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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>NCAA Football 13</title><link>http://www.gameinformer.com/games/ncaa_football_13/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: NCAA 13 brings new heisman mode, but nothing else</title><link>http://www.gameinformer.com/games/ncaa_football_13/b/user_reviews/archive/2012/08/12/ncaa-13-brings-new-heisman-mode-but-nothing-else.aspx</link><pubDate>Sun, 12 Aug 2012 17:53:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2124945</guid><dc:creator>Juanolo</dc:creator><description>&lt;p style="text-align:center;"&gt;&lt;img height="207" width="203" src="http://ps3media.ign.com/ps3/image/article/122/1223070/ncaa-football-13-20120416092255969-000.jpg" id="il_fi" style="padding-bottom:8px;padding-right:8px;padding-top:8px;" alt="" /&gt;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;&lt;span style="font-size:small;"&gt;I purchased 12 last year, and was quite impressed. Couldn&amp;#39;t wait for 13. Then, here they would bring back some future heisman like RG3, Barry sanders, Desmond howard, made me even more excited. Then I got it. As much fun I had, his all felt alot similar. Other then heisman, and alittle better graphics, it&amp;#39;s the same game.&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;span style="font-size:small;"&gt;&lt;img height="136" width="208" src="http://raisingames.com/wp-content/uploads/ncaa-football-13-screenshot-1.jpg" id="il_fi" style="padding-bottom:8px;padding-right:8px;padding-top:8px;" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;&lt;span style="font-size:small;"&gt;Graphics are great. They still keep me wowed with all the great graphics. Music and commenting is pretty well.&amp;nbsp; Heisman mode was a blast playing. Some of my favorites playing was barry sanders and carson palmer. Thing is it hasn&amp;#39;t change alot. Multiplayer is fun, and creating player is fun as well, but just like madden 12, they both changed a little, but not that much.&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;span style="font-size:small;"&gt;&lt;img height="132" width="215" src="http://stickskills.com/omega/wp-content/uploads/2012/06/NCAA-Football-13-clip-960x500.jpg" id="il_fi" style="padding-bottom:8px;padding-right:8px;padding-top:8px;" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;&lt;span style="font-size:small;"&gt;Overall, if your a sports fan, you need this game. Well you ask &amp;quot; I all ready have 12. What&amp;#39;s the point of getting 13?&amp;quot; I would say sell 12, and get 13. Even though I said it hardly changed, it&amp;#39;s still a little better then 12. So I would give NCAA 13 a &lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;&lt;span style="font-size:small;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;&lt;span style="font-size:xx-large;"&gt;9 out of 10&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;span style="font-size:small;"&gt;&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Blog Post: Top Notch</title><link>http://www.gameinformer.com/games/ncaa_football_13/b/user_reviews/archive/2012/08/03/top-notch.aspx</link><pubDate>Fri, 03 Aug 2012 18:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2104573</guid><dc:creator>Lynx2Games</dc:creator><description>&lt;p&gt;Before this game was ever released, we got lots of inquiries about it at Lynx2Games.com&lt;/p&gt;  &lt;p&gt;If you want to try it out for yourself here you go: www.Lynx2Games.com&lt;/p&gt;  &lt;p&gt;You can Buy or Borrow! for as low as $15!!!!!&amp;nbsp;&lt;/p&gt;</description></item><item><title>Forum Post: Draft Class Exporting</title><link>http://www.gameinformer.com/games/ncaa_football_13/f/25085/p/250254/2100359.aspx#2100359</link><pubDate>Thu, 02 Aug 2012 04:16:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2100359</guid><dc:creator>jakecmelik</dc:creator><description>&lt;p&gt;What the crap? &amp;nbsp;If they don&amp;#39;t find a way to get this sorted out with the guys @ Madden, this will be the last time I purchased NCAA Football.&lt;/p&gt;</description></item><item><title>Blog Post: NCAA Football 13 review</title><link>http://www.gameinformer.com/games/ncaa_football_13/b/user_reviews/archive/2012/08/01/ncaa-football-13-review.aspx</link><pubDate>Wed, 01 Aug 2012 19:44:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2099212</guid><dc:creator>killzone978</dc:creator><description>&lt;p&gt;Best college game ever&lt;/p&gt;</description></item><item><title>Wiki: NCAA Football 13 Guides</title><link>http://www.gameinformer.com/games/ncaa_football_13/w/guides/default.aspx</link><pubDate>Tue, 24 Jul 2012 19:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1709</guid><dc:creator>Anonymous</dc:creator><description>Guides for NCAA Football 13</description></item><item><title>Blog Post: Awsome game</title><link>http://www.gameinformer.com/games/ncaa_football_13/b/user_reviews/archive/2012/07/23/awsome-game.aspx</link><pubDate>Mon, 23 Jul 2012 20:27:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2079215</guid><dc:creator>sdoduke89</dc:creator><description>&lt;p&gt;This is a awsome game&lt;/p&gt;</description></item><item><title>Blog Post: NCAA Football 13</title><link>http://www.gameinformer.com/games/ncaa_football_13/b/user_reviews/archive/2012/07/17/ncaa-football-13.aspx</link><pubDate>Tue, 17 Jul 2012 17:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2065413</guid><dc:creator>John Wrek</dc:creator><description>&lt;p style="text-align:center;"&gt;&lt;img src="http://assets2.ignimgs.com/2012/06/05/ncaafb13scrnheismanchallengeandreware2bmpjpgcopyjpg-3a2fe1.jpg" style="max-width:610px;" border="0" height="322" width="573" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;i&gt;&lt;b&gt;&amp;quot;It is an indisputable fact that NCAA Football 13 is indeed going to be regarded as one of the saving graces of the franchise, however, it is far from the best one ever. NCAA 11 and 12 take the cake score wise on that matter...&amp;quot;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;NCAA Football truly has gotten better than what it once was in terms of video games, especially for the current generation&amp;#39;s worth of football follies. True to his word, Matthew Kato proves with his review why the game has much in store for returning fans and new players alike, and I&amp;#39;m not going to dispute that. However glorious that may be, I must personally say that both NCAA football 11 and 12 improved upon the messes that were many of the NCAA games before them, with their higher scores of 9&amp;#39;s apiece. Regardless, NCAA 13 is a new and astonishingly breathtaking retake on the franchise, and adds in a few refreshing changes to boot, making it a worthwhile addition to the series. Lets hope Madden NFL 13 manages the same after 12&amp;#39;s unimpressive showing last year...&lt;/p&gt;  &lt;p&gt;A few of the most impressive additions and fixes to the NCAA formula come in the form of both passing and pass blocking improvements, and with many additions to the quarterbacks&amp;#39; gameplay and play action formula. Quarterbacks of all skill levels and abilities are now able to throw to many different parts of the field,&amp;nbsp; all because of variables which effect the trajectory and distance with which the ball travels at certain speeds, and even the routes with which you can equip your playbook and have wide outs run. All in all, this iteration of the game not only opens up the field a little more, but it gives realism and difficulty another whirl as well and adds in interests new mechanics and gimmicks for players to toy around with their own quarterbacks with, and host little odd experiments here and there.&lt;/p&gt;  &lt;p&gt;Animations are better than ever, and also help to improve not only the quarterback and offensive line&amp;#39;s time on the field, but the defensive segments of the game as well. With much smoother and flowing graphics and the addition of a subtle motion blur as well, little touches here and there touch up the old and sloppy formula of the past NCAA games. Quarterbacks can now throw without most relative fear of interception if they&amp;#39;re high enough in abilities, because the linebackers are slightly more restrained in their new forms, and lack the amazing spidey-reflexes of LBs from past games, which is a refreshingly fair way to pace games as well. Add in an amazing defensive routine- even for the bots that run the CPU&amp;#39;s team, and you have an amazing and realistic field setup at all times as well.&amp;nbsp; One downside and major disappointment for the game however, is the usual dropping issues that the wide outs have to deal with as well, and with the now great defensive factors offered, they seem even more timid and lose confrontations as well.&lt;/p&gt;  &lt;p&gt;With the addition of the grand Dynasty and recruiting modes in this year&amp;#39;s iteration of NCAA Football, and the on-the-field gameplay mechanics that have been much improved from past formulas and statistics, NCAA 13 has a more colorful palette to play with and also a more realistic and lifelike approach to the game for once. That having been said, these are the true major sellouts and factors which will convince the most players to purchase the game. Not only will improved gameplay be a major turning point for most people, but also the lesser amount of gimmicks in place of other elements makes for a more worthwhile and fulfilling experiment as well. Hopefully, Tibruon continues this trend and makes the next few football games worthwhile experiences in the field of what they truly need to accomplish the most- playing good football and making for enjoyable fun for players of all ages and skill levels. Maybe we can go back to the roots of games such as Madden NFL 2002, and only play the game as it was meant to be played...&lt;/p&gt;  &lt;p&gt;With the additions of a few more modes never-before-seen in an NCAA game to date, and the keeping of some of the older and more interesting ones such as challenges and creations, NCAA Football 13 is truly a step up for the franchise- if not in terms of scoring and ratings, then in the fact that it adds some deeply interesting and moving concepts at the very least. It may not take one giant step forwards in either innovation or vast improvement of features, but it does noticeably make each better and weeds out the weakest links in the series&amp;#39; many elements. Here&amp;#39;s to looking back in a few years and seeing how well this changed the name of the game for players everywhere, and what a lasting impact it had on the series and the directions in which it would go...&lt;/p&gt;  &lt;p&gt;Concept: Change a few of the gameplay elements and features within the NCAA universe, and keep the same constant and reliable formula as past games have utilized to marginally successes.&lt;/p&gt;  &lt;p&gt;Graphics: The graphics are as beautiful as football can provide, as usual and to no deeply surprising shock.&lt;/p&gt;  &lt;p&gt;Sound: The commentary is as usual the worst ever heard, save from the few older NBA games that I&amp;#39;ve played- but the other elements of the soundtrack and music has a nice blend of variety and genre types.&lt;/p&gt;  &lt;p&gt;Playability: With a few tweaks here and there, it is actually possible to fully enjoy yourself and win a few games here and there yet again.&lt;/p&gt;  &lt;p&gt;Entertainment: The game should please newcomers and hardcore, die-hard fans alike with its new features and solid gameplay.&lt;/p&gt;  &lt;p&gt;Replayability: Moderately High&lt;/p&gt;  &lt;p&gt;Overall Score: 8.25&lt;/p&gt;</description></item><item><title>Blog Post: EA Tiburon Makes A Fourth-Down Conversion During A Crucial Drive</title><link>http://www.gameinformer.com/games/ncaa_football_13/b/xbox360/archive/2012/07/10/ea-tiburon-makes-a-fourth-down-conversion-during-a-crucial-drive.aspx</link><pubDate>Tue, 10 Jul 2012 17:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2040643</guid><dc:creator>Matthew Kato</dc:creator><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ea-sports/ncaafootball/ncaa13/ncaa13review7.6610.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;If you&amp;rsquo;ve been waiting for the NCAA franchise to hit its stride and capitalize on the time developer EA Tiburon has had with the current generation of consoles, that moment has arrived. I don&amp;rsquo;t think this applies to the casual fan, but if you&amp;rsquo;ve been playing this series for as long as I have, you&amp;rsquo;re going to be heartened by some of the changes and additions in &amp;shy;NCAA&amp;nbsp;&amp;shy;13.[Excerpt]&lt;/p&gt;  &lt;p class="p1"&gt;The passing game is revitalized by a slew of improvements that make slinging the ball less frustrating and more fun than ever before. Even with an average quarterback, I like being able to throw to many different parts of the field through a combination of factors like the new ball trajectories, added placement control, and variable throwing speeds. Timing deep balls is still a little tricky, but it&amp;rsquo;s good to know that you can throw to more routes than ever before. Elsewhere, the improved play-action, new quarterback avoidance moves, and quick pass animations also bolster the aerial attack.&lt;/p&gt;  &lt;p class="p1"&gt;The passing game is also improved because the linebackers&amp;rsquo; jumping abilities have been toned down. This means you can finally throw medium-ranged routes around the middle of the field with confidence. That being said, defenses aren&amp;rsquo;t at a loss in NCAA&amp;nbsp;13; you have to be careful with the ball. When a defensive back is visually tracking the quarterback and the receiver, they&amp;rsquo;ll aggressively jump routes for interceptions. This is great, but the flipside is that receivers are still too passive, never challenging for the ball and thus having a disadvantage in jump ball situations. NCAA&amp;rsquo;s offensive and defensive balance is also maintained by the fact that receivers drop more balls outside of their normal catch radius and lose more contested balls than in &amp;shy;previous&amp;nbsp;&amp;shy;years.&lt;/p&gt;  &lt;p class="p1"&gt;The on-the-field gameplay sells this game, but scouting in NCAA&amp;rsquo;s Dynasty mode is another important addition. The mechanic is straightforward, where you&amp;rsquo;re granted information for the more time you put into it, but I like how scouting and recruiting work together. You can uncover gems and busts, which in turn influences where those players are on your recruit board. However, I still think the recruiting feature needs more points distinction among the different pitches you give recruits, and overall Dynasty mode needs to be injected with some color &amp;shy;and&amp;nbsp;&amp;shy;personality.&lt;/p&gt;  &lt;p class="p1"&gt;Similarly, both Road to Glory and the new Heisman Challenge (where you can play and unlock Heisman campaign seasons for historic winners of the trophy in a player-focused format like Road to Glory) introduce a new mechanic that offers a limited boost. Reaction Time is a replenishing resource based on your players&amp;rsquo; awareness meter that lets you slow down play in real-time. I didn&amp;rsquo;t mind this gimmick in the Road to Glory/Heisman Challenge context, because at least it makes these modes more fun than they &amp;shy;normally&amp;nbsp;&amp;shy;are.&lt;/p&gt;  &lt;p class="p1"&gt;NCAA games are always different from year to year, but this year&amp;rsquo;s additions are noticeable improvements. NCAA&amp;nbsp;13 doesn&amp;rsquo;t take the kind of giant leap forward that will be noticed by the masses, but it&amp;rsquo;s an installment that will be built upon and which we will look back at as a key moment in the franchise&amp;rsquo;s larger history.&lt;/p&gt;  &lt;p class="p1"&gt;&lt;strong&gt;NCAA 13 Sights &amp;amp; Sounds Trailer&lt;/strong&gt;&lt;/p&gt;  &lt;p class="p1"&gt;[view:1543742971001]&lt;/p&gt;  &lt;p class="p1"&gt;&lt;strong&gt;NCAA 13 Dynasty Trailer&lt;/strong&gt;&lt;/p&gt;  &lt;p class="p1"&gt;[view:1622205528001]&lt;/p&gt;</description></item><item><title>Blog Post: NCAA 13: Passing gone crazy</title><link>http://www.gameinformer.com/games/ncaa_football_13/b/user_reviews/archive/2012/07/09/ncaa-13-passing-gone-crazy.aspx</link><pubDate>Mon, 09 Jul 2012 01:09:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2044332</guid><dc:creator>Stephen johnson</dc:creator><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;With a full weekend complete with NCAA 13, I have to say that this years edition is more of the same. In many ways that is not a bad thing. If you have been playing the NCAA Football series&amp;nbsp; on this current generation many of the same problems are still around. Pass rushing with DE is next to impossible, the running is easy and the AI controlled teams will keep to many players at one position leaving gapping holes on the depth chart.&amp;nbsp;But all hope is not lost, small improvements have been made to dynasty recruiting and a major improvement has been made to passing. The passing has seen the biggest improvement since the series got rid of the passing windows. You can lead receivers to the open spot which now opens up all sorts of routes which now makes most of the passing plays in the playbooks work for the first time. On the other hand I played on All American difficulty setting and I was able to hit the go route EVERY time, that was with the current players in the game. As my dynasty advanced I was able to get a fast WR to go with my big armed QB and the game was way to easy. Some of the improvements made to dynasty recruiting was a welcome sight. Now you get 20 hours to scout players when you first set up your recruiting board. This adds depth that was lacking with the older versions of the game when all you would do is just find the highest rated player and he would always turn out to be good. You can now find highly talented 2 or 3 star players by spending time scoutings them. This comes off uneven as some players need more time to scout then others making any attempt to scout the athlete position next to impossible due to the large amount of ability scores they have. The next major addition to the game was the Heisman challenge mode, where you pick any player from a list of past winners to attempt to win the Heisman with them. It sounds cool but just the thought of running around with some of these players in different offenses and on different teams just seems stupid. If you love college football there is enough in this game to keep you interested this upcoming season.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Here are the 99 rated teams&amp;nbsp;&lt;/p&gt;  &lt;p&gt;USC&lt;/p&gt;  &lt;p&gt;LSU&lt;/p&gt;  &lt;p&gt;Oregon&lt;/p&gt;  &lt;p&gt;Wisconsin&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;The 99 Rated defenses&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Texas&lt;/p&gt;  &lt;p&gt;VIRGINIA Tech&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;The only 99 rated offense belongs to USC.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: EA Tiburon Makes A Fourth-Down Conversion During A Crucial Drive</title><link>http://www.gameinformer.com/games/ncaa_football_13/b/ps3/archive/2012/07/06/ea-tiburon-makes-a-fourth-down-conversion-during-a-crucial-drive.aspx</link><pubDate>Fri, 06 Jul 2012 20:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2040644</guid><dc:creator>Matthew Kato</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ea-sports/ncaafootball/ncaa13/ncaa13review7.6610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;If you&amp;rsquo;ve been waiting for the NCAA franchise to hit its stride and capitalize on the time developer EA Tiburon has had with the current generation of consoles, that moment has arrived. I don&amp;rsquo;t think this applies to the casual fan, but if you&amp;rsquo;ve been playing this series for as long as I have, you&amp;rsquo;re going to be heartened by some of the changes and additions in &amp;shy;NCAA&amp;nbsp;&amp;shy;13.[Excerpt]&lt;/p&gt;  &lt;p class="p1"&gt;The passing game is revitalized by a slew of improvements that make slinging the ball less frustrating and more fun than ever before. Even with an average quarterback, I like being able to throw to many different parts of the field through a combination of factors like the new ball trajectories, added placement control, and variable throwing speeds. Timing deep balls is still a little tricky, but it&amp;rsquo;s good to know that you can throw to more routes than ever before. Elsewhere, the improved play-action, new quarterback avoidance moves, and quick pass animations also bolster the aerial attack.&lt;/p&gt;  &lt;p class="p1"&gt;The passing game is also improved because the linebackers&amp;rsquo; jumping abilities have been toned down. This means you can finally throw medium-ranged routes around the middle of the field with confidence. That being said, defenses aren&amp;rsquo;t at a loss in NCAA&amp;nbsp;13; you have to be careful with the ball. When a defensive back is visually tracking the quarterback and the receiver, they&amp;rsquo;ll aggressively jump routes for interceptions. This is great, but the flipside is that receivers are still too passive, never challenging for the ball and thus having a disadvantage in jump ball situations. NCAA&amp;rsquo;s offensive and defensive balance is also maintained by the fact that receivers drop more balls outside of their normal catch radius and lose more contested balls than in &amp;shy;previous&amp;nbsp;&amp;shy;years.&lt;/p&gt;  &lt;p class="p1"&gt;The on-the-field gameplay sells this game, but scouting in NCAA&amp;rsquo;s Dynasty mode is another important addition. The mechanic is straightforward, where you&amp;rsquo;re granted information for the more time you put into it, but I like how scouting and recruiting work together. You can uncover gems and busts, which in turn influences where those players are on your recruit board. However, I still think the recruiting feature needs more points distinction among the different pitches you give recruits, and overall Dynasty mode needs to be injected with some color &amp;shy;and&amp;nbsp;&amp;shy;personality.&lt;/p&gt;  &lt;p class="p1"&gt;Similarly, both Road to Glory and the new Heisman Challenge (where you can play and unlock Heisman campaign seasons for historic winners of the trophy in a player-focused format like Road to Glory) introduce a new mechanic that offers a limited boost. Reaction Time is a replenishing resource based on your players&amp;rsquo; awareness meter that lets you slow down play in real-time. I didn&amp;rsquo;t mind this gimmick in the Road to Glory/Heisman Challenge context, because at least it makes these modes more fun than they &amp;shy;normally&amp;nbsp;&amp;shy;are.&lt;/p&gt;  &lt;p class="p1"&gt;NCAA games are always different from year to year, but this year&amp;rsquo;s additions are noticeable improvements. NCAA&amp;nbsp;13 doesn&amp;rsquo;t take the kind of giant leap forward that will be noticed by the masses, but it&amp;rsquo;s an installment that will be built upon and which we will look back at as a key moment in the franchise&amp;rsquo;s larger history.&lt;/p&gt;  &lt;p class="p1"&gt;&lt;b&gt;NCAA 13 Sights &amp;amp; Sounds Trailer&lt;/b&gt;&lt;/p&gt;  &lt;p class="p1"&gt;[view:1543742971001]&lt;/p&gt;  &lt;p class="p1"&gt;&lt;b&gt;NCAA 13 Dynasty Trailer&lt;/b&gt;&lt;/p&gt;  &lt;p class="p1"&gt;[view:1622205528001]&lt;/p&gt;</description></item><item><title>File: NCAA Football 13 7.6</title><link>http://www.gameinformer.com/games/ncaa_football_13/m/ncaa_football_13_media/2040436.aspx</link><pubDate>Fri, 06 Jul 2012 19:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2040436</guid><dc:creator>Matthew Kato</dc:creator><description>Review Screens for NCAA Football 13</description></item><item><title>File: NCAA Football 13 7.6</title><link>http://www.gameinformer.com/games/ncaa_football_13/m/ncaa_football_13_media/2040435.aspx</link><pubDate>Fri, 06 Jul 2012 19:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2040435</guid><dc:creator>Matthew Kato</dc:creator><description>Review Screens for NCAA Football 13</description></item><item><title>File: NCAA Football 13 7.6</title><link>http://www.gameinformer.com/games/ncaa_football_13/m/ncaa_football_13_media/2040434.aspx</link><pubDate>Fri, 06 Jul 2012 19:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2040434</guid><dc:creator>Matthew Kato</dc:creator><description>Review Screens for NCAA Football 13</description></item><item><title>File: NCAA Football 13 7.6</title><link>http://www.gameinformer.com/games/ncaa_football_13/m/ncaa_football_13_media/2040433.aspx</link><pubDate>Fri, 06 Jul 2012 19:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2040433</guid><dc:creator>Matthew Kato</dc:creator><description>Review Screens for NCAA Football 13</description></item><item><title>File: NCAA Football 13 7.6</title><link>http://www.gameinformer.com/games/ncaa_football_13/m/ncaa_football_13_media/2040432.aspx</link><pubDate>Fri, 06 Jul 2012 19:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2040432</guid><dc:creator>Matthew Kato</dc:creator><description>Review Screens for NCAA Football 13</description></item><item><title>File: NCAA Football 13 7.6</title><link>http://www.gameinformer.com/games/ncaa_football_13/m/ncaa_football_13_media/2040431.aspx</link><pubDate>Fri, 06 Jul 2012 19:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2040431</guid><dc:creator>Matthew Kato</dc:creator><description>Review Screens for NCAA Football 13</description></item><item><title>File: NCAA Football 13 7.6</title><link>http://www.gameinformer.com/games/ncaa_football_13/m/ncaa_football_13_media/2040430.aspx</link><pubDate>Fri, 06 Jul 2012 19:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2040430</guid><dc:creator>Matthew Kato</dc:creator><description>Review Screens for NCAA Football 13</description></item><item><title>File: NCAA Football 13 7.6</title><link>http://www.gameinformer.com/games/ncaa_football_13/m/ncaa_football_13_media/2040429.aspx</link><pubDate>Fri, 06 Jul 2012 19:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2040429</guid><dc:creator>Matthew Kato</dc:creator><description>Review Screens for NCAA Football 13</description></item><item><title>File: NCAA Football 13 7.6</title><link>http://www.gameinformer.com/games/ncaa_football_13/m/ncaa_football_13_media/2040428.aspx</link><pubDate>Fri, 06 Jul 2012 19:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2040428</guid><dc:creator>Matthew Kato</dc:creator><description>Review Screens for NCAA Football 13</description></item><item><title>File: NCAA Football 13 7.6</title><link>http://www.gameinformer.com/games/ncaa_football_13/m/ncaa_football_13_media/2040426.aspx</link><pubDate>Fri, 06 Jul 2012 19:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2040426</guid><dc:creator>Matthew Kato</dc:creator><description>Review Screens for NCAA Football 13</description></item></channel></rss>