The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Super Metroid is timeless. Even by today’s standards, the game manages to suck me in and keep my hands on the controller until the credits roll. Gameplay principles laid out in that 2D masterpiece are still making an impact on modern games like Shadow Complex. I wonder if one day we’ll look back at Metroid Prime with similar wonder. Seven years after its initial release, I still find myself overwhelmed by Metroid Prime’s diverse landscapes. I still thrill over solving Prime’s puzzles and eagerly hunt for the secrets tucked into every corner. Everything about Prime’s world, from its enveloping ambiance to its perfectly paced upgrades scattered like breadcrumbs through an alien labyrinth, scream that this world is worth. If you haven’t explored Tallon IV yet, what are you waiting for?
This package comes bundled with two sequels that iterate well on Prime’s blueprint. The hardcore will love Echoes’ old-school difficulty and challenging level layouts, which have you bouncing between light and dark worlds to solve puzzles. Echoes was also famous for introducing multiplayer to the Metroid series, but this is little more than a novelty today, and hardly worth revisiting.
One of my favorite aspects about the third entry, Corruption, is how it utilizes Samus’ gunship as an interactive prop. Not only does it blow obstructions out of the environment, it lets you fly to different worlds in the system. However, Corruption’s greatest contribution to the series is its Wii-specific control scheme. The first two titles received a lot of complaints about how they gave players only one analog stick with which to move and look around. Corruption fixes this by letting players aim with the Wii Remote in a much more natural way that few Wii shooters have been able to emulate. The addition of this control system for the first two titles makes me wish I could go back in time and experience them for the first time all over again. Those who haven’t already are lucky indeed.
Email the author Ben Reeves, or follow on Twitter, Google+, Facebook, and Game Informer.
The original Metroid Prime is one of the best games of the previous generation, and its sequels are competent at the very least. This collection would be a great deal if it added anything at all to the original titles, but its sole innovation is grafting Corruption’s Wii interface onto the two earlier games. Aiming and panning your view with the remote is inferior in every way to the traditional scheme from the GameCube titles. Since there is no way to play with a classic or GameCube controller, you’re stuck playing good last-gen games with a gimpy waggle interface. The Metroid Prime series is still strong, but even new players who never picked up the originals would be better served tracking them down in bargain bins than struggling through this subpar collection.