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After reading Flatland: A Romance of Many Dimensions , indie game designer Marc Ten Bosch was inspired to create a game that would help people better understand the workings of the fourth dimension. Miegakure has been in development for a long time, but it may be nearing completion, so we talked with Bosch about the challenges of creating a game set in a dimension outside our own and what he's doing to ensure that players don't get completely lost while exploring the multiverse. What's the most challenging aspect of programming a game like this? In general we have to generalize to 4D...


  • Name: Miegakure
  • Platform: PC
  • 1 Players
  • Developer: Marc Ten Bosch
  • Publisher: Marc Ten Bosch
  • Offline Multiplayer:
  • Online Multiplayer:
Accessibility Features
  • Subtitles: No
  • [cc]: No
  • Colorblind Mode: No
  • Multiple Difficulty Settings: No
  • In-game Help/Hint System: No
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