Monday Night Combat Provides A Week’s Worth Of Entertainment - Monday Night Combat - Xbox 360 -
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Monday Night Combat

Monday Night Combat Provides A Week’s Worth Of Entertainment

Thanks to the replayability of online games, multiplayer-oriented downloadable titles are an enticing proposition for value-minded players – but even the most addictive formulas need enough base content to keep them entertaining. Monday Night Combat’s mix of tower defense strategy and third-person shooter action is an addictive new approach to multiplayer gaming. However, with just two basic modes and a handful of similar-looking maps, it’s only a matter of time until the player is left wanting more variety.

The first of Monday Night Combat’s two basic modes is Blitz, which can be played alone or co-operatively with up to three other players. The goal of Blitz is to defend your Moneyball (a giant glowing orb reminiscent of the Times Square New Year’s Eve Ball) from waves of attacking robots. If that sounds a lot like the typical Horde mode, it is. However, the game’s six classes accommodate a wider variety of play styles, and each features unique abilities that you can upgrade with credits earned during the match, similar to Counter-Strike. While I mostly stuck with MNC’s Assault class, the Assassin’s cloaking ability proved invaluable against some of the larger bots, and each character’s skill set is unique enough to encourage experimenting with different combinations on your team.

The game's six classes provide a good amount of gameplay variety

You can also build and upgrade automated turrets at designated locations throughout the map, adding some much-needed strategy to the action-heavy gameplay. Unfortunately, these extra layers are rarely needed for the dim-witted robots you and your friends will face, and even when your team is performing like a well-oiled machine, Blitz can feel like a grind.

Luckily, the PvP Crossfire mode is a lot more engaging. This mode pits two teams of six players against each other, tasking them with simultaneously assaulting the opponent’s Moneyball and defending their own. Turrets and bots are still part of the gameplay (you now spawn the bots on your side of the map and must escort them into the enemy’s area), and have a greater impact on the outcome of matches. The game becomes a lot more exciting playing against human opponents. Although I died a lot, none of the classes felt overpowered, and I never felt like I had been cheated.

This guy is so annoying that it's impossible not to smile while shooting him

The gameplay is a lot less realistic than most shooters, with exaggerated (albeit T-rated) kill animations and fantasy weapon design, but MNC’s shooting mechanics are still as solid as most triple-A third-person shooters on the market. The ability to create custom classes and choose your own endorsements (MNC’s equivalent of perks) is an appreciated bonus that will help keep players engaged as the novelty of the two modes begins to wear off.

While there is plenty of variety in the game’s characters and strategy, the lack of additional modes remains MNC’s Achilles’ heel. Crossfire features just four multiplayer maps, all of which feel similar to one another and share an almost identical art style. The game’s numerous ProTags (like MW 2’s Callsigns) and detailed stats give extra reason to keep playing, but I was still left yearning for different goals besides attacking and defending Moneyballs (and shooting MNC’s amusingly annoying mascot). That said, with a price tag of $15, fans of the genre shouldn’t have a problem getting their money’s worth from this competent shooter.

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User Reviews:

  • 6.00
    Monday Night Combat's certainly grown in popularity. But is it worth the praise? And was the original as good as everyone makes it out to be? Well... I think you can guess by the score how that's going to go. Okay, disclaimer -- I generally detest DOTA/MOBA games with a furious passion. It's...
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  • 9.00
    I loved this game its good if you have a team that knows how to balance out classes dont choose the same classes as your teamates and you will win great tower defense game
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  • 8.75
    Monday Night Combat provides the best and the worst of online combat. If most of the players on a team choose to be the assassin, the game will suck. If a six man team has three assassins, they will lose nearly every time. If there are more than two medics on a team, that team will be a huge disadvantage...
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  • 8.25
    8.25 First of this game is 15.00 a steel when you think about it... actually not relay this game isnt pixel junk monsters but its no Black Ops either. This game wins buy combining tower defense and 3rd person shooters but fails by only having 2 modes and only one where you playing against someone instead...
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  • 9.00
    MNC is not Team Fortress 2. Unfortunately, that seems to be the obligatory disclaimer required for any discussion of the game, as there are some particularly rabid fanboys who have latched onto the cartoonish art style and class gameplay like an alien facehugger to a human skull. Monday Night Combat...
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  • 9.25
    Monday Night Combat is so much better than a lowly 7.75. The graphics are fine, and the many ways to engage enemies are numerous. The best part is that it has three ways of playing with other people: 1. Play split screen and online at the same time- or by yourself. Play over xbox live in an escort kind...
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