The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
It’s hard to be a startup team in NASCAR when you have to go up
against the Hendricks and RCRs of the stock car world. Eutechnyx might
not face NASCAR video game competition on the console side, but it does
face an uphill battle as a fresh face. The developer’s uneven first
outing is filled with good and bad laps, and has to resign itself to
some morale victories.
The basic driving experience gives casual NASCAR fans an enjoyable
ride – dial up the difficulty, play with the car settings, hit different
track lines, and go back-and-forth with the likes of Jeff Gordon or
Clint Bowyer. Eutechnyx smartly includes some HUD additions that some
may dismiss as unrealistic (you can turn them off anyway), but I like
them. The radar gives you an idea of who’s around you so you don’t get
your rear quarter panel clipped when you’re going into a turn, and an
optional replay/rewind system means that your afternoon isn’t
automatically over if you crash.
The more I played the game, however, the more issues I uncovered.
NASCAR is filled with little details, and this game doesn’t get them all
correct. The AI cars don’t pit safely (too late), don’t know when to
strategically take pit stops, the yellow flag doesn’t always wave,
online doesn’t have accelerated tire wear, and the AI (even with a rival
system) shows no teeth. These things aren’t the end of the world, but
as a NASCAR fan I easily spotted them. It’s not about delivering painful
realism (I like the radar, after all); it’s about finding ways to make
the game deeper.
The career mode isn’t a lot of help either. Although it awards you
experience points and unlockable pins, paint schemes, coins, and
trophies, it doesn’t go anywhere in the traditional, multi-year
franchise approach that we expect from a licensed sports property. At
least the game includes invitational events, where you can compete in
challenges like elimination races, and All-Star like multi-round races
where the order of the field is inversed.
Sometimes you don’t have the car to beat, and you end up point racing
for whatever you can get. Eutechnyx’s effort here is appreciated, but
it’s not championship material.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
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