Amidst the high-profile games with loads of game modes and heavy marketing material, a unique game will occasionally come along and show surprising skill and polish only found by those willing to look. I started off relatively interested in Metro 2033, even before I began playing. I read reviews detailing the atmospheric style and the masterful control of the linear story and was instantly on my way to trying it out, seeing as few single-path games are done in a professional manner.

From images and videos, one can see that the world of Metro 2033, as well as the adventure, stays mostly in  within the confines of the tunnel systems for which the game is named. All but a few missions take place underground, where the survivors of an unnamed disaster built towns within the dark subway stations in hopes of avoiding the mutated creatures above, albeit unsuccessfully. However, despite the constant movement through tunnels more-or-less the same, the characters (or creatures) around you help bring focus, as do the well placed pieces of action that take place between them.

Creatures are a prime piece of the "bring-in" factor, at least for me. There are a multitude of creatures and, though they all have the same attack strategy, they all have unique and beilievable designs. I played through on normal difficulty the first time and found that the monsters stalking the tunnels and streets of Moscow do have a bite even worse than their bark. Each bout with the mutants was a challenge and, later on, became a true test for survival.

However, the most mysterious and dangerous enemy are seen within the protagonists odd hallucinations, simply called the Dark Ones. The beasts are described as being a higher species capable of surpassing humans and, as such, are the prime antagonists of the story. I won't say much else on the story, but the ending sequence involving the final confrontation with these creatures is one of the most interesting and impressive looking finales i've seen recently.

On my list of problems or criticizing comments, I have few. The most prominent is the purchasing of ammo with more ammo. Sorry, but i didn't have a tough choice picking between one 'money' bullet and 5 'killing' bullets. While it is a understandable choice, given the lack of money found within a post-apocalyptic world, I found it useless.

Overall, the journey taken throughout the Metro, with a few breaths of fresh air above, was a magnificent adventure that I will remember for a while. The believability of the world and the mechanics within the game were well done and easily understandable. Unfortunately, after completion of the story, there isn't much to do. No multiplay, co-op, or extra stuff avaliable. While this left me with no way to enjoy Metro 2033 more, I do not regret the decision to focus on the well-done story mode. I would like to simply recommend readers to rent this game, but the fleshed out characters and single-player are enough to make me want to buy it.