The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
For many of you, the headline sums up all you need to know about this re-release of Pikmin. Having played the original, you know that the cute visuals hide a clever variation on traditional strategy games. You also know that Miyamoto and company know how to craft levels, so that there's a constant sense of adventure and discovery as you play. Finally, you remember that for all its strengths, the original Pikmin was also challenging to control. It's here that Nintendo targeted all its energy for the Wii version, with mostly positive results.
Let's back up. Not everyone has played the original Pikmin, so some explanations are in order. Players adopt the role of Captain Olimar, an enterprising space explorer who crash-lands on a strange planet, scattering his ship parts across the forest. His only hope lies in some friendly indigenous life, the pikmin are half animal/half plant creatures that obey his every command. Using them to confront dangerous creatures, knock down obstacles, and haul his ship parts, Olimar has 30 days to reconstruct his ship and return home.
At any time, you're directing and controlling dozens of the little pikmin, and an onscreen cursor now allows for far more flexibility and ease of use when throwing them to a task. The change makes it much easier to target enemies, even as you move, and it's hard to imagine going back to the old way. In contrast to the dramatically improved throwing and targeting, directing pikmin who aren't on a task is oddly more difficult. Where the second analog stick of the GameCube controller allowed for an elegant way to maneuver your followers, the new method is far clumsier, involving a shift button and precise cursor manipulation.
Little else has changed about the game, so expectations on the visuals should be kept in check. I'd love to see improvements to the pikmin pathfinding; I shouldn't have to tell my reds not to drown themselves in the lake, or my blues to not wildly wander off nearby cliffs. However, Nintendo's goals with this game appear more modest, and they are largely accomplished. If better controls for an eight-year old game meet your equally modest goals, you should find little that disappoints.
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Even after eight years in an ever-evolving market, the original Pikmin still packs a strategic punch. That's high praise for Nintendo's skillful game design, but also a veiled complaint about the company's work ethic. Come on, guys! Give us a new game, not a GameCube title we can already play using the Wii's backwards compatibility. The new functionality isn't even impressive. The new cursor aiming makes throwing your Pikmin to a specific spot a little easier, but the GameCube made managing your flock a bit smoother by using the C stick. I'm not one to normally complain about the lack of motion controls, but Nintendo hasn't added anything to the game. Thankfully the original game is still an adorable, easy to pick up strategy title that will suck you in with its diverse environmental puzzles. Let's just hope Nintendo is testing the waters for a Pikmin 3.