This game can not be missed - User Reviews - www.GameInformer.com
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This game can not be missed

This is the equivalent of a disney masterpiece thats interactive. This game is the culmination of great JRPG's and a Pokemon based battle system which is what anyone who whoever has played a Pokemon game wanted the battle system to be. The story is astounding and the gameplay and design are the echelon of game development. Kimberly Wallace has no idea what she signed up for to review this game. Don't believe this review at all. If you ever enjoyed RPGs in the SNES era you can't affor to miss this. top ten games of all time.

Comments
  • I thought she was wrong. It looked to me, a 9-9.25 game. How it looks, it repent look like a 7. Nice review.
  • Not to jump on your review here buddy, but I can't find how to post a review. Even after reading the help center here. this blows. Oh well. Down below is what I sent to Game Informer because of the awfulness that was the review done by Kimberly, the Game Informer employee: I was compelled to write to you after I read a review of Ni No Kuni in your recent Game Informer. It was reviewed by Kimberly Wallace and it made me question reality. Of course reviews are opinion based, but as a trusted source of gaming information it is still the responsibility of your magazine to reflect accurate information. It really wasn't the score necessarily that astounded me, though without question after playing it almost to completeness (this may be a lie as I am in 30 hours in and I have no idea when the end is...hehe) I would rate it a 9 to a 9.5. What really hurt my feelings was the vague and sometimes whining review. Kim made me wale like a seafarer's wife standing on a rain pelted cliff, reaching towards the empty, unforgiving sea. Yeah, I made you use imagery. A 7? Really? Kim stated it was far from a Ghibli or Level-5 masterpiece and I could disagree more.. And here it is. I disagree completely. Make sure that if you're going to talk about a game designing company that you at least throw in one of their gems to compare it to. If you're going to talk about Ghibli, mention Spirited Away. If you're going to talk about Level-5, mention the Professor Layton series. Better yet, get me good with a reference to Dark Cloud. Since the average reader and gamer is upper 20's to early 30's, we'll get it, nod, and continue reading with a little extra warmness inside because we're with ya. Storywise, the extra sappiness is typical of Ghibli. I won't disagree that the dialogue and character development needs some work. My biggest issues are the inaccurate statements about the battles and limited insight into other game mechanics, because these play a huge role in tipping a scale on whether or not to purchase the game and play it. I especially enjoyed giving a record setting eye roll to her statement about too many battles, limited save points, the fine of 10% of your money when you die, and best of all "death is a possibiIity in every battle". What game are you playing Kim?! Did a possum crawl over to where your controller should be and you picked it up, pushing on it and wondering why you're dying (and possibly getting rabies)? Good Lord! What are you doing?! There are battles because you are in a storyline level and not in the overworld. Wait for them to turn around before attacking. It's pre-emptive and can cut a battle down to under 30 seconds. There is no mention of this whatsoever and it's a big mechanic that player skill helps initiate. You get a save point in the beginning of each level and a save point before a boss battle (almost always, but you need to be prepared!). It gives you full HP and MP back, spoon feeding you the opportunity to take 15 minutes out of your insane Kuni schedule to kill some of the denizens of the level. It also gives you a chance to pay attention to their sign/types or at least what attacks work best, something Kim didn't even bother talking about. You should get a fine for dying. This means you are dumb. If you had no penalty, and the video game gods patted your toosh and sent you on your way again after brutally murdering their nature-children (this is what I'll call familiars for the sake of this example) with experience and items intact that you've earned, what kind of example is that setting? Lastly, the statement about death being a possibility in every battle made me laugh and then hold a lighter underneath my Game Informer. From a business standpoint, this single statement can scare people away from a game because it implies it's extremely difficult regardless of time investment. If Kim even grinded even a little (15-20 minutes, which is not even that grindy because of level ups, abilities, and items...oh and fun!), there may be a smidgeon of a chance of dying if A) you're somewhere you're not supposed to be, because the game will make you cut your own switch and beat you with it if you are, or B) you're in a boss fight for the first time and you're still feeling out the types of attacks the boss has.The fight mechanics require only dull reflexes to cancel an attack and choose block when appropriate. I DO wish the defend were assigned to a button though. That would have certainly felt like you were rewarded for your attention to the detail of the fight. Of course a few are missed, but it's because there has to be a balance in attacking and defending. Kim also neglected to mention other parts of the game (like evolution of creatures, feeding them, and the gorgeous Wizard book that is unnecessarily charming and detailed) that would bring in a lot of other people interested in swag and, ahem, pokemon. The last thing a review should be is vague and robotic. I wish this had never been published because it's going to push people away from an incredible game. Andy, only you really know if this is true or not, but the review sounded like someone played the demo on a timecrunch. I heart your magazine and tell Kim I'm watching for her next review. She now has at least one person scutinizing her work.