The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
& Magic X: Legacy blends modern sensibilities with the classic
turn-and-tile-based RPG of days gone by. The title conjures up notions of older
Might & Magic games, particularly the World of Xeen, and implements
streamlined character building, friendly UI, and a bit less complexity. It’s a
completely satisfying nostalgia romp for the old-school PC gamer, and an
accessible, modern delve into the core PC RPG.
can build parties from scratch or use a well-balanced pre-constructed template.
It’s refreshing to be given the tools to set up potential failure in an
industry that’s continually pushing toward “Push a button during this quick
time event to win.” The title features two different difficulty settings,
essentially boiling down to a mode for new players and one for hardened
veterans. The ability to fashion drastically different team compositions makes
for a good deal of replayability, and allows for a lot of interesting testing
you’ve assembled your band of wizards and warriors, you’re ready to hit the
town. The game is much more user-friendly than the Might & Magics from the
early '90s, but manages to retain the essence of its forebearers. Players can
roam town to find various power ups, coin, and quests that send them out into
the wilderness. While the party size is locked at four, players can pick up
additional hirelings to fill specialized needs. If you’re like me and your team
consists of three bladedancers and a freemage, you may want to hire a roguey
type to help discover traps and secrets as a tag along.
gigantic skill lists are distilled a bit in this modern release, and players
will have a much easier time deciding on where to place skill points and stat
upgrades. The system allows for plenty of customization and freedom while
making things a bit harder to completely gimp a character.
There are choices to make, puzzles and brain-teasers to solve, loot to collect and
identify. While some zones are locked and tied to story progression, curious
players will often find themselves wandering into zones that are far too
challenging just a tile or two off the beaten path. The title’s bosses do not
disappoint in the difficulty department, and you’ll find yourself thanking the
autosave feature more than once as particular mechanics with each encounter can
end up surprising you. Fighting on a tower? The boss’s knockback attack is not
irk is that the way a player progresses through the game and story is largely
fixed, which is a stark contrast to the vast array of options that titles from
yesteryear presented. Granted, this comparison may be slightly unfair as the
World of Xeen was actually several titles bundled together to create an
enormous world, but Might & Magic X: Legacy left us wanting more in the
content department. That’s not to say there isn’t optional content, as there
are a plethora of various crypts and caves to explore for additional experience
and loot, but the basic playthrough will have players going through essentially
the same experiences in a linear fashion.
& Magic X: Legacy lives up to the quality of its long-lost predecessors.
Despite streamlining and accessibility upgrades, it’s not a game for everyone.
Turn-based grid walks are a rarity today and the title may feel a bit bizarre
to those that never had a chance to experience 90’s era Might & Magic fare,
but for those that have always wanted a legitimate heir to the classic series,
Might & Magic X: Legacy provides.
Email the author Daniel Tack, or follow on Twitter, and Game Informer.