additions that I either don&amp;rsquo;t want to spoil or do  not want to write in this review because it would end up being twice as long.  Some noteworthy mentions include the improvement of the graphics and loading  times. Slicing enemies in half looks as gloriously bloody as it ever has. A great way to spend your time is also in the minigame at Travis&amp;#39; apartment called Bizarre Jelly 5.&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;img src="http://1.bp.blogspot.com/-3-pNoZ4b1Hs/UEcoLfJu0HI/AAAAAAAAAks/0aoEbKIAaH0/s1600/NMH2getusedtothis.jpg" border="0" style="max-height:300px;max-width:400px;" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;My favorite part of the game&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:justify;" class="MsoNormal"&gt;&lt;span style="font-family:helvetica;"&gt;After finishing this game excellent game,  I played a few others on my decaying Wii. Officially I have put my Wii into  retirement because I got a WiiU, and it might be dangerous to be near that  thing. Nonetheless, I will always have fond memories of that console thanks to &lt;i&gt;No More Heroes 2. &lt;/i&gt;Ironically I won&amp;rsquo;t  remember it as the family friendly console that everybody led me to believe. In  a good way.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: A No More Heroes fan's Review</title><link>http://www.gameinformer.com/games/no_more_heroes_2_desperate_struggle/b/user_reviews/archive/2010/10/27/a-no-more-heroes-fan-s-review.aspx</link><pubDate>Wed, 27 Oct 2010 20:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:557939</guid><dc:creator>Romars</dc:creator><description>&lt;p&gt;This is the&amp;nbsp;sequel&amp;nbsp;for&amp;nbsp;the people who didn&amp;#39;t like the first one. Not to say the real fans won&amp;#39;t like or even love this game, but you might find some of the stuff you love missing.&lt;/p&gt;  &lt;p&gt;To start with, let me end this miss understanding, No More Heroes was a good game. A great game even. No&amp;nbsp;offense to GI, but let&amp;#39;s agree on majority rule. It&amp;#39;s meta score was in the 80s, so&amp;nbsp;let&amp;#39;s leave it at that. &lt;/p&gt;  &lt;p&gt;Now that&amp;nbsp;that&amp;#39;s out of the way,&amp;nbsp;let me paint a review for the people who didn&amp;#39;t think the first game&amp;nbsp;was broken. NMH2 is a great game, but a number of the differences may leave you wanting.&lt;/p&gt;  &lt;p&gt;First up&amp;nbsp;is combat. NMH2 trades the original&amp;#39;s impressive enemy count for smaller, more strategic encounters. More strategic in the sense that you&amp;#39;ll have to think about evasion and defense and you&amp;nbsp;won&amp;#39;t be able to just button mash your way to victory anymore. I think the trade off is fair, but having&amp;nbsp;both would have been the most preferable.&amp;nbsp;And I can&amp;#39;t really understand switching out coins for bills in the blood spray effect, it really isn&amp;#39;t as awesomely absurd. And the recycled enemy responses are a disappointment, even though they were awesome in the first, it just feels worn&amp;nbsp;to have to listen to that old&amp;nbsp;schtick again. &lt;/p&gt;  &lt;p&gt;Boss battles, on the other hand, are almost universally better.&amp;nbsp;They feel remarkably more tight and ingenuitive, not that they were broken before, but I can really sense a step up in ai.&lt;/p&gt;  &lt;p&gt;Second, mini games. The 8 bit games are hit and miss. Some are&amp;nbsp;almost good enough to be dlgs, while others should be qualifyed as mearly time wasters. They also included my least favorite 3d&amp;nbsp;one as the only holdover&amp;nbsp;from nmh1. I&amp;nbsp;actually loved most of the 3d&amp;nbsp;originals, but&amp;nbsp;my only real complaint with the new ones are that they don&amp;#39;t facilitate immersion. &lt;/p&gt;  &lt;p&gt;For the revenge missions, which replace the old games assasination missions,&amp;nbsp;&amp;nbsp;I share Koller&amp;#39;s sentiments that these should have been more story driven. It feels like a real let down not to hand it to&amp;nbsp;the killers&amp;nbsp;in boss fights and&amp;nbsp;have&amp;nbsp;Travis express the appropriate amount of disdain in movie scenes.&amp;nbsp;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Then there are the driving sections where you drive Travis&amp;#39; new motorcycle. These parts have noticeabley gone down hill from the last game, do to less functionality. But they&amp;#39;re not too&amp;nbsp;grating, and they&amp;#39;re few and far between.&lt;/p&gt;  &lt;p&gt;Now for the biggest change, no more over world. Yeah, it&amp;#39;s completely gone. I feel it&amp;#39;s kinda like &amp;#39;throwing the baby out with the bathwater&amp;#39;, since I believe only a modicum of improvements would have&amp;nbsp;been needed to turn it into an enthralling diversion. But the new system does decrease any wait time. So it&amp;#39;s a somewhat fair trade off, though I&amp;#39;d like to see it improved and returned [but also with an insta travel option] for the next one.&lt;/p&gt;  &lt;p&gt;And finally, story and style. This is probably the most important thing in the game to me, but I&amp;#39;m sorry to say that &lt;strong&gt;Desperate Struggle &lt;/strong&gt;never really matches it&amp;#39;s predecessor. The story, the bosses, even the events are never as surprising nor as&amp;nbsp;epic as in the original. &lt;/p&gt;  &lt;p&gt;There are some things to blame, cutting the &amp;#39;death monologues&amp;#39; in favor of madworld style motion control finishes for instance. Whose&amp;nbsp;bright idea was that anyway? Every boss fight had that Psyco Mantis style epicness to it in the first, but sadly most of the bosses never really click like that and this&amp;nbsp;change certainly didn&amp;#39;t help.&lt;/p&gt;  &lt;p&gt;Also, the plot, it doesn&amp;#39;t hold a candle to the original. I&amp;#39;m sure it sounded pretty novel on paper, and it still does thinking about it now, but there was no &amp;#39;Jeane moment&amp;#39;, if you know what I mean.&lt;/p&gt;  &lt;p&gt;In the end, No&amp;nbsp;More Heroes 2 is a&amp;nbsp;more&amp;nbsp;depthy fighter, with&amp;nbsp;a more&amp;nbsp;stream lined approach, but is&amp;nbsp;also &amp;#39;toned down&amp;#39; in some ways. But still a remarkable an enjoyable experience. A must buy for anyone wanting something more mature for their wii.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Let&amp;#39;s just hope we can have&amp;nbsp;our cake and eat it too next time though.&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: Wish it was on the PS3</title><link>http://www.gameinformer.com/games/no_more_heroes_2_desperate_struggle/b/user_reviews/archive/2010/02/02/wish-it-was-on-the-ps3.aspx</link><pubDate>Tue, 02 Feb 2010 22:23:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:192035</guid><dc:creator>Panther</dc:creator><description>&lt;p&gt;I&amp;nbsp;enjoyed play&amp;nbsp;the first one&amp;nbsp;on the Wii, but would really hope it could have been shared to the Ps 3. &amp;nbsp;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: Tedious and enraging, but fun otherwise</title><link>http://www.gameinformer.com/games/no_more_heroes_2_desperate_struggle/b/user_reviews/archive/2010/02/01/tedious-and-enraging-but-fun-otherwise.aspx</link><pubDate>Tue, 02 Feb 2010 06:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:191258</guid><dc:creator>Fonso Verde</dc:creator><description>&lt;p&gt;Gonna keep it short, i had high hopes for this games and some of them were fullfilled. im actually only about half way through it but *** this game seriously pisses me off. first of all, the in combat camera blows dudes profesionally and the lock on movement is combersum at best; but i could look past all that. what really pisses me off is the friggin gym training missions and a few of the *** side jobs. &amp;nbsp;the strength mini game has you dodging kisses and punching and kicking dumbells. it sounds easy but by the 4th level its rediculously, controller throwing-ly, hard. &amp;nbsp;im the type of gamer who likes to fully level up whenever possible but i also dont like doing the same agrevating task in repetition;&amp;nbsp;i dont know how some people can. &amp;nbsp;aside from that, i dont know if i missed something or what have you, but i have no idea how to block.&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt; &lt;/span&gt;on the up side, the story is rather entertaining and a lot of the side jobs are nastalgic and enjoyably; they also have funny names. the combats is fun when you can actually see it. &amp;nbsp;other then that i wouldn&amp;#39;t recomend this game to anybody easily angered such as myself because this game has a lot in it that could possibly send your wii-mote into a loved one&amp;#39;s face. &amp;nbsp;also i beat and love demon&amp;#39;s souls so if that gives you any extra insight into the type of game this is.&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: The Desperate Struggle</title><link>http://www.gameinformer.com/games/no_more_heroes_2_desperate_struggle/b/user_reviews/archive/2010/01/29/the-desperate-struggle.aspx</link><pubDate>Fri, 29 Jan 2010 18:19:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:186989</guid><dc:creator>PaperCamm</dc:creator><description>&lt;p&gt;With the removal of the boring s--- from the first game, NMH2 shines as an action title that anyone who owns the wii should play&lt;/p&gt;</description></item><item><title>Blog Post: Socker</title><link>http://www.gameinformer.com/games/no_more_heroes_2_desperate_struggle/b/user_reviews/archive/2010/01/26/socker.aspx</link><pubDate>Tue, 26 Jan 2010 22:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:182969</guid><dc:creator>luke johns</dc:creator><description>&lt;p&gt;It rocks my socks&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: Suda51 Finally Strikes A Balance</title><link>http://www.gameinformer.com/games/no_more_heroes_2_desperate_struggle/b/wii/archive/2010/01/26/suda51-finally-strikes-a-balance.aspx</link><pubDate>Tue, 26 Jan 2010 20:35:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:182648</guid><dc:creator>Phil Kollar</dc:creator><description>&lt;p&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.61.07/1263.NMH2_5F00_Wii_5F00_Screenshot_5F00_BetterAI2.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Suda51 and his development studio, Grasshopper Manufacture, have always struggled to balance high ambitions with accessibility. Case in point, the original No More Heroes -- a brawler that parodied anime and video games, but included frustratingly boring side missions that were required to gain money to unlock progression.&lt;/p&gt;  &lt;p&gt;In interviews about the game, Suda51 implied that he was reluctant to do a sequel -- usually a bad sign -- but perhaps forcing his team to focus on refining a single idea was the best thing that could have happened. In No More Heroes 2: Desperate Struggle, they have crafted everything fans could want out of a sequel. All the bad stuff from the original is gone or fixed in some way, and all of the good elements are magnified and improved.[Excerpt]&lt;/p&gt;  &lt;p&gt;The bland open world is ditched in favor of allowing players to jump between locations by selecting them on a map. Opening up ranking battles -- the game&amp;rsquo;s main missions -- no longer requires cash, so side jobs are now optional since money is only used for purchasing upgrades or new clothing. That said, the side jobs are worth playing this time around even without the necessity. While you&amp;rsquo;re still tasked with mundane chores like collecting coconuts, filling in as a cook at a local restaurant, or plumbing in the city&amp;rsquo;s sewers, this manual labor is presented in the form of charming 8-bit vignettes complete with a tiny, pixelated version of protagonist Travis Touchdown and NES-style music that would make Capcom jealous.&lt;/p&gt;  &lt;p&gt;Despite the removal of time wasting in the open world, No More Heroes 2 is just as long as its predecessor -- if not longer -- thanks to the significantly increased size and number of missions. Instead of working through 10 ranking spots, Travis must now slowly wind his way up a list of 50 assassins to prove that he&amp;rsquo;s the best killer in town. Without giving too much away, there aren&amp;rsquo;t anywhere near 50 boss battles, but the game still feels crammed full of levels and enemies that are more detailed and visually interesting than last time around. As a bonus, two returning characters are also playable for a handful of levels, each bringing unique special abilities to the mix.&lt;/p&gt;  &lt;p&gt;Travis also ups the otaku fever dream quotient with a number of new weapons and moves, most impressively a dual-beam katana nicknamed &amp;ldquo;Rose Nasty.&amp;rdquo; Strangely, beyond the opening cutscene, Travis is treated much less like a joke in No More Heroes 2. The game is still a parody, and the writing is much funnier and more lucid than the previous game, but the humor gets sidetracked too often by noir-ish recurring flashback sequences and monologues that come dangerously close to taking themselves seriously.&lt;/p&gt;  &lt;p&gt;The game never gets too heavy though; the simple-but-fun beat-em-up combat and ridiculous boss scenarios rise above any minor remaining issues with No More Heroes 2. A few of the later boss battles and levels that attempt to mix things up contain some of the frustrations that dragged the first game down, but for the most part this is yet another third-party Wii exclusive of which Nintendo faithful can be proud. Finally, Suda51 delivers a game that almost anyone can appreciate.&lt;/p&gt;</description></item><item><title>File: No More Heroes 2: Desperate Struggle</title><link>http://www.gameinformer.com/games/no_more_heroes_2_desperate_struggle/m/no_more_heroes_2_desperate_struggle_media/182669.aspx</link><pubDate>Tue, 26 Jan 2010 20:30:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:182669</guid><dc:creator>Phil Kollar</dc:creator><description>Travis Touchdown returns to Paradise City in this Wii-exclusive sequel.</description></item><item><title>File: No More Heroes 2: Desperate Struggle</title><link>http://www.gameinformer.com/games/no_more_heroes_2_desperate_struggle/m/no_more_heroes_2_desperate_struggle_media/182668.aspx</link><pubDate>Tue, 26 Jan 2010 20:30:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:182668</guid><dc:creator>Phil Kollar</dc:creator><description>Travis Touchdown returns to Paradise City in this Wii-exclusive 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