The lights are on
As part of its grand opening for Kojima Productions’ Los Angeles studio, Konami staged a new live demo of Metal Gear Solid: Ground Zeroes. The setting was the same prison camp that we’ve seen before, but the content highlighted some mechanics that depart from the series’ traditional formula.
We already knew about a few major adjustments coming for MGS V. For instance: It’s open-world, and Snake has a new voice actor. But the surprises don’t end there. In the demo (prepared especially for the grand opening), Snake’s mission is to find a badge bearing a black-and-red Kojima Productions logo. Along the way, Hideo Kojima explained several new features that will shape the MGS V experience and make it different from its predecessors.
[As a point of clarification: Kojima and Konami refer to both Ground Zeroes and The Phantom Pain as separate entities that comprise a single Metal Gear Solid V experience. However, neither will comment as to whether the two projects are included in one purchase.]
If you’re a Metal Gear fan, these are five things that won’t be how you remember them. Determining if these are good changes is impossible at this point, but remember: Things can’t evolve without changing.
1. No more health bar
When Snake started getting shot after his infiltration went sour, I noticed that he no longer has a life bar. Instead, Kojima Productions seems to be taking a cue from popular shooters, having the screen get tinted and bloody as Snake nears death. He can also apparently regenerate health automatically if he stays out of harm’s way long enough. If the life bar has changed, that means that the use of rations has changed as well — assuming they’re in the game at all).
2. Clean screen
The disappearance of the health bar also helps the interface appear much sleeker and less intrusive. Feeding into the cinematic presentation of an open world, you don’t constantly see equipped weapons or blinking mini-maps pinned to various corners of you screen. On one hand, having an unobstructed view of the action could make it easier to get immersed in the world’s activities. On the other hand, I might miss all of my relevant information just being a quick glance away.
3. Degrees of detection
Previous Metal Gear games played around with different degrees of detection, but in most cases, a guard either saw you or not. In MGS V, players are given clearer feedback as to how aware a guard may be. If you see a white flare on the screen, you know you’ve raised suspicion; you can run to safety and assess the situation. It’s essentially getting a warning as you approach danger. You can even see which direction you were spotted from, making it easier to plan an escape and/or attack. This should help avoid the “I accidentally stepped into a guards line of sight and now I have to reload my save” syndrome that sometimes strikes hardcore players.
4. A way out
Even if you find yourself staring a hostile soldier square in the eyes, all is not lost. When you are detected by an enemy, the action briefly slows to a crawl, giving you a chance to put your reflexes to the test. Not only is the slow-motion effect cool, but if you can take out your observant foe before it ends, you can prevent the full alarm from being raised. This probably won’t do you much good when spotted by a whole group of guards, but it could keep a few isolated mistakes from escalating into full-blow battlefields.
5. Fewer cutscenes
The live demo didn’t touch on new story points, so I didn’t get to see this philosophy in action. Even so, Kojima says that he and his team are working to ensure that gameplay takes priority in MGS V. The bad news? That means less story is delivered through the traditional Metal Gear style. The good news? You get to spend more time playing Metal Gear and less time watching it. The frequent cutscenes in Metal Gear Solid IV was a sore spot for many gamers, and the team seems to have taken that feedback to heart. However, the story is still an integral part of MGS V, even though it may not be doled out in such massive portions.
Keep your eye out for more MGS-related info in the coming weeks. The Tokyo Game Show happens later this month, and Kojima Productions teased that it might be showing Metal Gear V running on next-generation hardware. It already looks amazing on the current generation of consoles, so an even better-looking version is something fans will have to see to believe.
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I like how he put a roman numeral IV instead of a four, but that is just me nitpicking. But on the articles note, I am a bit nervous(Metal Gear is one of my favorite franchises) but I shall stay caustiously optimistic.
Fascinating. Seems there's a lot of practical changes to MGS than just the roman numeral. I'm most concerned about the world still feeling empty as a free-roam environment, but I like the other new additions I've seen.
I'm all for progress and I'm genuinely interested in the new features, but I'm brutally heartbroken over the loss of the health bar. There's nothing that frustrated me more in the Uncharted series than being shot up and then having my vision reduced to nothing more than a blend of gray and red. I like being able to see the game I'm playing - even when I'm sucking at it.
By less cutscenes, I hope they just mean it won't be as ridiculous as MGS4 in which there was almost no gameplay.
Most of this news is pretty bad though, I don't want to see Metal Gear get dumbed down!
I guess I am an exception. I love cutscenes and if the game and stroy are good enough I watch them no matter how many times I have beaten the game.
I love Metal Gear, but I like to see a series change and evolve. I'm starting to remember what being super excited for 2, 3, and 4 felt like.
Awesome. These changes seem to only improve the game in my opinion. I'm curious of Smartglass may help in regards to having a hud to look at a quick glance. That would definitely sell me on getting the xbox one version over the PS4 one.
I was expecting to read Hayter is Snake
I'm going to miss seeing the old features of the series but Metal Gear Solid V is still going to be great. I'll be even more cinematic!
This game looks really good.
Goodbye health bar.
Looks like they're getting rid of the difficulty...
I can't say i agree with the no life part deal because that was the thing with Metal gear is if you got caught the consequences stuck and that was the worst part.But aside from that I like most of these changes.I just hope that the combat doesn't overtake the stealth.Because although I love metal gear boss fights (they're some of the best in games period.)MG will always ne nest as a stealth game.
And I think its funny that MGS4 had cut scenes so long that they actually give you other things to do while watching lmao.
Other cinematic games like the Uncharted or Mass Effect series featured an intriguing story without a single cutscene lasting 15 minutes (from my recollection). I think Kojima and co. just have to be more concise. Shorter cutscenes doesn't have to mean less emphasis on deep storytelling.
These new changes will make for a very interesting Metal Gear game; I really hope they still have the rations incorporated in the game somehow and they still have the iconic sound. ^_^
"Determining if these are good changes is impossible at this point,"
I appreciate you, Joe, for saying this. I also appreciate you pointing out that thru evolution things do change. In any case, I'm incredibly thrilled to see more of this here game.
Not sure how I feel about recharging health.. Actually I dislike it, but we will see. However, I like the Fox badge that is a call out to Kojima Pro. LA