The lights are on
As part of its grand opening for Kojima Productions’ Los Angeles studio, Konami staged a new live demo of Metal Gear Solid: Ground Zeroes. The setting was the same prison camp that we’ve seen before, but the content highlighted some mechanics that depart from the series’ traditional formula.
We already knew about a few major adjustments coming for MGS V. For instance: It’s open-world, and Snake has a new voice actor. But the surprises don’t end there. In the demo (prepared especially for the grand opening), Snake’s mission is to find a badge bearing a black-and-red Kojima Productions logo. Along the way, Hideo Kojima explained several new features that will shape the MGS V experience and make it different from its predecessors.
[As a point of clarification: Kojima and Konami refer to both Ground Zeroes and The Phantom Pain as separate entities that comprise a single Metal Gear Solid V experience. However, neither will comment as to whether the two projects are included in one purchase.]
If you’re a Metal Gear fan, these are five things that won’t be how you remember them. Determining if these are good changes is impossible at this point, but remember: Things can’t evolve without changing.
1. No more health bar
When Snake started getting shot after his infiltration went sour, I noticed that he no longer has a life bar. Instead, Kojima Productions seems to be taking a cue from popular shooters, having the screen get tinted and bloody as Snake nears death. He can also apparently regenerate health automatically if he stays out of harm’s way long enough. If the life bar has changed, that means that the use of rations has changed as well — assuming they’re in the game at all).
2. Clean screen
The disappearance of the health bar also helps the interface appear much sleeker and less intrusive. Feeding into the cinematic presentation of an open world, you don’t constantly see equipped weapons or blinking mini-maps pinned to various corners of you screen. On one hand, having an unobstructed view of the action could make it easier to get immersed in the world’s activities. On the other hand, I might miss all of my relevant information just being a quick glance away.
3. Degrees of detection
Previous Metal Gear games played around with different degrees of detection, but in most cases, a guard either saw you or not. In MGS V, players are given clearer feedback as to how aware a guard may be. If you see a white flare on the screen, you know you’ve raised suspicion; you can run to safety and assess the situation. It’s essentially getting a warning as you approach danger. You can even see which direction you were spotted from, making it easier to plan an escape and/or attack. This should help avoid the “I accidentally stepped into a guards line of sight and now I have to reload my save” syndrome that sometimes strikes hardcore players.
4. A way out
Even if you find yourself staring a hostile soldier square in the eyes, all is not lost. When you are detected by an enemy, the action briefly slows to a crawl, giving you a chance to put your reflexes to the test. Not only is the slow-motion effect cool, but if you can take out your observant foe before it ends, you can prevent the full alarm from being raised. This probably won’t do you much good when spotted by a whole group of guards, but it could keep a few isolated mistakes from escalating into full-blow battlefields.
5. Fewer cutscenes
The live demo didn’t touch on new story points, so I didn’t get to see this philosophy in action. Even so, Kojima says that he and his team are working to ensure that gameplay takes priority in MGS V. The bad news? That means less story is delivered through the traditional Metal Gear style. The good news? You get to spend more time playing Metal Gear and less time watching it. The frequent cutscenes in Metal Gear Solid IV was a sore spot for many gamers, and the team seems to have taken that feedback to heart. However, the story is still an integral part of MGS V, even though it may not be doled out in such massive portions.
Keep your eye out for more MGS-related info in the coming weeks. The Tokyo Game Show happens later this month, and Kojima Productions teased that it might be showing Metal Gear V running on next-generation hardware. It already looks amazing on the current generation of consoles, so an even better-looking version is something fans will have to see to believe.
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Not sure how I feel about recharging health.. Actually I dislike it, but we will see. However, I like the Fox badge that is a call out to Kojima Pro. LA
I am just a bit worried about recharging health. Rest seems pretty awesome to me. Can't wait!
I want a release date!!!!!
regenerating health, how next-gen of them
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Never played a MGS game, but this one looks incredibly intriguing. Can't wait to play it.
I think Kojima knows what the F he's doing and should be getting the benefit of the doubt. Until the full game comes out I don't wanna hear speculation on what they think is good or bad. Just provide solid facts/info and leave your opinion at the door. I'd rather the community build their own opinions rather than having them pre-defined and they haven't seen or played what you have! And whoever wrote this article needs some more time in grammar school! ex: "The frequent cutscenes in Metal Gear Solid IV was a sore spot for many gamers," should be "were"! Grammar SWAT team on the job! Your welcome!
I hope they don't keep the regenerating health thing that's just too COD like.
I do like the HUD-less screen tough
A sneak peek at the next gen version.... I was hoping this wouldhappen :) sooo getting MGSV on ps4
Regenerating health has negatively impacted every series it's ever been introduced to. Hopefully there will be higher difficulties that do away with it and the slow-motion events.
Not so sure how this is gonna play out. Hopeful that it will not change the playing style too much. As far as cutscenes, always loved them, moved the story along and kept me intrigued. You could always skip them; if that is your style.