The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
The MySims franchise started off well with two games that offered unique building-focused and RPG takes on the Animal Crossing formula. So why does this game feel like they just gave up? If you take away the village overworld, all that's left is a lowest-common-denominator collection of minigames. Even with these lowered expectations, the minigames themselves aren't particularly well done or entertaining. It's odd that a franchise that has been so creative with its game designs would settle for such pedestrian pursuits. Putting toppings on a pizza? Carrying luggage? Watering plants? Sounds more like ''chores'' than a party to me.