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Metroid: Other M

Samus Goes Emo And Action

"Why am I still alive?"

These are the first words spoken by Samus in the intro cinematic to Metroid: Other M, and they set the tone perfectly for the first hour of gameplay that I got to check out at Nintendo's Q1 Media Summit. Taken out of context, it's a pretty goofy line – most of the dialogue in the game so far is – but in context, it's an interesting callback to the Metroid series' past.

Since it takes place directly after the end of Super Metroid, Other M begins with an intense CG re-envisioning of the climactic scene from that 16-bit classic. Spoiler alert for those who haven't played it yet – but seriously, what are you doing not playing Super Metroid if you haven't already? Samus's life is narrowly saved by a now-fully-grown Metroid who she had rescued in its infant form. The deadly creature drains Mother Brain's energy and transfers it to Samus. 

Other M's plot, at least initially, seems to revolve around the mystery of how exactly the Metroid gave Samus that energy and how it has affected Samus. If these questions strike you as resting at a midichlorian-esque level of being unnecessary, you're not alone, but the high concept also serves the gameplay, leaving everyone's favorite lady bounty hunter more powerful than ever. 

Though she uses all the of the missiles, power bombs, and morph ball transformations that we've all come to know and love, Samus's biggest change comes in the form of "Concentration." By lifting the Wii remote upright and holding the 'A' button, Samus can recharge her missiles or even regain lost energy if her health is particularly low. As far as I played, there was no limit to these abilities at all; Samus is clearly supposed to be a *** from the start this time around. 

That's not to say her powers won't be somewhat controlled, though. Beginning as all good Metroid games must, Samus answers a distress call from an abandoned space station. This time, though, she is not alone. Shortly after landing, she runs into a crew of Galactic Federation soldiers, including two men she knows from her past as part of the Federation. 

The squad's leader, Adam Malkovich, tells Samus that if she stays to help explore the station, she needs to follow his orders. Here's where the power limitation comes in. Samus won't be able to use missiles, bombs, or any other special weapons beyond her regular gun until Malkovich authorizes it. Though it makes some minimal amount of sense in the story, it's not very satisfying to come across a secret passage that could be opened up with missiles only to be told that using that weapon hasn't been authorized yet. It's almost enough to make me wish Samus had just been de-powered again. 

The gameplay itself is a fascinating, sometimes-awesome, sometimes-awkward amalgam of almost every style the series has explored in the past. Though the entire game is in full 3D, many sections will find Samus crawling through tight corridors with the camera pulled back in a way that makes it look like a classic 2D sidescroller. Some rooms open up into larger 3D combat arenas that are more reminiscent of Team Ninja's Ninja Gaiden, complete with brutal, fast-paced combat and lightning-quick dodging. Most surprisingly, if you point the Wii remote at the screen, you go into a Metroid Prime-esque first-person mode that allows you to scan your surroundings and shoot missiles. 

This mixed-up gameplay is definitely a unique approach, but it's made slightly more complicated by the fact that Other M only uses a Wii remote for control. No classic controller, no nunchuk – just a single Wii remote held sideways. 3D exploration with the remote's d-pad works shockingly well, but there's no doubt that an analog stick would provide a more responsive experience. This fault becomes much clearer in the first-person segments. Whenever you need to shoot a missile at an enemy, you need to stop moving, point the Wii remote at the screen, aim at the enemy, lock on, and then shoot. It's process that slows down the otherwise fast gameplay and often leads to taking damage. 

Then again, maybe Samus is slowed down to make up for the fact that she's actually got some serious back-up this time. In the first boss battle in the game, the Galactic Federation troops join you in taking down a tentacled cyclops monster (pictured above). The soldiers attack the creature with freeze guns, and as they freeze each limb, Samus can shoot a missile to destroy it entirely. It's a bit strange knowing you're not alone this time, but it also sets the game up for some interesting encounters that Samus has never experienced before. 

Of course, the added cast members also prepare Other M for what's likely to be the game's least successful element: the story. While it's totally possible that Team Ninja and Nintendo could turn things around and whip out an engrossing narrative, what I've seen so far has more in common with mediocre sci-fi anime than anything else. Samus has a heavy-handed inner monologue that narrates each scene, even when it's blatantly unneeded, filling the game with depressing descriptions of the "finality" of the Metroid species' extinction -- as though they won't be back somehow – and how another character's response "pierced my heart." Recalling the effortlessly subtle storytelling of Super Metroid in the first few minutes raised my hopes, but that game's quiet heartbreak has been replaced with the equivalent of angst-filled LiveJournal posts. 

If there's one thing I'm comfortable saying about Metroid: Other M at this point, it's that the game is full of surprising twists on the regular Metroid formula. For the group of gamers who complain about how Nintendo games constantly repeat the same few formulas over and over (see: my Super Mario Galaxy 2 preview), the risks Nintendo is taking here should garner some respect. Whether or not it will actually make for a game on par with the best the series has offered remains in question. 

 

Comments
  • i have to hand it to team ninja for taking the series in new directions, slightly awkward as they may be.  metroid infused with ninja gaiden doesn't sound so bad though.

  • Look =likes this Metroid game is gonna be the best in the series!

  • Yay, sounds aweosome. I can't wait.

  • Cool Beans. I want this game more than any other this year but I'm a little disappointed in the Wiimote only control scheme.

    I was expecting to be pulling off ultra complex, ninja gaiden type moves in combat with brutal difficulty and smooth controls between melee and shooting due to Team Ninja being involved but the Wiimote control scheme sounds overly simplistic. Are the cool looking melee moves I saw in the trailer just a PRESS A TO FINISH THE WEAKENED ENEMY type of mini cutscene in combat?

    I know a lot of people don't want Metroid to turn into a Ninja Gaiden copy but I was kind of hoping the combat system would be just that while keeping the classic exploration intact. I'm a fan of both series equally and played every entry of both on every system.

    Just tell me they will have different levels of difficulty to choose from at the start Phil. I am a starved hardcore Wii gamer that needs a challenge on the system! Mario, Zelda, and Prime 3 on the Wii were masterful but they were definitely not hard. Team Ninja just has to deliver.

  • I'm waiting for this game!!!I'm going to get this along with the new black wii.

  • The gameplay looks awesome, but I don't know about the controls. If they fix the controls and think up a better explanation for not being able to use your abilities than "because I said so," this game could be awesome.

  • The control is killing me right now. I need to actually see it in action before I pass judgment though.

  • I love Metroid. More than anyone. Super Metroid is my favorite game of all time. A seqel to that on wii ninja gaiden style? Nerdgasm. Yes the controls might be a little awkward. But im already buying this, even if its crap, just out of respect. I think it'll earn a solid 8.5

  • You know whats funny?? That every story that doesn't have Samus wearing the Fusion Suit is going to be before Metroid Fusion (a.k.a. Metroid IV).

    I hate that they changed the suit and now they are not using it. Make Metroid V. No Varia suit, unless you redesign the Fusion suit to look like the varia suit (like they did with the Phozon suit).

    But why oh why are they not making Metroid V!

  • too much nintendo. ahhhh!

  • Oh samus how do you do it

  • it seems like it is a better shooter than anything else wii has. Though that probably is not saying much.

  • The only thing I don't like about the Wii games that go back to the "sideways" remote is that when they do that, they go all the way back to the NES style controls. My favorite system is SNES and when I played New Super Mario Bros. Wii, I missed the two extra buttons and the shoulder buttons. There is only one game I can think of where this didn't bother me and that's Punch-Out Wii.

  • play the super metroid game. she has every right to be sad. The baby metroid saw samus as its mother than it gets kidnapped and then when it finds her attacks her for a sec but learns its samus and leaves her alone. Than when mother brain is about to kill samus the baby saves her only to be killed in front of samus by mother brain *who dies good* if thats not a reason to be sad am not sure what is.

  • i am praying this will be good.

  • I need more info before i buy this.

  • The story (or lack thereof) is not surprising, but the gameplay itself sounds awesome.  However, the controls sound terrible, and some of my excitement has just diminished...  I guess I need to wait for reviews again.

  • Sounds like its not going to be as great as I'd thought...

  • this just sounds terrible.  thank god i don't have a wii.  i've pretty much given up on anything nintendo does.

  • Staff

    oh boy! This makes me worried

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