You wouldn't think you'd find an awful lot of surprises in Metroid Prime Trilogy. It's a tweaked re-release package of fairly contemporary games, after all. But, you'd be wrong. For the attentive player, at least, Trilogy is rather eye opening.

The trilogy, when played in ascending order, actually show the development of the Metroid series in terms of innovation from game-to-game.  In fact, coming away from playing all three, this was the "feature" that really struck home.

 However, Nintendo's aiming this one squarely at Metroid fans, and they've all played the Prime games. Chances are they currently own them, and since the Wii is perfectly backwards compatible with GameCube titles, that makes Trilogy practically redundant.  The sales hook here, of course, is that this anthology retrofits the first two games with Corruption's slick point-and-shoot interface, which almost takes away from the classical experience found in the first two entries of the series.  In fact, the actuality that the classic GameCube controller cannot be used  really diminishes the experience.  

Overall, Metroid Prime Trilogy, like all remastered versions of classic games, is a welcome addition to any Wii owner, especially those of which neglected or somehow ignored the games when they originally came out.