The lights are on
"It is an indisputable fact that NCAA Football 13 is indeed going to be regarded as one of the saving graces of the franchise, however, it is far from the best one ever. NCAA 11 and 12 take the cake score wise on that matter..."
NCAA Football truly has gotten better than what it once was in terms of video games, especially for the current generation's worth of football follies. True to his word, Matthew Kato proves with his review why the game has much in store for returning fans and new players alike, and I'm not going to dispute that. However glorious that may be, I must personally say that both NCAA football 11 and 12 improved upon the messes that were many of the NCAA games before them, with their higher scores of 9's apiece. Regardless, NCAA 13 is a new and astonishingly breathtaking retake on the franchise, and adds in a few refreshing changes to boot, making it a worthwhile addition to the series. Lets hope Madden NFL 13 manages the same after 12's unimpressive showing last year...
A few of the most impressive additions and fixes to the NCAA formula come in the form of both passing and pass blocking improvements, and with many additions to the quarterbacks' gameplay and play action formula. Quarterbacks of all skill levels and abilities are now able to throw to many different parts of the field, all because of variables which effect the trajectory and distance with which the ball travels at certain speeds, and even the routes with which you can equip your playbook and have wide outs run. All in all, this iteration of the game not only opens up the field a little more, but it gives realism and difficulty another whirl as well and adds in interests new mechanics and gimmicks for players to toy around with their own quarterbacks with, and host little odd experiments here and there.
Animations are better than ever, and also help to improve not only the quarterback and offensive line's time on the field, but the defensive segments of the game as well. With much smoother and flowing graphics and the addition of a subtle motion blur as well, little touches here and there touch up the old and sloppy formula of the past NCAA games. Quarterbacks can now throw without most relative fear of interception if they're high enough in abilities, because the linebackers are slightly more restrained in their new forms, and lack the amazing spidey-reflexes of LBs from past games, which is a refreshingly fair way to pace games as well. Add in an amazing defensive routine- even for the bots that run the CPU's team, and you have an amazing and realistic field setup at all times as well. One downside and major disappointment for the game however, is the usual dropping issues that the wide outs have to deal with as well, and with the now great defensive factors offered, they seem even more timid and lose confrontations as well.
With the addition of the grand Dynasty and recruiting modes in this year's iteration of NCAA Football, and the on-the-field gameplay mechanics that have been much improved from past formulas and statistics, NCAA 13 has a more colorful palette to play with and also a more realistic and lifelike approach to the game for once. That having been said, these are the true major sellouts and factors which will convince the most players to purchase the game. Not only will improved gameplay be a major turning point for most people, but also the lesser amount of gimmicks in place of other elements makes for a more worthwhile and fulfilling experiment as well. Hopefully, Tibruon continues this trend and makes the next few football games worthwhile experiences in the field of what they truly need to accomplish the most- playing good football and making for enjoyable fun for players of all ages and skill levels. Maybe we can go back to the roots of games such as Madden NFL 2002, and only play the game as it was meant to be played...
With the additions of a few more modes never-before-seen in an NCAA game to date, and the keeping of some of the older and more interesting ones such as challenges and creations, NCAA Football 13 is truly a step up for the franchise- if not in terms of scoring and ratings, then in the fact that it adds some deeply interesting and moving concepts at the very least. It may not take one giant step forwards in either innovation or vast improvement of features, but it does noticeably make each better and weeds out the weakest links in the series' many elements. Here's to looking back in a few years and seeing how well this changed the name of the game for players everywhere, and what a lasting impact it had on the series and the directions in which it would go...
Concept: Change a few of the gameplay elements and features within the NCAA universe, and keep the same constant and reliable formula as past games have utilized to marginally successes.
Graphics: The graphics are as beautiful as football can provide, as usual and to no deeply surprising shock.
Sound: The commentary is as usual the worst ever heard, save from the few older NBA games that I've played- but the other elements of the soundtrack and music has a nice blend of variety and genre types.
Playability: With a few tweaks here and there, it is actually possible to fully enjoy yourself and win a few games here and there yet again.
Entertainment: The game should please newcomers and hardcore, die-hard fans alike with its new features and solid gameplay.
Replayability: Moderately High
Overall Score: 8.25
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