The lights are on
There are combos, special attacks, and super-powered Jutsu-attacks recreated with cel-shaded accuracy and intensity. Memorizing them is almost pointless, but not at the fault of the spotless controls. Revolution III is too fast and flashy for its own good. There is no time to read opponents and react accordingly, leaving most fights to the mercy of constant sidestepping/substitution (a teleporting counterattack). Watching ninjas bounce back and forth in puffs of smoke and flying kunai is a fantastic sight, but one that’s incredibly easy to duplicate by rapidly slapping two buttons
Multiplayer is the only way to go, and Revolution III almost earns its name for once. Whether playing alone or with a full party, you can set up straight one-on-one battles, two-on-two tag-matches, or hectic free-for-alls. Players can also hop online this time around, although the fights can be stuttered. I imagine that Revolution III could make an excellent party game, as it’s all about high thrills with minimal practice. Don’t forget the necessary evil of Story mode though, unless you’re fine having eight out of 37 characters.
Diehard Naruto fans might find a little joy in taking their favorite characters into the ring (again), but the payoff for the effort of trudging through Story mode is adequate at best. Revolution III is a button-masher in the truest sense; high on action and lacking the tactical edge that made brawlers like Super Smash Bros. and Revolution’s competitive sibling, Ultimate Ninja, so endearing and entertaining.
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