Beware, do not play this game with the nunchuk! I'm proud to say that this game's combat is actually tolerable now, compared to previous efforts, playing closer to the tried-and-true Smash Brothers style than the utterly defunct mush that was, is, and will be Dissidia - Ergheiz was worse, but Dissidia still comes close. As an avid reader of the manga, I won't spoil the story, except to say it involves a maturing boy ninja with a demon fox sealed within him as the main character; an extremely emo rival out to kill his brother for wiping out his family; a reincarnating villain obsessed with snakes; a near-immortal with five hearts, and a slew of equally eccentric characters. Oh, did I mention a boyish puppet master who's also an expert assassin?

I remember the frustration of an older release, which used poor controls and a scattershot combat system to masquerade as complexity. Here, the fighting's been streamlined and is much simpler, and therefore, much more rewarding. In terms of story, adhering strictly to the story - which follows the Gaara rescue arc - in single player is frustrating, considering how badly a fan would love to explore the myriad possible matchups - say, Orochimaru versus Deidara, or maybe Kakuzu versus Sasori - but the game is still entertaining. Collecting money gives people something to do aside from running around and doing tiresome chores. I'm still waiting on that Sasuke/Itachi fight, and on the legendary Pein/Jiraiya showdown, though.