Metal Gear Rising: Revengeance may be a controversial and confusing game to some, but it makes perfect sense to me.

It was first announced as “Metal Gear Solid: Rising”, an official part of the Metal Gear timeline positioned between the events of Sons of Liberty and Guns of the Patriots, but after a few tech demonstration-type showings it fell completely out of the spotlight.  Now it has resurfaced, minus the “Solid”, and plus the “Revengeance”.“Metal Gear Rising: Revengeance”, an over-the-top action game now being developed by Platinum Games, the creators of BayonettaKojima hand-picked the company, which no doubt set the game on its new rock-and-rollercoaster ride.

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The reaction towards the game was always one of confusion, but people didn’t mind.  It seemed cool to be able to cut up things at precise angles and, as ever, the Metal Gear brand name is enough to keep the media hopeful. Being multi-platform (PS3, 360, PC, and Vita) meant that it would be hitting a larger audience than ever, too.  The fact that the project wasn’t actually being led by Hideo Kojima didn’t hinder the typical hype process that surrounds shiny new things in the game industry, fortunately.  Even the silence surrounding the project at major trade shows and exhibitions raised few suspicions.

Graphically I wasn’t that impressed with the game. Playing onPS3, whilst I didn’t notice much difference in the actual gameplay, the cut scenes are highly compressed, and at times look rather low-res and pixellated, far from the pristine image quality you will find in the Playstation 3 version, which of course has all that extra Blu-Ray space to handle the cut scenes. Particle effects look great, especially when weapons are clashing together and the detail on Raidens armor can look really good, but other than that there wasn’t anything that really made me pause and take a minute to admire the beauty.


I also noticed some framerate drops throughout. Interestingly enough these drops would most noticeably occur whenever a codec conversation would begin, and for the most part the framerate would stay steady during combat, which I guess is the main thing. I would also like to note that the game did crash on me once. Whether this was just a random crash, which may have had something more to do with my actual Xbox than the game, remains to be seen, but it definitely happened.

Luckily the game does checkpoint quite often, even during the boss battles, which was most welcome as some were quite challenging.

Raiden and his sword
The main plot of Metal Gear Rising: Revengeance puts us in a more or less current, with developing countries as the focus of international controversy and Raiden working for a company that protects the prime minister of one of them. The situation soon goes awry when a series of cyborgs begin an assault to kill the prime minister, a symbol of peace and global balance away from wars between countries. The goal is met before a Raiden that looks entirely overcome by his enemies. The Patriots are no longer, so the title is placed chronologically after Metal Gear Solid 4 – and the war economy, that always defended, is on standby. Something I do not like certain organizations that want to regain the past.

Hitting and cut
Metal Gear Rising Revengeance is a pure Hack and Slash Euphoria game where the most important thing is to kill all the enemies that we encounter along the way. We find no major platform-stages that are slightly-not puzzle over puzzle where thinking as we move forward. Here everything is much simpler. This is our katana and us. And it applies to any need. To kill armed soldiers to break fences or to eliminate major foes. The highlight is definitely the simplicity of control offered by the game, house brand of video games in this genre. With the left analog move, the right move the camera, with two attack buttons with normal or stronger, a third and a fourth jump to perform actions. Nothing new here.

Take it from Bayonetta: When you can't even tell what's happening on the screen, you're doing something right

The reason why the Metal Gear series isn’t grounded anymore — the reason why it’s okay to let the series spiral into oblivion — is because people like him never understood the games to begin with.  Kojima has wanted to let the series die or change direction for a decade, but he’s been a prisoner of it.  If having freedom comes at the cost of destroying what people love, that’s a fitting “Revengeance”.

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