The lights are on
As part of developer EA Tiburon's playbook series, today's reveal focuses on NCAA 14's presentation package and how it's going to streamline the user experience.
NCAA 13 was filled with college-atmosphere moments like mascots and traditional team-specific aspects, but the developers felt like it took up too much of gamers' time. If gamers skip through the pre-game intros, for instance, what was the point? Using that as a basis, NCAA 14 condenses its cutscenes but preserves all the flavor.
In its own way, there is actually more to see – it's just that it will be offered in shorter chunks. There are over 500 on-field "vignettes" (including some with more player chatter), more surfacing of stats, and a halftime show with Rece Davis and David Pollack talking about what's happened and what the teams need to do going forward.
The commentary in general has received an uplift, with more commentary breakdowns analyzing stats of multiple past drives.
Sticking with the fast and easy theme, getting in and out of menus will be easier with the new UI. It uses big panels for the main menu selections – moving away from the sweeping, ESPN TV-inspired menus of NCAA 13. Loading screens will also utilize time better by showing you stats and info while you wait.
Elsewhere, NCAA 14 will continue to try and keep up with all the crazy uniforms (including bigger and more frequent updates), and this year a highlight of players' uniforms is the representation of base layers and gloves.
The game now includes neutral site games like the Cowboys Kickoff Classic between LSU and TCU or Illinois vs. University of Washington at Soldier Field. NCAA 14 will also feature The White Stripes' "Seven Nation Army" and Kemkraft 400's "Zombie Nation."
NCAA Football 14 comes out on July 9 for Xbox 360 and PlayStation 3. For more on the title's gameplay, as well as more screens and a trailer, head over to our previous preview.
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