The lights are on
I don't remember why or how it happened, but sometime between 2002 and 2004, I played Metroid Fusion. It was the first time I played a Metroid game. To this day, the Samus "clone" is one of my favorite video game antagonists. I'm not sure why it took so long, but three years later, I finally played the game that has been labeled "the pinnacle" of the Metroid series (Super Metroid.) I liked it too (to say the least.) Super Metroid truly is a timeless classic.
After I finished Super Metroid, I knew what I had to do - play the Metroid Prime games. Ironically, soon after I made a solid decision to tackle these games, I heard that Nintendo was going to release Metroid Prime Trilogy on Wii for $50.00 and that the game would feature the motion controls from Corruption for all three titles. At the time, I was pretty skeptical of motion controls, despite owning a Wii since early 2007 (the initial reason I bought a Wii was for the Virtual Console.) After a few discussions with friends, I decided to get past my motion control hang-ups, and I purchased the Metroid Prime Trilogy shortly after the release date.
Side Note: When I purchased Metroid Prime Trilogy at Gamestop, it was sitting next to Metroid Prime 3: Corruption and they both had a $50.00 price tag - Metroid Prime Trilogy is one of the best values in gaming! (Three games for the price of one.)
OK, on to the review:
First off - the motion controls. Though I admit that I'd prefer a dual analog control scheme like many shooters I've played on Xbox 360, I did like the controls for this game. There were a few boss battles that left me feeling very frustrated with the motion controls, but once I learned how to dash jump, most of my frustration was resolved. On a related note, Metroid Prime 3 is the most entertaining, interactive game I've ever played. The first two Prime games were given the motion treatment but it's obvious that MP3 was created with motion controls in mind.
Secondly - the variety. Each Metroid Prime game is a uniquely different world, and each game has its own unique weapons and visors. It was interesting to experience the classic, 2D Metroid features in 3D, like the ball, the screw attack and the X-Ray visor. It was even more interesting to experience the features that were new to Metroid and introduced in this trilogy, like the many uses for the grapple beam in Metroid Prime 3.
Lastly - the story. Though not quite as memorable as SA-X (the Samus "clone" in Metroid Fusion), Dark Samus was a thrilling opponent, especially in Metroid Prime 2. And with dialogue, support characters and a narrative of sorts, the story really came into focus in Metroid Prime 3 and went beyond "piecing things together" through lore and general observation.
I thoroughly enjoyed these games and highly recommend them. Metroid is a big part of what Nintendo has to offer - a franchise that shouldn't be passed up.
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