<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Metro: Last Light</title><link>http://www.gameinformer.com/games/metro_last_light/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: Finding Refuge In The Shadows</title><link>http://www.gameinformer.com/games/metro_last_light/b/ps3/archive/2013/05/13/metro-last-light-review.aspx</link><pubDate>Mon, 13 May 2013 16:08:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2847323</guid><dc:creator>Jeff Marchiafava</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/review/metrollrev610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Like  the ill-fated survivors in Metro 2033&amp;#39;s rundown subway system, players had to  work to enjoy 4A Games&amp;#39; inaugural shooter. Enjoying the superior story and  atmosphere meant overlooking some bad AI and loose gunplay. Metro: Last Light fixes  most of its predecessor&amp;#39;s flaws while also improving upon its strengths,  delivering gameplay that lives up to the exceptional storytelling.[Excerpt]&lt;/p&gt;  &lt;p&gt;The  myriad improvements 4A introduces in Last Light transform the series&amp;#39; punishing  survival experience into an engaging &amp;ndash; albeit appropriately grim &amp;ndash; adventure. The  heavy toll of life in post-apocalyptic Russia is still readily apparent in  every dreary inhabitant you meet and corpse-ridden tunnel you explore, but the  minute-to-minute burdens of replacing mask filters and charging batteries have  been toned down, allowing players to soak in the atmosphere and narrative with  minimal distractions.&lt;/p&gt;  &lt;p&gt;Last  Light continues the story of Artyom&amp;#39;s attempt to save the few remaining human  colonies living in Russia&amp;#39;s underground metro system. The narrative revolves  around Artyom&amp;#39;s quest to find a surviving Dark One &amp;ndash; a supernatural species  capable of living on Moscow&amp;#39;s radioactive surface. The real threat to mankind&amp;#39;s  survival, however, comes from the various armed factions inhabiting the railway  stations, which are poised for all-out war over the Metro. Artyom&amp;#39;s skirmishes  with these local militias comprise the majority of Last Light, providing a  satisfying balance between action and stealth.&lt;/p&gt;  &lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/review/metrollrevfill1.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Human  enemies exhibit improved AI as they patrol areas and investigate noises.  They&amp;#39;re particularly deadly in groups and are quick to call for reinforcements,  providing a formidable threat and incentive to remain unseen. Monsters are much  less interesting, as most just charge in and swarm you with cheap melee  attacks. A few scripted combat scenarios and boss battles also fall flat. While  these moments are frustrating, they are quickly forgotten once you&amp;#39;re over the  hurdle and back to the meat of the game.&lt;/p&gt;  &lt;p&gt;Last  Light features tighter controls and improved sound design for its arsenal,  which now puts the gunplay on par with most triple-A shooters. However, I was  more enthralled by the upgraded stealth mechanics. A light meter on your watch  indicates your visibility, while dynamic music cues alert you when enemies are  actively searching for you. Despite still being a linear affair, most of the  underground environments are designed around light and shadow, a visual feature  A4&amp;#39;s custom engine excels at. You can stalk and pick off patrolling enemies in  the order and style of your choosing. Sneaking my way through storage  facilities and engine rooms swarming with Red Line soldiers provided a tense  and satisfying game of cat-and-mouse, as I flipped circuit breakers and unscrewed  light bulbs to create extra cover. After dispatching all of the patrolling  guards with a combination of throwing knives and silent, distant headshots, I  sneaked out of the station undetected. Other stations I blasted through with  little care for stealth.&lt;strong&gt; &lt;/strong&gt;I even  managed to slink my way across a monster-infested bridge without firing a  single shot &amp;ndash; a testament to Last Light&amp;#39;s accommodation of multiple play  styles. &amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/review/metrollrevfill3.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Last  Light packs a powerful one-two combination of story and atmosphere. A nice  visual upgrade is accompanied by a little more color and variety in the subway station  communities, and a massive amount of exposition and ambient conversations flesh  out the world and Artyom&amp;#39;s evolving perspective on mankind&amp;#39;s post-apocalyptic existence.  Character animations can be a little wooden and the voice-acting crew features  more than a few bad Russian accents, but in a genre where most titles don&amp;#39;t try  half this hard to tell a compelling story, Last Light pulled me into its world  and kept me engaged.&lt;/p&gt;  &lt;p&gt;The downgraded textures and lighting of the console versions make the breathtaking landscapes of their PC counterpart look merely good, but even though Last Light&amp;rsquo;s tragically beautiful world doesn&amp;rsquo;t have quite the same impact, the gameplay and story are identical.&lt;/p&gt;  &lt;p&gt;This  sequel plays more like a shooter than its predecessor, but doesn&amp;#39;t sacrifice  its intricate narrative or creative vision in the process. Masochistic fans will  appreciate the harder difficulties that recreate the grueling experience of the  original, but no matter how you approach it, exploring Last Light&amp;#39;s absorbing world  is wholly entertaining.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;[View:2335171300001]&lt;/p&gt;  </description></item><item><title>Blog Post: Finding Refuge In The Shadows</title><link>http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/05/13/metro-last-light-review.aspx</link><pubDate>Mon, 13 May 2013 16:08:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2847322</guid><dc:creator>Jeff Marchiafava</dc:creator><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/review/metrollrev610.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Like  the ill-fated survivors in Metro 2033&amp;#39;s rundown subway system, players had to  work to enjoy 4A Games&amp;#39; inaugural shooter. Enjoying the superior story and  atmosphere meant overlooking some bad AI and loose gunplay. Metro: Last Light fixes  most of its predecessor&amp;#39;s flaws while also improving upon its strengths,  delivering gameplay that lives up to the exceptional storytelling.[Excerpt]&lt;/p&gt;  &lt;p&gt;The  myriad improvements 4A introduces in Last Light transform the series&amp;#39; punishing  survival experience into an engaging &amp;ndash; albeit appropriately grim &amp;ndash; adventure. The  heavy toll of life in post-apocalyptic Russia is still readily apparent in  every dreary inhabitant you meet and corpse-ridden tunnel you explore, but the  minute-to-minute burdens of replacing mask filters and charging batteries have  been toned down, allowing players to soak in the atmosphere and narrative with  minimal distractions.&lt;/p&gt;  &lt;p&gt;Last  Light continues the story of Artyom&amp;#39;s attempt to save the few remaining human  colonies living in Russia&amp;#39;s underground metro system. The narrative revolves  around Artyom&amp;#39;s quest to find a surviving Dark One &amp;ndash; a supernatural species  capable of living on Moscow&amp;#39;s radioactive surface. The real threat to mankind&amp;#39;s  survival, however, comes from the various armed factions inhabiting the railway  stations, which are poised for all-out war over the Metro. Artyom&amp;#39;s skirmishes  with these local militias comprise the majority of Last Light, providing a  satisfying balance between action and stealth.&lt;/p&gt;  &lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/review/metrollrevfill1.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Human  enemies exhibit improved AI as they patrol areas and investigate noises.  They&amp;#39;re particularly deadly in groups and are quick to call for reinforcements,  providing a formidable threat and incentive to remain unseen. Monsters are much  less interesting, as most just charge in and swarm you with cheap melee  attacks. A few scripted combat scenarios and boss battles also fall flat. While  these moments are frustrating, they are quickly forgotten once you&amp;#39;re over the  hurdle and back to the meat of the game.&lt;/p&gt;  &lt;p&gt;Last  Light features tighter controls and improved sound design for its arsenal,  which now puts the gunplay on par with most triple-A shooters. However, I was  more enthralled by the upgraded stealth mechanics. A light meter on your watch  indicates your visibility, while dynamic music cues alert you when enemies are  actively searching for you. Despite still being a linear affair, most of the  underground environments are designed around light and shadow, a visual feature  A4&amp;#39;s custom engine excels at. You can stalk and pick off patrolling enemies in  the order and style of your choosing. Sneaking my way through storage  facilities and engine rooms swarming with Red Line soldiers provided a tense  and satisfying game of cat-and-mouse, as I flipped circuit breakers and unscrewed  light bulbs to create extra cover. After dispatching all of the patrolling  guards with a combination of throwing knives and silent, distant headshots, I  sneaked out of the station undetected. Other stations I blasted through with  little care for stealth.&lt;strong&gt; &lt;/strong&gt;I even  managed to slink my way across a monster-infested bridge without firing a  single shot &amp;ndash; a testament to Last Light&amp;#39;s accommodation of multiple play  styles. &amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/review/metrollrevfill3.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Last  Light packs a powerful one-two combination of story and atmosphere. A nice  visual upgrade is accompanied by a little more color and variety in the subway station  communities, and a massive amount of exposition and ambient conversations flesh  out the world and Artyom&amp;#39;s evolving perspective on mankind&amp;#39;s post-apocalyptic existence.  Character animations can be a little wooden and the voice-acting crew features  more than a few bad Russian accents, but in a genre where most titles don&amp;#39;t try  half this hard to tell a compelling story, Last Light pulled me into its world  and kept me engaged.&lt;/p&gt;  &lt;p&gt;The downgraded textures and lighting of the console versions make the breathtaking landscapes of their PC counterpart look merely good, but even though Last Light&amp;rsquo;s tragically beautiful world doesn&amp;rsquo;t have quite the same impact, the gameplay and story are identical.&lt;/p&gt;  &lt;p&gt;This  sequel plays more like a shooter than its predecessor, but doesn&amp;#39;t sacrifice  its intricate narrative or creative vision in the process. Masochistic fans will  appreciate the harder difficulties that recreate the grueling experience of the  original, but no matter how you approach it, exploring Last Light&amp;#39;s absorbing world  is wholly entertaining.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;[View:2335171300001]&lt;/p&gt;</description></item><item><title>Blog Post: Finding Refuge In The Shadows</title><link>http://www.gameinformer.com/games/metro_last_light/b/pc/archive/2013/05/13/metro-last-light-review.aspx</link><pubDate>Mon, 13 May 2013 16:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2847313</guid><dc:creator>Jeff Marchiafava</dc:creator><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/review/metrollrev610.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Like  the ill-fated survivors in Metro 2033&amp;#39;s rundown subway system, players had to  work to enjoy 4A Games&amp;#39; inaugural shooter. Enjoying the superior story and  atmosphere meant overlooking some bad AI and loose gunplay. Metro: Last Light fixes  most of its predecessor&amp;#39;s flaws while also improving upon its strengths,  delivering gameplay that lives up to the exceptional storytelling.[Excerpt]&lt;/p&gt;  &lt;p&gt;The  myriad improvements 4A introduces in Last Light transform the series&amp;#39; punishing  survival experience into an engaging &amp;ndash; albeit appropriately grim &amp;ndash; adventure. The  heavy toll of life in post-apocalyptic Russia is still readily apparent in  every dreary inhabitant you meet and corpse-ridden tunnel you explore, but the  minute-to-minute burdens of replacing mask filters and charging batteries have  been toned down, allowing players to soak in the atmosphere and narrative with  minimal distractions.&lt;/p&gt;  &lt;p&gt;Last  Light continues the story of Artyom&amp;#39;s attempt to save the few remaining human  colonies living in Russia&amp;#39;s underground metro system. The narrative revolves  around Artyom&amp;#39;s quest to find a surviving Dark One &amp;ndash; a supernatural species  capable of living on Moscow&amp;#39;s radioactive surface. The real threat to mankind&amp;#39;s  survival, however, comes from the various armed factions inhabiting the railway  stations, which are poised for all-out war over the Metro. Artyom&amp;#39;s skirmishes  with these local militias comprise the majority of Last Light, providing a  satisfying balance between action and stealth.&lt;/p&gt;  &lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/review/metrollrevfill1.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Human  enemies exhibit improved AI as they patrol areas and investigate noises.  They&amp;#39;re particularly deadly in groups and are quick to call for reinforcements,  providing a formidable threat and incentive to remain unseen. Monsters are much  less interesting, as most just charge in and swarm you with cheap melee  attacks. A few scripted combat scenarios and boss battles also fall flat. While  these moments are frustrating, they are quickly forgotten once you&amp;#39;re over the  hurdle and back to the meat of the game.&lt;/p&gt;  &lt;p&gt;Last  Light features tighter controls and improved sound design for its arsenal,  which now puts the gunplay on par with most triple-A shooters. However, I was  more enthralled by the upgraded stealth mechanics. A light meter on your watch  indicates your visibility, while dynamic music cues alert you when enemies are  actively searching for you. Despite still being a linear affair, most of the  underground environments are designed around light and shadow, a visual feature  A4&amp;#39;s custom engine excels at. You can stalk and pick off patrolling enemies in  the order and style of your choosing. Sneaking my way through storage  facilities and engine rooms swarming with Red Line soldiers provided a tense  and satisfying game of cat-and-mouse, as I flipped circuit breakers and unscrewed  light bulbs to create extra cover. After dispatching all of the patrolling  guards with a combination of throwing knives and silent, distant headshots, I  sneaked out of the station undetected. Other stations I blasted through with  little care for stealth.&lt;strong&gt; &lt;/strong&gt;I even  managed to slink my way across a monster-infested bridge without firing a  single shot &amp;ndash; a testament to Last Light&amp;#39;s accommodation of multiple play  styles. &amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/review/metrollrevfill3.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Last  Light packs a powerful one-two combination of story and atmosphere. A nice  visual upgrade is accompanied by a little more color and variety in the subway station  communities, and a massive amount of exposition and ambient conversations flesh  out the world and Artyom&amp;#39;s evolving perspective on mankind&amp;#39;s post-apocalyptic existence.  Character animations can be a little wooden and the voice-acting crew features  more than a few bad Russian accents, but in a genre where most titles don&amp;#39;t try  half this hard to tell a compelling story, Last Light pulled me into its world  and kept me engaged.&lt;/p&gt;  &lt;p&gt;This  sequel plays more like a shooter than its predecessor, but doesn&amp;#39;t sacrifice  its intricate narrative or creative vision in the process. Masochistic fans will  appreciate the harder difficulties that recreate the grueling experience of the  original, but no matter how you approach it, exploring Last Light&amp;#39;s absorbing world  is wholly entertaining.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;[View:2335171300001]&lt;/p&gt;</description></item><item><title>File: Metro: Last Light Screens</title><link>http://www.gameinformer.com/games/metro_last_light/m/metro_last_light/2840519.aspx</link><pubDate>Fri, 10 May 2013 22:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2840519</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new screens from Metro: Last Light show off the bleak but beautiful landscape of a post-apocalyptic Moscow</description></item><item><title>File: Metro: Last Light Screens</title><link>http://www.gameinformer.com/games/metro_last_light/m/metro_last_light/2840518.aspx</link><pubDate>Fri, 10 May 2013 22:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2840518</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new screens from Metro: Last Light show off the bleak but beautiful landscape of a post-apocalyptic Moscow</description></item><item><title>File: Metro: Last Light Screens</title><link>http://www.gameinformer.com/games/metro_last_light/m/metro_last_light/2840517.aspx</link><pubDate>Fri, 10 May 2013 22:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2840517</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new screens from Metro: Last Light show off the bleak but beautiful landscape of a post-apocalyptic Moscow</description></item><item><title>File: Metro: Last Light Screens</title><link>http://www.gameinformer.com/games/metro_last_light/m/metro_last_light/2840516.aspx</link><pubDate>Fri, 10 May 2013 22:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2840516</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new screens from Metro: Last Light show off the bleak but beautiful landscape of a post-apocalyptic Moscow</description></item><item><title>File: Metro: Last Light Screens</title><link>http://www.gameinformer.com/games/metro_last_light/m/metro_last_light/2840515.aspx</link><pubDate>Fri, 10 May 2013 22:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2840515</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new screens from Metro: Last Light show off the bleak but beautiful landscape of a post-apocalyptic Moscow</description></item><item><title>File: Metro: Last Light Screens</title><link>http://www.gameinformer.com/games/metro_last_light/m/metro_last_light/2840514.aspx</link><pubDate>Fri, 10 May 2013 22:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2840514</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new screens from Metro: Last Light show off the bleak but beautiful landscape of a post-apocalyptic Moscow</description></item><item><title>File: Metro: Last Light Screens</title><link>http://www.gameinformer.com/games/metro_last_light/m/metro_last_light/2840513.aspx</link><pubDate>Fri, 10 May 2013 22:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2840513</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new screens from Metro: Last Light show off the bleak but beautiful landscape of a post-apocalyptic Moscow</description></item><item><title>File: Metro: Last Light Screens</title><link>http://www.gameinformer.com/games/metro_last_light/m/metro_last_light/2840511.aspx</link><pubDate>Fri, 10 May 2013 22:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2840511</guid><dc:creator>Jeff Marchiafava</dc:creator><description>These new screens from Metro: Last Light show off the bleak but beautiful landscape of a post-apocalyptic Moscow</description></item><item><title>Blog: User Reviews</title><link>http://www.gameinformer.com/games/metro_last_light/b/user_reviews/default.aspx</link><pubDate>Tue, 30 Apr 2013 18:49:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:43424</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Wiki: Metro: Last Light Guides</title><link>http://www.gameinformer.com/games/metro_last_light/w/guides/default.aspx</link><pubDate>Mon, 29 Apr 2013 19:22:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1351</guid><dc:creator>Anonymous</dc:creator><description>Guides for Metro: Last Light</description></item><item><title>Blog Post: New Trailer Explores A Savior, Salvation, And Suspicion</title><link>http://www.gameinformer.com/games/metro_last_light/b/pc/archive/2013/04/29/new-metro-last-light-trailer-explores-a-savior-salvation-and-suspicion.aspx</link><pubDate>Mon, 29 Apr 2013 14:12:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2799565</guid><dc:creator>Mike Futter</dc:creator><description>&lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/MetroLastLightAnna610.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Life in the Metro is not easy, and the stress has weighed on Artyom. Anna, daughter of the survivors&amp;#39; leader Miller and ace sniper, has serious concerns about civilization&amp;#39;s supposed savior.[Excerpt]&lt;/p&gt;  &lt;p&gt;In this new trailer for 4A Games&amp;#39; &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/03/22/metro-last-light-pax-east.aspx"&gt;Metro: Last Light&lt;/a&gt;, you&amp;#39;ll hear from Anna (and see some of the gorgeous game play). If you haven&amp;#39;t yet played Metro 2033, be sure to check out our own Jeff Cork and Tim Turi &lt;a href="http://www.gameinformer.com/b/features/archive/2012/10/24/exclusive-metro-last-light-gameplay-in-our-video-preview.aspx"&gt;talking about the prequel&lt;/a&gt; and the improvements in the new title. We&amp;#39;ve also got &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/03/19/new-metro-last-light-trailer-will-not-cheer-you-up.aspx"&gt;previous&lt;/a&gt; &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/04/16/new-metro-last-light-developer-diary-details-enemy-factions.aspx"&gt;trailers&lt;/a&gt; for &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/04/23/metro-last-light-39-s-survival-guide-is-here-to-keep-you-alive.aspx"&gt;Metro: Last Light&lt;/a&gt; that give a glimpse of the hard life underground.&lt;/p&gt;  &lt;p&gt;Deep Silver will be sending Metro: Last Light out into the radioactive wilds on May 14, 2013, for PC, Xbox 360, and PlayStation 3.&lt;/p&gt;  &lt;p&gt;[View:2335171300001]&lt;/p&gt;  </description></item><item><title>Blog Post: New Trailer Explores A Savior, Salvation, And Suspicion</title><link>http://www.gameinformer.com/games/metro_last_light/b/ps3/archive/2013/04/29/new-metro-last-light-trailer-explores-a-savior-salvation-and-suspicion.aspx</link><pubDate>Mon, 29 Apr 2013 14:12:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2799564</guid><dc:creator>Mike Futter</dc:creator><description>&lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/MetroLastLightAnna610.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Life in the Metro is not easy, and the stress has weighed on Artyom. Anna, daughter of the survivors&amp;#39; leader Miller and ace sniper, has serious concerns about civilization&amp;#39;s supposed savior.[Excerpt]&lt;/p&gt;  &lt;p&gt;In this new trailer for 4A Games&amp;#39; &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/03/22/metro-last-light-pax-east.aspx"&gt;Metro: Last Light&lt;/a&gt;, you&amp;#39;ll hear from Anna (and see some of the gorgeous game play). If you haven&amp;#39;t yet played Metro 2033, be sure to check out our own Jeff Cork and Tim Turi &lt;a href="http://www.gameinformer.com/b/features/archive/2012/10/24/exclusive-metro-last-light-gameplay-in-our-video-preview.aspx"&gt;talking about the prequel&lt;/a&gt; and the improvements in the new title. We&amp;#39;ve also got &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/03/19/new-metro-last-light-trailer-will-not-cheer-you-up.aspx"&gt;previous&lt;/a&gt; &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/04/16/new-metro-last-light-developer-diary-details-enemy-factions.aspx"&gt;trailers&lt;/a&gt; for &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/04/23/metro-last-light-39-s-survival-guide-is-here-to-keep-you-alive.aspx"&gt;Metro: Last Light&lt;/a&gt; that give a glimpse of the hard life underground.&lt;/p&gt;  &lt;p&gt;Deep Silver will be sending Metro: Last Light out into the radioactive wilds on May 14, 2013, for PC, Xbox 360, and PlayStation 3.&lt;/p&gt;  &lt;p&gt;[View:2335171300001]&lt;/p&gt;  </description></item><item><title>Blog Post: New Trailer Explores A Savior, Salvation, And Suspicion</title><link>http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/04/29/new-metro-last-light-trailer-explores-a-savior-salvation-and-suspicion.aspx</link><pubDate>Mon, 29 Apr 2013 14:12:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2799563</guid><dc:creator>Mike Futter</dc:creator><description>&lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/MetroLastLightAnna610.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Life in the Metro is not easy, and the stress has weighed on Artyom. Anna, daughter of the survivors&amp;#39; leader Miller and ace sniper, has serious concerns about civilization&amp;#39;s supposed savior.[Excerpt]&lt;/p&gt;  &lt;p&gt;In this new trailer for 4A Games&amp;#39; &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/03/22/metro-last-light-pax-east.aspx"&gt;Metro: Last Light&lt;/a&gt;, you&amp;#39;ll hear from Anna (and see some of the gorgeous game play). If you haven&amp;#39;t yet played Metro 2033, be sure to check out our own Jeff Cork and Tim Turi &lt;a href="http://www.gameinformer.com/b/features/archive/2012/10/24/exclusive-metro-last-light-gameplay-in-our-video-preview.aspx"&gt;talking about the prequel&lt;/a&gt; and the improvements in the new title. We&amp;#39;ve also got &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/03/19/new-metro-last-light-trailer-will-not-cheer-you-up.aspx"&gt;previous&lt;/a&gt; &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/04/16/new-metro-last-light-developer-diary-details-enemy-factions.aspx"&gt;trailers&lt;/a&gt; for &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/04/23/metro-last-light-39-s-survival-guide-is-here-to-keep-you-alive.aspx"&gt;Metro: Last Light&lt;/a&gt; that give a glimpse of the hard life underground.&lt;/p&gt;  &lt;p&gt;Deep Silver will be sending Metro: Last Light out into the radioactive wilds on May 14, 2013, for PC, Xbox 360, and PlayStation 3.&lt;/p&gt;  &lt;p&gt;[View:2335171300001]&lt;/p&gt;</description></item><item><title>Blog Post: Metro: Last Light's Survival Guide Is Here To Keep You Alive</title><link>http://www.gameinformer.com/games/metro_last_light/b/ps3/archive/2013/04/23/metro-last-light-39-s-survival-guide-is-here-to-keep-you-alive.aspx</link><pubDate>Tue, 23 Apr 2013 18:29:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2773187</guid><dc:creator>Kyle Hilliard</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/survivalguide/metrosurvivalguide_610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;In the third chapter of Metro: Last Light&amp;#39;s survival guide, you will learn why breathing is so important to human survival, and how light is useful for seeing things.[Excerpt]&lt;/p&gt;  &lt;p&gt;You can check out the video below which showcases lots of gameplay, and learn the details of gun customization in the brutal post-apocalyptic world of underground Russia.&lt;/p&gt;  &lt;p&gt;Metro: Last Light is coming to PlayStation 3, Xbox 360, and PC on May 14. For more on Last Light, &lt;a target="_blank" href="https://www.gameinformer.com:443/b/features/archive/2012/10/24/exclusive-metro-last-light-gameplay-in-our-video-preview.aspx"&gt;check out this video preview&lt;/a&gt; from when the game was featured on our Five Under The Radar Games Worth Watching cover.&lt;/p&gt;  &lt;p&gt;[view:2321945068001]&lt;/p&gt;</description></item><item><title>Blog Post: Metro: Last Light's Survival Guide Is Here To Keep You Alive</title><link>http://www.gameinformer.com/games/metro_last_light/b/pc/archive/2013/04/23/metro-last-light-39-s-survival-guide-is-here-to-keep-you-alive.aspx</link><pubDate>Tue, 23 Apr 2013 18:29:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2773185</guid><dc:creator>Kyle Hilliard</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/survivalguide/metrosurvivalguide_610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;In the third chapter of Metro: Last Light&amp;#39;s survival guide, you will learn why breathing is so important to human survival, and how light is useful for seeing things.[Excerpt]&lt;/p&gt;  &lt;p&gt;You can check out the video below which showcases lots of gameplay, and learn the details of gun customization in the brutal post-apocalyptic world of underground Russia.&lt;/p&gt;  &lt;p&gt;Metro: Last Light is coming to PlayStation 3, Xbox 360, and PC on May 14. For more on Last Light, &lt;a target="_blank" href="https://www.gameinformer.com:443/b/features/archive/2012/10/24/exclusive-metro-last-light-gameplay-in-our-video-preview.aspx"&gt;check out this video preview&lt;/a&gt; from when the game was featured on our Five Under The Radar Games Worth Watching cover.&lt;/p&gt;  &lt;p&gt;[view:2321945068001]&lt;/p&gt;</description></item><item><title>Blog Post: Metro: Last Light's Survival Guide Is Here To Keep You Alive</title><link>http://www.gameinformer.com/games/metro_last_light/b/xbox360/archive/2013/04/23/metro-last-light-39-s-survival-guide-is-here-to-keep-you-alive.aspx</link><pubDate>Tue, 23 Apr 2013 18:29:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2773183</guid><dc:creator>Kyle Hilliard</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/survivalguide/metrosurvivalguide_610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;In the third chapter of Metro: Last Light&amp;#39;s survival guide, you will learn why breathing is so important to human survival, and how light is useful for seeing things.[Excerpt]&lt;/p&gt;  &lt;p&gt;You can check out the video below which showcases lots of gameplay, and learn the details of gun customization in the brutal post-apocalyptic world of underground Russia.&lt;/p&gt;  &lt;p&gt;Metro: Last Light is coming to PlayStation 3, Xbox 360, and PC on May 14. For more on Last Light, &lt;a target="_blank" href="https://www.gameinformer.com:443/b/features/archive/2012/10/24/exclusive-metro-last-light-gameplay-in-our-video-preview.aspx"&gt;check out this video preview&lt;/a&gt; from when the game was featured on our Five Under The Radar Games Worth Watching cover.&lt;/p&gt;  &lt;p&gt;[view:2321945068001]&lt;/p&gt;</description></item><item><title>Blog Post: New Metro: Last Light Developer Diary Details Enemy Factions</title><link>http://www.gameinformer.com/games/metro_last_light/b/ps3/archive/2013/04/16/new-metro-last-light-developer-diary-details-enemy-factions.aspx</link><pubDate>Tue, 16 Apr 2013 18:41:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2749039</guid><dc:creator>Matt Helgeson</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/thq/metro2033/last-light/METRO_LL_SS_6610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;You&amp;#39;ll have much to fear in 4A Games&amp;#39; Metro: Last Light,  including hideously mutated post-apocalyptic creature. However, the most  dangerous foes you face just might the game&amp;#39;s treacherous human factions.[Excerpt]  &lt;/p&gt;  &lt;p&gt;In this trailer, publisher Deep Silver details some of the  human factions that are competing to control the world.&lt;/p&gt;  &lt;p&gt;      &lt;/p&gt;  &lt;p&gt;[View:2305488190001]&lt;/p&gt;</description></item></channel></rss>