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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Nexuiz - Xbox 360</title><link>http://www.gameinformer.com/games/nexuiz/b/xbox360/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Nexuiz Review: Don’t Bother With This Sub-Par Shooter </title><link>http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/2012/02/29/review.aspx</link><pubDate>Thu, 01 Mar 2012 00:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1736122</guid><dc:creator>Adam Biessener</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://media1.gameinformer.com/imagefeed/featured/thq/nexuiz/review_04.jpg"&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/thq/nexuiz/review610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I loved the glory days of fast-paced shooters like Unreal Tournament and Quake. Then again, I wasn&amp;rsquo;t playing them with gamepad controls or waiting 15 minutes for matchmaking. Nexuiz is a throwback to a beloved era of gaming, but the genre has moved on in so many ways that this lackluster attempt isn&amp;rsquo;t terribly necessary. &lt;br /&gt;&lt;br /&gt;Nexuiz&amp;rsquo; content is extremely limited. So long as your preference of mode is for team deathmatch or capture-the-flag, it has you covered. Each of the nine maps is keyed to one of the two game types, and they only work well with a full complement of eight players. Since you can only play six-player games until the planned 1.1 patch drops, this is a problem. The maps themselves are decent enough examples of the kind of symmetrical, fixed weapon spawn design that was popular a decade ago, but they&amp;rsquo;re nothing special compared to the better class of Quake/UT/Counter-Strike levels.&lt;br /&gt;&lt;br /&gt;The best part of Nexuiz, and its sole noteworthy innovation, is the dynamic mutators. These can be found as pickups on a level or awarded for kill streaks, and temporarily change the rules in powerful (or sometimes just goofy) ways. Once a mutator is available, you&amp;rsquo;re prompted to choose one of three effects with a press of the d-pad. You may get a personal boost to your shotgun firing rate, give your whole team double-height jumps, or replace all sound effects in the game with fart sounds for everybody. These add a nice dimension of randomness, and offer opportunities for teams to execute interesting strategies from time to time.&lt;br /&gt;&lt;br /&gt;Nexuiz makes a minor concession to the notion of persistent progression, which smartly ties into the dynamic mutator system. As you play, you earn points that can be assigned to weight the die roll toward particular mutators that you prefer. It&amp;rsquo;s not a huge draw that is going to keep players coming back if the gameplay hook isn&amp;rsquo;t enough, but I appreciate that it doesn&amp;rsquo;t noticeably change player power levels while offering a way to customize your experience to your personal tastes.&lt;/p&gt;
&lt;p&gt;The developer boasts about the exquisite balancing of weapons and maps born out of the eponymous Quake mod that originally released for PC in 2005, and that may be true at high levels of play. The only lasting impression of the gameplay that I came away with, though, was that I&amp;rsquo;d much rather be playing Unreal Tournament 2K4. The weapons are mostly unimpressive rip-offs of the UT arsenal, but the larger issue is that this is gunplay that was obviously designed for mouse-and-keyboard control and makes few concessions to gamepad users. Remember how Halo: Combat Evolved was awesome back in the day because it slowed things down and had an arsenal that worked really well with an Xbox controller? Nexuiz is a reminder of the profundity of Bungie&amp;rsquo;s achievement; you can&amp;rsquo;t just shoehorn PC gameplay onto a console and expect it to work.&lt;br /&gt;&lt;br /&gt;On top of the general lack of inspiration that plagues Nexuiz, I had serious problems with the technical aspects of network play. Matchmaking takes forever. It&amp;rsquo;s frustrating to sit in the queue for 10 minutes between each 10-minute round, which all too often ends up marred by someone on the losing team leaving halfway through to protect their stats anyway. Additionally, I frequently saw significant lag and host advantage as well, though those vary so much by host and network conditions that it&amp;rsquo;s hard to come down too hard on the developer. Still, I would be remiss to not mention the shoddy network performance in this review. Sure, you can play against bots, but that&amp;rsquo;s a pale shadow of proper multiplayer.&lt;/p&gt;
&lt;p&gt;Players have limited use of personal jetpacks, but they do little to make up for the game&amp;#39;s other shortcomings. The additional vertical gameplay vector is fine, but more important is how smart jetpack use lets players make jumps that can be useful shortcuts. Dedicated players will no doubt wax poetic about how Nexuiz&amp;#39; jetpacks differentiate it from the UTs and Quake Arenas of the word, but the relatively minor impact they have isn&amp;#39;t in the same ballpark as the game&amp;#39;s technical problems and otherwise archaic design.&lt;/p&gt;
&lt;p&gt;As beloved as the subgenre and the original Nexuiz mod are among a certain crowd, this Xbox Live Arcade remake is nothing more than a haphazard port of a 2005 mod for a game that came out 10 years ago &amp;ndash; except you have to pay money for it. Those of us older folks who are nostalgic for the gameplay Nexuiz emulates likely have a PC that runs any of the dozens of excellent alternatives, and the younger console crowd has plenty of more modern shooters to choose from.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;[Nexuiz is scheduled for later release on PC and PlayStation Network. If the game is different enough on those platforms to merit separate reviews, we will publish those when those versions become available. For now, please take this as our definitive review of the game.]&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1736122" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Shooter/default.aspx">Shooter</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Nexuiz/default.aspx">Nexuiz</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Review/default.aspx">Review</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/229/default.aspx">229</category></item><item><title>THQ Preps Killer FPS Nexuiz for Microsoft’s House Party</title><link>http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/2012/02/15/thq-preps-killer-fps-nexuiz-for-microsoft-s-house-party.aspx</link><pubDate>Wed, 15 Feb 2012 18:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1701534</guid><dc:creator>Ben Reeves</dc:creator><slash:comments>29</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/nexuiz/b/xbox360/rsscomments.aspx?WeblogPostID=1701534</wfw:commentRss><comments>http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/2012/02/15/thq-preps-killer-fps-nexuiz-for-microsoft-s-house-party.aspx#comments</comments><description>&lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/thq/illfonic/nexuiz/shoot610.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;THQ is set to release Nexuiz as part of Microsoft&amp;rsquo;s Xbox Live House Party this February 29. &lt;/p&gt;
&lt;p&gt;Denver-based studio, IllFonic, has been working on Nexuiz &amp;ndash; a fast-paced arena first-person shooter that revolves around the use of Mutators, game-changing power ups that can turn the tide of battle at a moments notice.&lt;/p&gt;
&lt;p&gt;Nexuiz releases this February 29 for 800 Microsoft Points. Check out the video and screens below. &lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;To read more about Nexuiz check out our preview of the game &lt;a target="_blank" href="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/2012/01/11/thq-kicks-it-old-school-with-nexuiz.aspx"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1701534" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Shooter/default.aspx">Shooter</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/PC/default.aspx">PC</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/THQ/default.aspx">THQ</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Illfonic/default.aspx">Illfonic</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Nexuiz/default.aspx">Nexuiz</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/media/default.aspx">media</category></item><item><title>THQ Kicks It Old School With Nexuiz</title><link>http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/2012/01/11/thq-kicks-it-old-school-with-nexuiz.aspx</link><pubDate>Wed, 11 Jan 2012 06:16:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1615907</guid><dc:creator>Matt Bertz</dc:creator><slash:comments>31</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/nexuiz/b/xbox360/rsscomments.aspx?WeblogPostID=1615907</wfw:commentRss><comments>http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/2012/01/11/thq-kicks-it-old-school-with-nexuiz.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/thq/nexuiz/Nexuiz610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;With several huge franchises like Call of Duty, Halo, and Battlefield dominating sales, the first-person shooter is unquestionably one of the most popular genres in video games. This makes it all the more questionable that the sub-genre that basically put multiplayer on the map&amp;nbsp; -- arena shooters -- are nowhere to be seen in today&amp;#39;s gaming landscape. THQ and developer Illfonic hope to fill this gap with Nexuiz, an under-the-radar first person shooter that brings back the thrill of high-octane arena shootouts. &lt;/p&gt;
&lt;p&gt;The history of Nexuiz goes back to 2002, when a small group of Quake modders put together the concept. A decade later, a revamped version of the popular mod is coming to consoles and PC thanks to yet another small team born out of the Quake modding community. Developer Illfonic, a team of only 10 guys, is resurrecting the game with the CryEngine 3, the Crytek developed game engine made famous by Crysis 2. &lt;/p&gt;
&lt;p&gt;Given the bunny hopping, lightning fast navigation, and boisterous arsenal featuring death dealers like rocket launchers and mortars, Nexuiz should feel immediately familiar to anyone who cut their teeth on games like Unreal and Quake. The game features nine maps, each of which is used for either team deathmatch or capture the flag battles. Matches cap out at eight players, but most of the maps are concentrated enough that you won&amp;#39;t miss the extra soldiers at your side. &lt;/p&gt;
&lt;p&gt;When a match starts, players race to gather armor and new weapons that are strewn across the environment. The best thing you can find on the map isn&amp;#39;t a weapon, however. To give this new version of Nexuiz a flair of its own, Illfonic has introduced game changing power-ups called mutators that operate much like those found in Mario Kart. Use the right mutator at the right time, and it can drastically change the trajectory of a match. Illfonic says the game includes over 100 mutators, each of which vary in strength and effectiveness. Some of them, like the Color Blind mutator, simply change the perspective of the players by making everything black and white. Others -- like the jet packs, nukes, or instakills -- have a more visceral impact. Mutators come in three general flavors -- some mutators affect only your team, others apply only to your enemies, and the third type influences everyone in the arena. Players gain these mutators by either finding them on the ground or unlocking them via kill sprees.&lt;/p&gt;
&lt;p&gt;It may be a multiplayer-only Xbox Live and PSN game, but Nexuiz features everything you would expect out of a modern muiltiplayer shooter, including persistent ranking, stat tracking, medals, and unlockables. Because all of the weapons are there for the taking in the matches, players don&amp;#39;t need to unlock new weapons or attachments. Instead, you spend experience points to make your favorite mutators appear more frequently in during matches. &lt;/p&gt;
&lt;p&gt;Nexuiz is one of the flagship titles of Xbox Live&amp;#39;s House Party, which means you can expect to see it hit your console sometime between February 15 and March 14. Look for it on PSN and Steam shortly thereafter.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1615907" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Shooter/default.aspx">Shooter</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/PC/default.aspx">PC</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/THQ/default.aspx">THQ</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Illfonic/default.aspx">Illfonic</category><category domain="http://www.gameinformer.com/games/nexuiz/b/xbox360/archive/tags/Nexuiz/default.aspx">Nexuiz</category></item></channel></rss>