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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Ni No Kuni: Wrath Of The White Witch</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: Ni no Kuni: Style over substance</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/b/user_reviews/archive/2013/04/27/ni-no-kuni-style-over-substance.aspx</link><pubDate>Sat, 27 Apr 2013 18:43:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2793601</guid><dc:creator>Bryan Timm</dc:creator><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; At first glance, &lt;i&gt;Ni no Kuni&lt;/i&gt; appears to be every JRPG  fan&amp;#39;s dream: an epic story, gorgeous graphics and art style, fully orchestrated  music, and lots of ways to customize battles. But after the first few hours,  the game&amp;#39;s charm and wonder wears off and you&amp;#39;re left with a frustrating  adventure that seems to drag on for far too long. What should&amp;#39;ve been a strong  game of the year candidate ends up becoming distantly average and can only be  recommended to JRPG fans.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The  highest accomplishment the game has derives from its visuals, as it&amp;#39;s easily  one of the best looking games of this generation. Being only the second game  the famed Studio Ghibli has ever lent their creative talents to, their  top-notch art design and animation helps the title have all the charm of any  movie they&amp;#39;ve made. This becomes especially evident during cutscenes, whether  using in-game graphics or hand-drawn, that help motivate players to continue  the story. Towns and other areas of the world feel very much alive thanks to  the game&amp;#39;s equally compelling sound design and an excellent fully orchestrated  musical score.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; However,  those high points start to give way to many frustrating mechanics. Exploration,  a key element in any JRPG, plays a much smaller role in this game, as you&amp;#39;re always  pointed in the direction you need to go in order to progress the story. Along  the way, you frequently encounter new areas that have sudden difficulty spikes,  requiring a good amount of grinding to level up characters and earn money for  better equipment. There are side missions that can help alleviate the stress  during these times, but a majority of them are very similar to each other and  follow the typical &amp;quot;fetch quest&amp;quot; formula. Players may also take on bounty hunts  that can be quite enjoyable and offer a suitable challenge and reward, but  these are much fewer in number than the side missions.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Whereas  the battle systems of other JRPGs tend to be one of their high points, &lt;i&gt;Ni no Kuni&lt;/i&gt;&amp;#39;s end up feeling like a  bothersome chore. You control only one character at a time and the others are  handled by the AI. Each character can then have a captured familiar/monster  fight in their place. You do have some customization options over how your AI  partners fight, but you can only change these during the middle of battles. But  no matter what your instructions are, it always feels like the AI will just do whatever  it wants.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; During  battles, you can move around to avoid some attacks, but using any magic or  items forces your character to pause briefly and open them up to damage. This  happens not only to you when you perform the action to help another player, but  to the character receiving the help as well. There are also far too many  attacks that cause cinematics, making battles last way longer than they need to  be. On top of that, those cinematics randomly interrupt whatever magic your  character was trying to cast, turning the time you spent trying to cast it into  a waste and further prolongs battles. You typically only cast offensive spells during  boss battles and bounty hunts, though, as almost all other battles can be won  simply by spamming physical attacks.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; It&amp;#39;s  obvious from the start that a lot of thought went into the presentation of the  game, but a lot of the main gameplay mechanics feel like they ended up being an  afterthought to the developers. Hopefully this will not deter Studio Ghibli  from contributing to future titles, as the game shows that they can help  immerse players in the stunningly gorgeous worlds that they create. JRPG and  Studio Ghibli fans will find some enjoyment in &lt;i&gt;Ni no Kuni&lt;/i&gt;, but it&amp;#39;s hard to recommend it for anyone else.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: Curing the JRPG Hungers</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/b/user_reviews/archive/2013/04/02/curing-the-jrpg-hungers.aspx</link><pubDate>Tue, 02 Apr 2013 19:33:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2702409</guid><dc:creator>Leah Christensen</dc:creator><description>&lt;p&gt;       Normal    0                    false    false    false        EN-US    X-NONE    X-NONE                                                                                                                                &lt;/p&gt;  &lt;p&gt;                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  &lt;/p&gt;  &lt;p class="MsoNormal"&gt;I&amp;rsquo;ve been hankering for a JRPG in a bad way. And nothing  down the pipeline this generation has filled the hunger. A few games came  close. Lost Odyssey was the next Final Fantasy that never was. But otherwise,  I&amp;rsquo;ve been starved. Then Ni No Kuni came along.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;When I  heard Level-5 and Studio Ghibli were making a game together, visually, this is  the love child I hoped they would conceive. The game is stunning. A constant  stream of vibrant colors, which leave you staring at the television and  forgetting you&amp;rsquo;re playing a game. The screens fill you up, and your chest feels  like it has been pumped full of wonder. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;While  the bursting setting establishes the mood, the fantastical soundtrack  embellishes upon it. The songs are sweeping and live in the Studio Ghibli standard  that moved me in their films. It is haunting while still blending in child-like  wonderment, fitting into the world, art and characters with gorgeous grace.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Oliver,  the main protagonist, is a compelling character. At first I thought he was  going to be too childish and the story would never offer any intricacy, but  give it time. The story and Oliver pick up and I became very moved by the tale  that is anything but simple or ordinary. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Then  there is the complex and simple gameplay.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The  combat is action based with four characters and their familiars, who are Pokemon-like  creatures you go around the world collecting and nurturing into powerful  assets.&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;My party members, however,  weren&amp;rsquo;t always as helpful. I didn&amp;rsquo;t want certain characters to reach the  rewarded level breaks that floated down to you during critical points in battle  because it usually was a waste. Cheap deaths also occurred while in the midst  of casting spells, it never became completely detrimental, but the irritation  was enough to make me curse.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The  dungeons can be taxing as well, and the grinding in each one grew close to  arbitrary. There&amp;rsquo;s an ice dungeon that took over twenty deaths to make my way  through to the boss. This level of stakes at each battle gives the game both  agency and meaninglessness. There&amp;rsquo;s a certain point where the grinding doesn&amp;rsquo;t  feel like progressing and teeters close to frustrating. But it never felt like  too much work, so I think your enjoyment depends on your level of  patience.&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;And you should push through,  because exploring this world is just plain fun. There&amp;rsquo;s a form of  transportation toward the middle-late in the game that was one of the most puCurinre  and pleasing experiences I&amp;rsquo;ve had in recent gaming.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;There  are also plenty of side quests with hardy rewards to keep you busy and building  your collection of familiars adds another layer of depth. I dabbled in both  these categories and definitely see the appeal. But the main quest was too alluring  for me to stay away for too long.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;I could  wine about dungeons, teammate A.I. and a few cheap deaths in the game, and so  often, it&amp;rsquo;s easy to wish for game&amp;rsquo;s to be different, but sometimes, we have to  enjoy the world and the constraints that have been provided for us. And the  world that Ni No Kuni has provided is a stunner.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Wiki: Ni No Kuni: Wrath Of The White Witch Guides</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/w/guides/default.aspx</link><pubDate>Thu, 21 Feb 2013 07:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1590</guid><dc:creator>Anonymous</dc:creator><description>Guides for Ni No Kuni: Wrath Of The White Witch</description></item><item><title>Blog Post: A Flippin' good time, mun!</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/b/user_reviews/archive/2013/02/08/a-flippin-39-good-time-mun.aspx</link><pubDate>Fri, 08 Feb 2013 19:55:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2568179</guid><dc:creator>LaLiLuLeLo</dc:creator><description>&lt;p style="text-align:center;"&gt;&lt;img style="max-width:610px;" src="http://static.trustedreviews.com/94/0000262d9/90d8_orh300w300/Ni-No-Kuni.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Traditional JRPG&amp;#39;s seem to be a dying breed these days. Back in the 90&amp;#39;s JRPG&amp;#39;s seemed to rule the industry with Companies like Squaresoft leading the way. Fast forwarding to this generation, traditional JRPG&amp;#39;s seem to be a thing of the past. There have been a few games to utilize the old formula for this dying genre (Enchanted Arms and Lost Odyssey, to name a few) but few of them have been able to nail it the way No Ni Kuni: Wrath of the White Witch has.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;br /&gt;&lt;span&gt;Right away I was taken back to nostalgia when I first place my two hands on the controller and traversed a lush greenery Fantasy World. The character to world scale was reminiscent of the design of older RPG&amp;#39;s, the many places to visit along with secret caves and forests, means of transportation to travel to said areas, and a lot of text speech which was very nostalgic and welcomed. Although, I would have loved to see more animated cut scenes.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Ni No Kuni takes you on a ride through a young boy named Oliver. Due to an unfortunate, and one heart breaking scene, Oliver gets sucked in to this magical world with help from one of the best side kicks to ever grace a video game, Mr. Drippy. The once lifeless Doll informs Oliver that all might not be lost and has a plan to help this boy get something back he desires, but he also needs his help because Oliver is bound by fate as the &amp;quot;Pure Hearted One&amp;quot; to save Mr. Drippy&amp;#39;s world from the sinister Dark Jinn--Shadar, an evil force who breaks the hearts of all those who stand in his way. But Oliver can&amp;#39;t do it as the way he is now. He will seek help from the Sages who will turn this fragile kid into all powerful Wizard.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;When you have your heart broken you lose a piece of one of these 8 elements; Ambition, Love, Courage, Enthusiasm, Restraint, Confidence, Belief, and Kindness. Along your Journey to defeat Shadar you will mend these poor soul&amp;#39;s hearts and get them back to their original self. The people who live in this world might have an abundance of these feelings so some may give a piece of their heart to you to help you on your main quest and side quests....make sure you don&amp;#39;t hog them all or Mr. Drippy will give you a tongue lashing!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;There are a lot of side quests in the game but there isn&amp;#39;t much of a variety but still, it never seemed to grow stale. As stated before, you can help people mend their hearts, fetch items, and take part in some bounty missions. Doing the tasks gives you plenty of rewards, cash, and stamps. After your earn 10 stamps you get a Merit Stamp Card that can be exchanged for Merit Rewards. Some help you can EXP, lower prices in stores, or have enemies drop more treasure. Now in the beginning, I didn&amp;#39;t really care much about side quests, but eventually, I couldn&amp;#39;t help but doing them, especially when you can warp from town to town, getting stamps was a breeze.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;br /&gt;&lt;span&gt;The battle system is also very good. You can roam around freely when engaged in battle which will dictate whether an enemies attack will hit you or miss you (depending on the attack), which could be helpful when you find yourself in a bind....and you will. The game is very challenging at first, eases up when you progress further but still maintains a level or difficulty throughout.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://blog.eu.playstation.com/files/2012/08/Ni-No-Kuni-Screen-2.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;When you fight with these monsters that scour the lands of the Other World you have the ability to knock some sense into this poor misguided creatures and teach them the ways of good. These are called familiars (think of it like Pokemon). Each brings their own unique abilities into the fight and if you want, you could match up a Familiars that thrive in a specific environment (ie: Using a Fire monster for an Ice level), so it&amp;#39;s best to have some of your monsters evenly leveled up and not stick with the same 3 Familiar for the entire game. But it&amp;#39;s all up to you and how you want to play it.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Oliver communicates with his companions through speech bubble commands that are displayed on the bottom left corner. You can cast Spells, Attack,Defend, Special attacks, and use tactics for your AI. You can change your Familiar or Characters at any time you want. Even Drippy will help you out from time to time throwing HP and MP orbs when needed, or giving your party a much needed HP Shower.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;The game has so much depth to it and that&amp;#39;s where you get the most out of the game. Familiars can carry their own weapons and accessories, can level up through EXP or earn extra points by feeding them chocolate or ice cream, you can make powerful weapons or health items through alchemy....heck, even the Wizard&amp;#39;s Companion (A book of teachings for Wizards) has tons of cool information such as recipes, stories, information about enemies and towns.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;The game undoubtedly has a special charm to it. The bond between Mr. Drippy and Oliver is hilarious, the scene when your very first Familiar bops you on the head, the little details of shivering in a cold environment or enemies running in fear when your level is high, Cel-Shaded graphics and Anime styled cut scenes, it&amp;#39;s all just a fresh of breathe air.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;My feelings towards this game is strange. Outside of the two main characters, your party members are forgettable, the soundtrack wasn&amp;#39;t impactful or memorable as I had hoped for (still good), Voice acting was hit or miss (overall good), and the story was predictable at times (again, good), but, I was still very much enamored by said charm.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;img border="0" src="http://www.sidequesting.com/wp-content/uploads/ni-no-kuni-625x343-c.png?9d7bd4" style="max-width:650px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Ni No Kuni: Wrath of the White Witch showed me that the old style JRPG&amp;#39;s are still relevant, and with some tweaks here and there, can thrive in this generation and in the next. I spent 65 hours on this game doing almost everything imaginable, to squeeze every ounce of enjoyment I could possibly get, and it was well worth it. With an engaging battle system, depth to the overall gameplay, a magnificent world to explore, I can&amp;#39;t tell you how hard it was to put the game down. I was surely addicted to this masterpiece.&lt;/p&gt;</description></item><item><title>Forum Post: Limited stock of Ni no Kuni + widespread sell out across the country = Panic</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/f/16613/p/357970/2563876.aspx#2563876</link><pubDate>Thu, 07 Feb 2013 08:39:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2563876</guid><dc:creator>jenifferhomes</dc:creator><description>&lt;div style="text-align:center;"&gt; &lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/ninokuni599pxheaderim12512.jpg" height="298" width="530" alt="" /&gt;&lt;/div&gt;  &lt;p&gt;&lt;b&gt;Namco Bandai &lt;/b&gt;assured us it&amp;#39;s making available more,&lt;b&gt; limited stock of&lt;/b&gt;&lt;i&gt;&lt;b&gt; Ni no Kuni &lt;/b&gt;&amp;nbsp;&lt;/i&gt;to the UK&amp;#39;s leading retailers this week following widespread reports of it selling out across the country.&lt;br /&gt;&lt;br /&gt;The &lt;b&gt;Level-5 and Studio Ghibli PS3 game&lt;/b&gt; was the surprise leader of becoming the first &lt;b&gt;JRPG&lt;/b&gt; outside of Final Fantasy or Pok&amp;eacute;mon entries to grab &lt;b&gt;top spot&lt;/b&gt; in the last ten years this week&amp;#39;s &lt;b&gt;UK charts&lt;/b&gt;,&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span style="color:#ff6600;"&gt;&lt;i&gt;News Source:(ireport/CNN.com)&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;&lt;a href="http://ireport.cnn.com/docs/DOC-921412"&gt;UK&amp;rsquo;s No.1 selling game   Ni No Kuni WOTWW runs   out of stocks &amp;raquo;&lt;/a&gt;&lt;/i&gt;&lt;/p&gt;</description></item><item><title>Blog Post: Ni no Kuni is one of the Best JRPG that I have played</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/b/user_reviews/archive/2013/02/07/ni-no-kuni-is-one-of-the-best-jrpg-that-i-have-played.aspx</link><pubDate>Thu, 07 Feb 2013 07:11:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2563845</guid><dc:creator>jenifferhomes</dc:creator><description>&lt;h3 style="text-align:center;"&gt;&amp;quot; the best JRPG I&amp;rsquo;ve played in years, and a must-play for an RPG fan&amp;quot;&lt;/h3&gt;  &lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;a href="http://us.playstation.com/games-and-media/games/ni-no-kuni-wrath-of-the-white-witch-ps3.html"&gt;&lt;img class="cboxElement" src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/ninokuni/NiNoart610.jpg" style="max-width:610px;" border="0" height="264" width="470" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Loving the game so far, if you&amp;#39;re reading this and haven&amp;#39;t bought it,   go out and find a copy now! Not only will more units sold really help   out the developers, but the better games like Ni No Kuni do the more   likely other developers will take notice.&lt;/p&gt;  &lt;p&gt;Not only does that increase chances other good JRPG&amp;#39;s will be   localized, but it also increases the chance that other developers will   end up creating games that feel more like Ni No Kuni. I might be hoping   for too much with that, but man that would be sweet. I mean, we NEED   more JRPG&amp;#39;s that feel like they could&amp;#39;ve come right out in the middle of   SNES run, badly. XD &lt;/p&gt;  &lt;p&gt;It may be too early to say this as I&amp;#39;m only about 14 hours in, but &lt;b&gt;Ni   no Kuni is one of the best RPG that I have played&lt;/b&gt;, and may &lt;b&gt;rank as #1&lt;/b&gt;.   My only complaint so far is the hand holding. If I know I need to &amp;quot;Give   Heart&amp;quot; I shouldn&amp;#39;t have to talk to the person and have Drippy tell me   what I already know. That is obnoxious, and I&amp;#39;m hoping it doesn&amp;#39;t   continue further into the game.&lt;/p&gt;  &lt;p&gt;&lt;i&gt;&lt;b&gt;Source: &lt;/b&gt;&lt;span&gt;&lt;/span&gt;&lt;a href="http://us.playstation.com/games-and-media/games/ni-no-kuni-wrath-of-the-white-witch-ps3.html" rel="tag"&gt;Ni No Kuni: Wrath Of The White Witch&lt;/a&gt;&lt;/i&gt;&lt;/p&gt;</description></item><item><title>Wiki Page: Ni No Kuni: Wrath Of The White Witch Strategy / Characters Guide</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/w/guides/ni-no-kuni-wrath-of-the-white-witch-strategy-characters-guide.aspx</link><pubDate>Sat, 02 Feb 2013 14:02:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:3404</guid><dc:creator>jenifferhomes</dc:creator><description>&lt;h3 style="text-align:center;" class="post-meta"&gt;&amp;nbsp;Strategy&amp;nbsp; / Characters Guide for Ni No Kuni: Wrath Of The White Witch Game&lt;br /&gt;&lt;/h3&gt;  &lt;h3&gt;  &lt;/h3&gt;  &lt;div class="post-meta"&gt;&lt;br /&gt;&lt;/div&gt;  &lt;div class="post-meta"&gt;  &lt;div&gt;&lt;span class="label"&gt;Rating: &lt;/span&gt;                          &lt;span class="value"&gt;7.00&lt;/span&gt;                                    &lt;/div&gt;  &lt;div class="post-genre last"&gt;                  &lt;span class="label"&gt;Genre:&lt;/span&gt;&lt;a href="/search/SearchResults.aspx?q=Role-Playing&amp;amp;searchtype=genre"&gt;                          &lt;span class="value"&gt;Role-Playing&lt;/span&gt;                      &lt;/a&gt;                  ,&amp;nbsp;&lt;a href="/search/SearchResults.aspx?q=&amp;amp;searchtype=genre"&gt;                                                &lt;/a&gt;              &lt;/div&gt;  &lt;div class="post-media"&gt;                  &lt;a href="/games/ni_no_kuni_wrath_of_the_white_witch/m/ni_no_kuni_media/default.aspx?tags=PlayStation%203"&gt;                                                &lt;/a&gt;                  &lt;a href="/games/ni_no_kuni_wrath_of_the_white_witch/m/ni_no_kuni_media/default.aspx?tags=PlayStation%203"&gt;                                                &lt;/a&gt;              &lt;/div&gt;  &lt;div class="game-publisher"&gt;                      &lt;span class="label"&gt;Publisher: &lt;/span&gt;&lt;span class="value"&gt;Namco Bandai                      &lt;/span&gt;&lt;/div&gt;  &lt;div class="post-release-date last"&gt;&lt;span class="label"&gt;Release Date: &lt;/span&gt;&lt;span class="value"&gt;1/22/2012 on &lt;/span&gt;&lt;a href="/PlayStation+3/news.aspx"&gt;PlayStation 3&lt;/a&gt;&lt;/div&gt;  &lt;/div&gt;  &lt;h4 class="productbyline"&gt;Ni No Kuni: Wrath of the White Witch Official Game Guide includes:           &lt;/h4&gt;  &lt;div class="longdescription productbyline"&gt;            &lt;ul&gt;  &lt;li&gt;Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   &lt;/li&gt;  &lt;li&gt;Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts   &lt;/li&gt;  &lt;li&gt;Complete charts showing all information and metamorphous of each familiar   &lt;/li&gt;  &lt;li&gt;Breakdown for all spells, alchemy formulas, and items   &lt;/li&gt;  &lt;li&gt;Solve every puzzle, defeat every boss, and find all hidden treasures   &lt;/li&gt;  &lt;li&gt;Features a hard cover with unique treatments for collectability. &lt;/li&gt;  &lt;/ul&gt;  &lt;p&gt;&lt;img class="cboxElement" src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/ninokuni/NiNoart610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;a href="/games/ni_no_kuni_wrath_of_the_white_witch/b/ps3/default.aspx"&gt;Ni No Kuni: Wrath of the White Watch&lt;/a&gt;, the fantastic   &lt;b&gt;Level-5/Studio Ghibli&lt;/b&gt; produced &lt;b&gt;strategy/role-playing game&lt;/b&gt;, is now on   store shelves, courtesy of &lt;b&gt;Namco Bandai&lt;/b&gt;. &amp;nbsp;It&amp;#39;s a spellbinding game, one   that gets you wrapped up in a whirlwind adventure which lasts several   hours just to get into the good stuff. &amp;nbsp;The powerful hero, Oliver, is   accompanied by the Scottish fairy Drippy and the helpful Esther, and he   has a real talent in spellcasting and, with Esther&amp;#39;s help, recruiting   familiars.&lt;/p&gt;  &lt;p&gt;Every once in a while you come across a story which, once you&amp;#39;ve plunged   your mind into it, doesn&amp;#39;t let go of you. Soaked with meaning and   hidden layers to explore, it opens up an entire new world. Structured by   the laws of our own existential lives - yet different in all the   details - it manages to captivate and intrigue not only yourself, but   generations to come.&lt;br /&gt;  &lt;br /&gt;  The modern age has shaped a landscape in which spaces have been created   that allow people to tell narratives in different ways. Movies and   TV-series are but examples of the wide diversity of media that emerged   in the 20th century. The space in which video games shine has only   opened up in recent decades and by the looks of its main stream of   output appears to be in it&amp;#39;s puberty.&lt;/p&gt;  &lt;p&gt;&lt;img class="cboxElement" src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/ninokuni/ninokunidlcoliver610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;br /&gt;  It opens up fantastic possibilities to craft narratives in ways unseen   before and it&amp;#39;s wonderful to witness every once in a while a game that   makes full use of the semantic potential that the videogame medium   contains deep down; an ability to shape a whole unique lifeworld in   which one can dwell and live.&lt;br /&gt;  &lt;br /&gt;  That is exactly what &lt;b&gt;Ni no Kuni&lt;/b&gt; manages to do. Playing such a videogame   means nothing other than merging your regular &amp;#39;lifeworld&amp;#39; with an other   lifeworld, in this case a world fully created by human beings. This   differs from reading a book or watching a movie in an important sense,   namely that the subject&amp;#39;s free will literally start playing a role; one   gets the feeling of *exploring* a lifeworld rather than being a   spectator. Appropriate music has the power to enhance the intensity of   this feeling, and our fancy is pampered by dynamic and imaginative   environments and creatures.&lt;/p&gt;  &lt;p&gt;&lt;img class="cboxElement" style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/ninokuni/ninokunigamescom_610.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;br /&gt;  The feeling of exploration is not an unimportant element of video games,   and especially if one already has the expectation to be drawn into   another world, it&amp;#39;s a very disappointing experience to find a linear   path drawn out for you; in an almost unlawful fashion are you stripped   from a portion of expected freedom.&lt;br /&gt;  &lt;br /&gt;  &lt;b&gt;Studio Ghibli&lt;/b&gt; has managed to create a beautiful lifeworld that will   surely enchant you. In the end, be it in the form of a tragic yet   wonderful graphic novel such as Jimmy Corrigan by C. Ware, or in the   shape of a movie like Let The Right One In, or in the fashion of Ni no   Kuni, what really matters is a lifeworld&amp;#39;s ability to charm its visitors   in a singular way and leave a lasting impression to be shared with   others. We can safely assure you that Ni no Kuni lives up to its name:   Another World.&lt;br /&gt;  &lt;br /&gt;  While it&amp;#39;s the duty of the creator(s) to craft the above potential, it&amp;#39;s   the explorer&amp;#39;s responsibility to truly do a lifeworld justice. Just   like a tourist ought to take his time exploring a new city in order to   discover new things worthy of attention, so too does a digital lifeworld   require proper attention and efforts. A travel guide for those prepared   to undertake this not always light hearted quest might thus be a   welcome subsidiary.&lt;/p&gt;  &lt;p&gt;&lt;img class="cboxElement" src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/ninokuni/ninokunigroup61010182012.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;There are a few basics you should understand when it comes to   familiars. &amp;nbsp;You can&amp;#39;t just have a chat with them to recruit them into   your party, as some of them will be quite stubborn when it comes to   teaming up.&lt;b&gt;Familiars&lt;/b&gt; are allies that can really help you out in a pinch   with their attack styles, and with so many to choose from in the game   (literally hundreds), it&amp;#39;ll take a while to figure out which ones are   right for you.&amp;nbsp; This &lt;b&gt;guide&lt;/b&gt; will run you through the basics to get a better   understanding of how you can get them to join up, what they can do for   you depending on their genus, and how they grow in return.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;img src="http://www.primagames.com/media/images/news/nino_jpg_436x242_crop_upscale_q85.jpg" height="291" width="596" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Familiar Basics&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;The first thing you&amp;#39;ll need to understand is capacity when it comes to familiars&lt;a href="http://www.primagames.com/games/ni-no-kuni/news/familiar-genuses-introduction"&gt;&lt;span style="text-decoration:underline;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;.   &amp;nbsp;Each member of your party with human origin can hold up to three   familiars at a time, similar to Pokemon trainers having a certain amount   of allies at the ready. &amp;nbsp;These familiars are able to level up using   experience points earned over the course of the game &amp;ndash; they don&amp;#39;t   necessarily have to be used in battle in order to rank up. &amp;nbsp;It helps,   sure, but just being carried around helps them level up.&lt;/p&gt;  &lt;p&gt;The rule of thumb is to find two familiars that you&amp;#39;re most   comfortable with and alternate with them in battle, having the third as   an emergency back-up &amp;ndash; of sorts &amp;ndash; or keeping them around so you can   level them up, then alternating your line-up. &amp;nbsp;Three reserve familiars   can also be carried around, in case you feel like switching things   around, but just keep in mind that the reserve ones won&amp;#39;t level up as   effectively as the others. &amp;nbsp;Only the three main ones you carry earn XP.&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Finding the Familiar That&amp;#39;s Right For You&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;In order to find a familiar that fits your certain style of battle, you&amp;#39;ll have to tinker with the   line-up a bit. &amp;nbsp;As I mentioned, you&amp;#39;ll start out with a few basics, but   over the course of this grand-sized game, you&amp;#39;ll come across various   types. &amp;nbsp;They&amp;#39;re divided into fourteen different genuses, ranging from   Aquatica all the way through Vermes. &amp;nbsp;Each one has specific advantages   depending on which characters they&amp;#39;re paired with. &amp;nbsp;&lt;/p&gt;  &lt;p&gt;Familiars with an Aquatic Genius are most compatible with Esther, and   have an appearance that resembles sea creatures. &amp;nbsp;Aves, also good with   Esther, look closer like birds. &amp;nbsp;And so on. &amp;nbsp;Over the course of the   game, you&amp;#39;ll learn which familiars are best suited for each character,   and putting them in your battle party will help give you a better   balance to your team. &amp;nbsp;(The full listing for familiar types, and their   strengths with particular characters, can be found in the full &lt;b&gt;Ni No   Kuni: Wrath of the White Witch&amp;nbsp; Game guide&lt;/b&gt;, now available for   order.)&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Capturing Familiars&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;When you first get into Ni No Kuni, you won&amp;#39;t have to worry about   wrangling up your starting familiars &amp;ndash; they&amp;#39;ll be given to you.   &amp;nbsp;However, over the course of the game, if you wish to recruit others,   you&amp;#39;ll find yourself battling them, then trying to coerce them &amp;ndash; with   Esther&amp;#39;s help &amp;ndash; to join your team. &amp;nbsp;It&amp;#39;s not always a success, as it&amp;#39;s   not a matter of confining them into a Pokeball and forcing them to trust   you.&lt;/p&gt;  &lt;p&gt;Here&amp;#39;s an excerpt from the Prima Games guide that explains it a little better...&lt;/p&gt;  &lt;p&gt;&amp;quot;The odds that a heart (a sign of confidence) will appear over the   head of a defeated creature vary by their type, landing at around 25   percent for the most docile creatures and going down to four percent for   rarer and more powerful creatures.&amp;quot;&lt;/p&gt;  &lt;p&gt;In other words, if you want more powerful allies, you&amp;#39;ll need to chip   away at them until you eventually convert them into your party. &amp;nbsp;Some   will be a hard catch, but they&amp;#39;ll be worthwhile in the heat of battle,   especially when it comes to their special abilities.&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;img class="cboxElement" src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/ninokuni/Griffy01.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Getting Started With the Mite&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;There are too many familiars within Ni No Kuni to list in this article, so we&amp;#39;ll start with some of the most basic characters,&amp;nbsp;&lt;/p&gt;  &lt;p&gt;One of your first familiars is an adorable warrior that goes by the   name of Mite. &amp;nbsp;Looking like an orange Muppet with suspenders, horns, and   a sword and shield, he&amp;#39;s a very capable familiar, stemming from the   Milites genus. &amp;nbsp;He brings a fearless approach into battle, capable of   hitting enemies with a variety of attacks, such as Cut Loose, Sand   Blast, and Smash Hit, among others.&lt;/p&gt;  &lt;p&gt;Over the course of his evolution, you&amp;#39;ll notice changes in his appearance. &amp;nbsp;His horns get longer, his   shield and sword become bigger, and he eventually becomes darker in   color, turning violet. &amp;nbsp;His evolution takes a bit of time, starting with   a transformation into a Mighty mite, then a Dynamite, and finally a   Mermite. As he changes, so do the nature of his attacks, becoming much   more powerful with the introduction of such techniques as&lt;i&gt; the War Cry,   Fling Flame, Slash n&amp;#39; Burn, Whiligig, and, finally, the Snowblower,   Splish Slash and Soulshield. &lt;/i&gt;&amp;nbsp;The stronger he becomes, the better an   ally he becomes for your party.&lt;/p&gt;  &lt;p&gt;Other familiars to watch out for at first include the Clubber Cub, a   martial arts fighter who can eventually change into a powerful   Elegantiger; the electrical Drongo, who becomes more powerful as they   get angrier, eventually turning into an Electrongo; and the encouraging   Thumbelemur, a dancing creature that&amp;#39;s good at keeping others in high   spirit, eventually evolving into an Aye-Aye Catcher.&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Remember, Have Fun With It&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;As we mentioned, no two familiars are really created alike, so tinkering with different ones in your party and seeing how they grow will really make a difference. Don&amp;#39;t be afraid to experiment, and also   don&amp;#39;t be discouraged when it comes to chasing after the tougher ones.   &amp;nbsp;That just makes them more of a dependable ally when they do finally   join your party.&lt;/p&gt;  &lt;p&gt;Ni No Kuni isn&amp;#39;t just always about following the straight and narrow.   &amp;nbsp;&lt;b&gt;Level-5&lt;/b&gt; made it a huge, exploration-worthy universe for a reason.   &amp;nbsp;There are literally hundreds of familiars you&amp;#39;ll run across, each with   something new in their arsenal, and part of the fun is finding something   that works right for you, then trying something else to see what   startling new effects they bring. &amp;nbsp;Experiment, fight, and remember to   have fun. &amp;nbsp;Because there really is no game out there like Ni No Kuni.&lt;/p&gt;  &lt;p&gt;If you want a better breakdown of &lt;b&gt;the familiars&amp;nbsp; and genuses within the game&lt;/b&gt;, be sure to check out the Prima Games print   guide, which also comes with an exclusive gold Hurly familiar as add-on   DLC. &amp;nbsp;It&amp;#39;s the best way to go if you&amp;#39;re serious about the game.&lt;/p&gt;  &lt;p&gt;As such, we do not share the opinion that guides take the fun out of   games. It&amp;#39;s perfectly understandable should someone want to explore a   world all by themselves at first, but he who wishes to master the art of   exploration better stands on the shoulders of giants before him, to   truly turn every turnable stone. We hope this &lt;b&gt;strategy guide &lt;/b&gt;aids you in   doing fully justice to the magnificent lifeworld of Ni no Kuni. It   deserves it..&amp;nbsp; &lt;/p&gt;  &lt;h4 style="text-align:center;"&gt;Ni No Kuni: Wrath of the White Witch game is &lt;a href="http://us.playstation.com/games-and-media/games/ni-no-kuni-wrath-of-the-white-witch-ps3.html"&gt;available now for PlayStation 3&lt;/a&gt;.&lt;/h4&gt;  &lt;div align="center"&gt;&lt;a title="Ni.No.Kuni.Wrath.of.the.White.Witch.PS3" href="http://us.playstation.com/games-and-media/games/ni-no-kuni-wrath-of-the-white-witch-ps3.html"&gt;&lt;img alt="8407alsh3er Ni.No.Kuni.Wrath.of.the.White.Witch.PS3 DUPLEX" src="http://www.ps3gameroom.com/ps3/imgcache/2/8407alsh3er.jpg" style="max-width:500px;cursor:pointer;" title="Ni.No.Kuni.Wrath.of.the.White.Witch.PS3 DUPLEX" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;</description></item><item><title>Blog Post: This game can not be missed</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/b/user_reviews/archive/2013/02/01/this-game-can-not-be-missed.aspx</link><pubDate>Sat, 02 Feb 2013 04:44:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2553220</guid><dc:creator>Corkwon </dc:creator><description>&lt;p&gt;This is the equivalent of a disney masterpiece thats interactive. This game is the culmination of great JRPG&amp;#39;s and a Pokemon based battle system which is what anyone who whoever has played a Pokemon game wanted the battle system to be. The story is astounding and the gameplay and design are the echelon of game development. Kimberly Wallace has no idea what she signed up for to review this game. Don&amp;#39;t believe this review at all. If you ever enjoyed RPGs in the SNES era you can&amp;#39;t affor to miss this. top ten games of all time.&lt;/p&gt;</description></item><item><title>Blog Post: Best JRPG of this generation.</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/b/user_reviews/archive/2013/02/01/best-jrpg-of-this-generation.aspx</link><pubDate>Fri, 01 Feb 2013 23:55:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2552621</guid><dc:creator>Adonisus</dc:creator><description>&lt;p&gt;This game was incredible. Gorgeous graphics, epic music, enjoyable gameplay.....it&amp;#39;s damn near perfect. It&amp;#39;s easily the best JRPG of this generation. &lt;/p&gt;  &lt;p&gt;I honestly wonder if Kim actually played the entire game, or a different game all together. I experienced none of the frustration she talks about at all. You can in fact save the game at anytime (just press the triangle button and then the start button). The 10% deduction from your money when restarting is only a slight irritation as it can be regained with only a battle or two. &lt;/p&gt;  &lt;p&gt;Does Kim really like RPGs? I honestly am not sure.&lt;/p&gt;</description></item><item><title>Forum Post: Ni No Kuni review</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/f/16613/p/353222/2542957.aspx#2542957</link><pubDate>Tue, 29 Jan 2013 18:50:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2542957</guid><dc:creator>valrico25</dc:creator><description>&lt;p&gt;I know that each review is just an opinion of the reviewer, but I am having a tough time figuring out how over 30 game sites have given this game over 9 out of 10 on average, but gameinformer gives the game a 7 out of 10.&amp;nbsp;&lt;/p&gt;</description></item><item><title>Forum Post: Re: I do miss the old style of reviews</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/f/16613/p/349992/2538642.aspx#2538642</link><pubDate>Sun, 27 Jan 2013 21:25:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2538642</guid><dc:creator>Andrew Nelson</dc:creator><description>&lt;p&gt;This review has to be one of the worst I&amp;#39;ve seen so far. I&amp;#39;ve been playing the game for a long time now and she makes her problems sound so much worse than they are. There are LOTS of monsters that you can run away from and only a few are unavoidable on the world map. Yes, you can&amp;#39;t runaway that well from monsters when you&amp;#39;re in dungeons, but you shouldn&amp;#39;t be fighting them unless you are properly leveled up. The characters aren&amp;#39;t one dimensional and they have great background stories such as Swaine&amp;#39;s. &lt;/p&gt; </description></item><item><title>Blog Post: A Beautiful Frustration </title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/b/ps3/archive/2013/01/22/a-beautiful-frustration.aspx</link><pubDate>Tue, 22 Jan 2013 17:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2524851</guid><dc:creator>Kimberley Wallace</dc:creator><description>&lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/ninokuni/ninokunireview011213610.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;When Ni No Kuni: Wrath of the White Witch was announced as a collaboration between the famed Studio Ghibli and respected developer Level-5, my eyes lit up. Level-5&amp;rsquo;s hits take classic gameplay systems and turn them inside out, while Studio Ghibli&amp;rsquo;s films journey through fantastical lands with breathtaking visuals and deep life lessons. For months now, my imagination has been overflowing with Ni No Kuni&amp;rsquo;s possibilities &amp;ndash; but the reality doesn&amp;rsquo;t match up to its potential. Ni No Kuni: Wrath of the White Witch is a respectable experience, but it&amp;rsquo;s far from a Ghibli or Level-5 masterpiece. [Excerpt]&lt;/p&gt;  &lt;p&gt;Ni No Kuni transports you between a real world and a fantastical one, the heart and soul of the game. It has childlike wonder around every bend &amp;ndash; mushrooms grow as staircases, animals rule kingdoms, and Ghibli-inspired monsters meld creativity into every encounter. The vast environments have stunning visuals, and you&amp;rsquo;re rewarded with a ship for sea exploration and eventually your very own dragon to control.&lt;/p&gt;  &lt;p&gt;Sadly, the story and characters don&amp;rsquo;t have the same allure as the world. Because Studio Ghibli&amp;rsquo;s name is attached to it, I was expecting strong characterization and narrative. Unfortunately, characters have a dearth of personality and exist only to help the main character, Oliver. The one stand-out is Mr. Drippy, Oliver&amp;rsquo;s stuffed-toy-turned-sidekick, who has a quip for every occasion. Even he starts to feel like a one-trick pony, though, as the narrative depends too much on him to keep it afloat. Oliver&amp;rsquo;s journey to give his mother life again should be an emotional one, yet it doesn&amp;rsquo;t tackle the complexity of the situation in any profound way. Instead, the dialogue is as cheesy and predictable as an after school special.&lt;/p&gt;  &lt;p&gt;[View:2109571758001]&lt;/p&gt;  &lt;p&gt;&lt;i&gt;Above: check out our Test Chamber covering Ni No Kuni&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;Ni No Kuni features many battles, but most trying is the player&amp;rsquo;s struggle against old-school mechanics. First off, every area contains an absurd amount of random encounters, and while enemies are visible on the field, they charge instantly once spotting you. Avoiding them is next to impossible, even after upgrading Oliver&amp;rsquo;s speed.&lt;/p&gt;  &lt;p&gt;This problem is exacerbated by limited save points in dungeons (although the world map allows saving at any time). If you die before reaching a save point, you&amp;rsquo;re transported back to the dungeon&amp;rsquo;s entrance, grinding through the same enemies again. When you perish, Ni No Kuni also fines you 10 percent of your money to keep earned XP. Death is a possibility in every battle, keeping you constantly alert and forcing you to learn the battle system. Initially, that&amp;rsquo;s what I liked the most, but the aforementioned issues made this process almost unbearable.&lt;/p&gt;  &lt;p&gt;Most actions by characters or recruited familiars execute on a cooldown. The traditional battles aren&amp;rsquo;t purely spamming &amp;ldquo;attack,&amp;rdquo; because you need to strike at the right time to cancel enemy actions or counter attacks. These tactics, along with defending, are vital in every encounter. Use the battle system correctly and you&amp;rsquo;re more likely to see &amp;ldquo;glims&amp;rdquo; on the battlefield, which restore health and magic power and occasionally unleash special attacks.&lt;/p&gt;  &lt;p&gt;Despite the adrenaline-pumping intensity, the battle system has its frustrations. Sometimes the window to defend passes far too quickly. Not only must you select defend for your character, you must also order the sub-par AI companions to protect themselves as well. Other times, aggressive tactics are required to cancel a special attack, but the consequences for missing are too dire, forcing you to turtle.&lt;/p&gt;  &lt;p&gt;Ni No Kuni is a mercurial experience. One minute I was exploring the world with adoration, and the next I was cursing a cheap boss battle. The journey can be fun; I liked collecting and growing familiars and watching the breathtaking world before me, but Ni No Kuni doesn&amp;rsquo;t come without frustration. Enter for the beauty, but know it comes with a price.&lt;/p&gt;</description></item><item><title>File: Ni No Kuni: Wrath Of The White Witch</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/m/ni_no_kuni_media/2523245.aspx</link><pubDate>Mon, 21 Jan 2013 22:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2523245</guid><dc:creator>Kimberley Wallace</dc:creator><description>Check out this gorgeous game</description></item><item><title>File: Ni No Kuni: Wrath Of The White Witch</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/m/ni_no_kuni_media/2523244.aspx</link><pubDate>Mon, 21 Jan 2013 22:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2523244</guid><dc:creator>Kimberley Wallace</dc:creator><description>Check out this gorgeous game</description></item><item><title>File: Ni No Kuni: Wrath Of The White Witch</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/m/ni_no_kuni_media/2523243.aspx</link><pubDate>Mon, 21 Jan 2013 22:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2523243</guid><dc:creator>Kimberley Wallace</dc:creator><description>Check out this gorgeous game</description></item><item><title>File: Ni No Kuni: Wrath Of The White Witch</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/m/ni_no_kuni_media/2523242.aspx</link><pubDate>Mon, 21 Jan 2013 22:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2523242</guid><dc:creator>Kimberley Wallace</dc:creator><description>Check out this gorgeous game</description></item><item><title>File: Ni No Kuni: Wrath Of The White Witch</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/m/ni_no_kuni_media/2523241.aspx</link><pubDate>Mon, 21 Jan 2013 22:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2523241</guid><dc:creator>Kimberley Wallace</dc:creator><description>Check out this gorgeous game</description></item><item><title>File: Ni No Kuni: Wrath Of The White Witch</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/m/ni_no_kuni_media/2523240.aspx</link><pubDate>Mon, 21 Jan 2013 22:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2523240</guid><dc:creator>Kimberley Wallace</dc:creator><description>Check out this gorgeous game</description></item><item><title>File: Ni No Kuni: Wrath Of The White Witch</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/m/ni_no_kuni_media/2523239.aspx</link><pubDate>Mon, 21 Jan 2013 22:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2523239</guid><dc:creator>Kimberley Wallace</dc:creator><description>Check out this gorgeous game</description></item><item><title>File: Ni No Kuni: Wrath Of The White Witch</title><link>http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/m/ni_no_kuni_media/2523238.aspx</link><pubDate>Mon, 21 Jan 2013 22:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2523238</guid><dc:creator>Kimberley Wallace</dc:creator><description>Check out this gorgeous game</description></item></channel></rss>