The lights are on
Hideo Kojima has made much of Fox Engine's ability to create photorealistic graphics. Now, a new video shows the process of creating the in-game model for the character Quiet.
As you'll see, actress Stephanie Josteen's face and head is capture by an array of camera and then digitized into a 3D model. It's a process that was used extensively in Rockstar's L.A. Noire, and can create an eerie likeness.
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.
That's pretty uncanny. I wouldn't say photorealistic, but it's really good.
Open world MGS with hot chicks? Where do I sign up?
Not quite as good as the wizard guy from E3 but still very impressive.
This brought tears to my eyes. Beautiful.
Finally another game to use the LA Noire tech! I can't believe its taken so long to catch on. I think now that we've reached such a high point with graphics in games, the two areas to make them look better are framerate and animation. MGS seems to have taken special notice of that second one, and it really shows.
The graphical level we are at right now is perfectly fine for me. Devs really need to start cracking down on things like fabrics, non moving armor, waving hair, facial animations, shadows, light, water, etc.
They need to start focusing on all the little things in games that add to the immersion. I'm glad Kojima is starting to do this.
Wow, they gave her huge boobs, nice. Can't wait for this game.
Damn, only great things to come with this type of capturing, amazing! Stephanie is a cutie too!