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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Max Payne 3</title><link>http://www.gameinformer.com/games/max_payne_3/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: Amazing. Never a dull moment.</title><link>http://www.gameinformer.com/games/max_payne_3/b/user_reviews/archive/2013/02/28/amazing-never-a-dull-moment.aspx</link><pubDate>Fri, 01 Mar 2013 01:58:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2622415</guid><dc:creator>Vinsent</dc:creator><description>&lt;p&gt;I loved this game! First off, the game offers many very challenging difficulties that, at times, pushed me to do my best. The combat was very smooth and realistic. For example, activating slow-mo with a dive to the side will result in max landing hard on his side, even depleting a small amount of health. Many games with slow-mo show the character do a ninja forward roll and are up on the their feet instantly after a dive like that. This felt a lot like playing a character who was a real person.&lt;br /&gt;The gunplay was very entertaining. Max Payne 3 offers a nice variety in each level and at the same time emphasizes the conservation of your ammo. Textures and surfaces in the environment break and receive damage that looks well done. &lt;br /&gt;The voice acting was very fine as well. Not just for Max Payne, our obvious main character, but for the other characters in the game as well. Max&amp;#39;s dialogue was unpredictable and charming, in a very dark way as his horrible inner demons were clearly present.&lt;br /&gt;The story itself was loads of fun. I enjoyed it every step of the way. Max is having a constant battle with himself and his alcohol/pill addiction. Experiencing this story made me feel like this is a real guy with real problems. Our main character felt human, and in turn relatable. I don&amp;#39;t have a dead wife and daughter, but his situation as a whole was very understandable.&lt;br /&gt;The replay value, for me, is very high. I played it on hard, then old school, then on a new york minute, and then one more time just for fun. Each time I had a blast and was also challenged. I give this a 10/10. Not many games can hold that type of rank, but this one more than deserves it.&lt;/p&gt;</description></item><item><title>Blog Post: Max Is Back</title><link>http://www.gameinformer.com/games/max_payne_3/b/user_reviews/archive/2013/02/12/max-is-back.aspx</link><pubDate>Tue, 12 Feb 2013 21:31:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2577023</guid><dc:creator>Nex Gen Reviews</dc:creator><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;img border="0" src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-19-64/7571.maxpayne3_5F00_maxartwork5_5F00_1920x1080.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;strong&gt;Max Payne &lt;span style="color:#ff9900;"&gt;3&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;i&gt;&amp;quot;Max Is Back&amp;quot;&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:right;"&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Platforms:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p style="text-align:right;"&gt;&lt;i&gt;PS3, Xbox 360, PC&lt;/i&gt;&lt;/p&gt;  &lt;p style="text-align:right;"&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Creator/Producer:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p style="text-align:right;"&gt;&lt;i&gt;Rockstar Games&lt;/i&gt;&lt;/p&gt;  &lt;p style="text-align:right;"&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;ESRB Raiting:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p style="text-align:right;"&gt;&lt;i&gt;Mature&lt;/i&gt;&lt;/p&gt;  &lt;p style="text-align:right;"&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Genre:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p style="text-align:right;"&gt;&lt;i&gt;Third Person Shooter&lt;/i&gt;&lt;/p&gt;  &lt;p style="text-align:right;"&gt;&lt;i&gt;Action&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;Its been awhile since the last Max Payne, and it took Rockstar long enough to get Max Payne 3 on the market. After an excruciating long wait, Max Payne 3 is finally here. And while it may not resemble their previous entries much, it does so in the best ways that lets it. Was the long wait worth it? Does this game live up to the name of Max Payne? Lets find out...&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;i&gt;Concept:&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;Right from the intro, the first seven minutes or so, you know this is Rockstar and you know this is going to be a triple-a experience. As soon as I heard the first words spoken from that of Max Payne, a smile came across my face. Max Payne, former detective, finds himself a no body is this latest entry of the series. Nothing more then a drunk and an addict to pain killers, he finds an opportunity that he thinks can revive who he use to be. Upon meeting a Hispanic guy name Paso&amp;#39;s, he does not know what he is going to enter. After the family he was sworn to protect is kidnapped in Brazil, Max slips on his tropical shirt, gets a few pain killers, and a gun with a mag, and he is ready to go on an adventure all across Brazil. While it is a new direction and it does offer something fresh, the new bright, vibrant Brazilian atmosphere didn&amp;#39;t really impact me as much as the darker, crime riddled streets of New York did for me in the previous Max Payne games. But luckily there are a few well made flash back chapters that take you in a more darker atmosphere, and each of those were very welcoming. &amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Now, the true reason that makes Max Payne is not Max Payne himself, but his special ability we all know as &amp;quot;Bullet Time.&amp;quot; This game right here does slow motion gameplay better then any other game out there. This is the most fun I had with slow motion gameplay, especially the shoot dodge mechanic, which can create many bad ass (And may I say &amp;quot;hilarious&amp;quot; sometimes) moments in the heat of combat. Bullet time is essential to this game, you simply cannot play with out it, not because its so addicting, but because the game is so damn hard. &amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Max Payne 3 can sometimes feel beautiful, sometimes it can feel epic, sometimes it can feel dark and gritty, and MANY times it will be one of the most frustrating experiences you will ever have in gaming. Allow me to talk about that later.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Score&lt;/span&gt;-&lt;/strong&gt; 9&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;i&gt;Controls:&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;The controls feel as beautiful as the game looks. Some of the greatest gameplay I ever played in a third person perspective. It just feels so natural, so responsive, its flawless, even the reticle feels right and not all (clunky ?) like in a lot of third person shooters. Implementing Bullet Time feels as natural as it can get. Switching weapons though can be a pain, like when sometimes I want to switch to my primary two handed weapon, but for some reason the stupid weapon wheel selects duel welding and drops my rifle, and I have to jump back out in the middle of the hundred people I was trying to get away from in the first place, attempt to frantically grab my gun, hoping not to miss the button before getting shot up to swiss cheese. This happened to more then it needed to in the game.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Another thing was how when things got over the top after about chapter six (The night chapter when you get the silenced pistol). I mean, at this point, every enemy has body army and the highest powerful weapons, there is like a hundred of them every where, and the game is border-line impossible after this point (I played on hard difficulty the whole way through). I mean, I had to empty like two clips in a few of these guys and they still wouldn&amp;#39;t go down! The hell. I warn you right now, you will DIE alot in this game. Think of it as Dark Souls with guns. One thing that really pissed me of, was how every enemy had 99.9 percent pin-point accuracy. I mean, we have drug addict street thugs that are as skilled as SWAT officers. As soon as you lift your head up from cover for more then two seconds, a hundred bullets from every direction come swarming at you from 3 miles away and end you that easily. Of course I&amp;#39;m over exaggerating this, but its pretty unrealistic. No body is this damn good with a gun, like, its gotta be at least half a foot ball fields&amp;#39; distance these enemies are capable of shooting you at, 9/10 times.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;In my game, I had this minor glitch, nothing big, just a minor one that ended up the biggest pain in the ass I ever experienced in my gaming life. The glitch is when an enemy fall down from either you shooting them or just plain physics, they don&amp;#39;t die. When I first played this game, I literally spent hours replying and running around in the first action sequence, trying to figure out how the hell to advance to the next location. It was then, I saw my reticle turn red over one of the body and then I shot the body and FINALLY I got to continue. This became a growing and constant pain for me over the entire course of the game, always having to look for body&amp;#39;s and shooting them. This later made this game an inch under impossible near the end, during the level where you have to bomb the construction site. The map would shake from the bombs going off, and I literally had two seconds to shoot every enemy on the rooftops before they would tip over and I couldn&amp;#39;t get my reticle to hover over them where I could shoot them, forcing me to reply this sequence over and over before quitting, yep. This part pissed me off so bad I abandoned the game for like two months before jumping back in and reliving the terror again, but yes, I made it through, and when I did, I took a nap and didn&amp;#39;t look at the game for another week.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Yes, I have heard of a challenge in gaming, and I do like a challenge, but non-stop through out the course of a 12+ hour game with some things that don&amp;#39;t play out right (That glitch and the unrealistically amazing accuracy of the enemies) it can prove a nightmare. I didn&amp;#39;t quite enjoy this game as much as I wanted to due to these things I mention. But im not done yet, this rant shall continue in the content discussion.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Score&lt;/span&gt;&lt;/strong&gt;- 9.75&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;i&gt;Content:&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;Before I start talking about the actual &amp;quot;content&amp;quot; of the game, I want to talk about the level lay out first, which is a huge factor in the shooting segments in the game (Which is 95 percent of the game). What Rockstar does, is they basically hand you a gun, pits you in a location full of enemies, and won&amp;#39;t let you out until you kill everyone. That is what you will be doing through out 95 percent of the game. That is this game&amp;#39;s biggest greatest problem, repetitiveness. Apart from the fifteen minute non-skipable cut scene&amp;#39;s (Which are visually stunning and helped my mind relax after all the frustration) and the occasional on rail&amp;#39;s segments (The first one in chapter two on the helicopter was cool) you will literally be doing nothing but shooting your way through countless waves of border-line invincible enemies through out the whole game. This is what this game practically is, one long ass never ending shooting gallery. You can go look for golden gun pieces, but for what? Just so your gun can look gold? I couldn&amp;#39;t really give a damn if you paid me to. There are a few times where you an watch this dumb cartoon, which isn&amp;#39;t even amusing in the slightest bit. One game that is similar to this one and reminds me of this game is Alan Wake, who I believe the company (Remedy) made or helped with the previous two Max Payne&amp;#39;s. Its gameplay is largely similar to the gameplay found in this game. But I enjoyed Alan Wake alot more because it had more interesting collectibles (The manuscript pages) and you even got to relax and watch a few episodes of this scary tv show, which I loved. Also, Alan Wake had the few cool morning and driving segments where you wasn&amp;#39;t shooting stuff.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;My question is, why didn&amp;#39;t Rockstar choose to do something similar with Max Payne 3, I mean, they are Rockstar, the makers of Grand Theft Auto, one of the most activity filled game series ever made. So why didn&amp;#39;t they give you some (FUN, not a side chore of collecting golden gun parts) segments or side activities to let give you a break after shooting things non-stop. A good example of this is the Mass Effect trilogy. In those games, when you weren&amp;#39;t shooting things, you was exploring a beautiful galaxy, venturing within hub worlds on other planets and customizing your cabin on you ship with fish and space hamsters. Or take a game like Skyrim, where a huge percentage of it DOESN&amp;#39;T have you fighting things, instead building up your character, crafting weapons and armor, decorating your house, looking for a spouse, and even more. I know Max Payne isn&amp;#39;t a open world rpg, but still, Rockstar, one of the kings of giving you many things to do, there could have had more things in this game to do besides shoot things.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Now, the actual shooting gallery&amp;#39;s aren&amp;#39;t even well set up either. You can only shoot and take cover, while sometimes you may have an opportunity of shooting some kind of explosive propane tank or something letting you do some environmental damage, but there is no way to go besides forward. All you do in these shooting chunks is walking forward and shooting. I wish Rockstar would have opened the playing field some more, I wish they could have let you do stealth. They should have let you go in more directions, take multiple paths and use different tactics besides shooting your way forward. Some stealth would have been great, I mean damn, I would have killed for some stealth features. Why not have some better close quarters combat, a hand to hand melee system like in Uncharted. I mean if the game had more features like this, the experience would have been less frustrating and more enjoyable. You can&amp;#39;t even breath in this game, its just sitting behind cover, and shooting forward, NON STOP for 12 HOURS!!!!!&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;All right, enough of that. Now lets talk about the extras, oh wait, do you know what you get as &amp;quot;replay value&amp;quot; after finishing the game once? You get to do it play through the repetitive torture twice again but with a point or time system. Yea right, Ima pass. But, one great part of Max Payne, is the multiplayer. Max Payne 3 includes a damn great multiplayer component, perhaps one of the best I played in &amp;nbsp;a third person game and certainly the best Rockstar has ever created in any of their games (With Red Dead Redemption as a close second). Rockstar gives you so many reasons to invest your self with the multiplayer, its crazy. Starting off, you get to create your own gang, with fully accessible and strong character creation. You get to make a gang logo, and as you get good, you start to get this incredible sense of satisfaction of growing the status of your gang. It keeps you playing. Bullet Time is even implemented, which is great, there is nothing more to say. The multiplayer maps are well layed-out, many of the game modes are unique and great, such as Gang Wars (My favorite) and Payne Killer which is cool also. There is also a swarm of DLC maps out right now, which are all worth getting if you love the multiplayer. The multiplayer has a very robust stats system, which tracks many things all the way to the many different locations your character has been shot. On top of that, the leveling up system is great also, with many perks and extra weapons to unlock as you further progress. Multiplayer is no doubt the best part of Max Payne 3, and saves for many of the faults the main game may have had.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;But really, in the end, I would have had a better single player experience then a good multiplayer experience, if I want to play multiplayer, then I just start up Battlefield 3. It reminds me how flawed the game actually is, and good multiplayer isn&amp;#39;t enough to cover the flaws up. Next time Rockstar, prioritize the Single Player experience.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Score&lt;/span&gt;&lt;/strong&gt;- 9&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;i&gt;Story:&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;The story of Max Payne 3 is simple and feels like a new direction from the previous titles. The game makes use many very cinematic and beautifully created cut scenes. While some may hate the video &amp;nbsp;effects, I loved them. The story is easier to get engaged to then the comic style cut scenes in Max Payne 2. But thats not saying its better. Let me talk first about the basis of the story. Max Payne is has hit rock bottom. He takes a chance when he meets up with this Hispanic cop name Paso&amp;#39;s, who helps him shoot his way out of a situation they met their selves in. Max is hired to protect a extremely wealthy family, and things don&amp;#39;t start off well when the daughters are kidnapped. What basically follows is a roller coaster ride of an action game as Max does what ever he can to re-aquire the two daughters. While the story is simple, and it isn&amp;#39;t bad, I feel it doesn&amp;#39;t compare with the story in Max Payne 2, which was just more interesting and dramatic. I liked the characters alot better in MP2, like Mona Sax. In MP3 the characters aren&amp;#39;t horrible, there just meh. I never did like any of the characters in this game then I did in the last game. To me, as far a story goes, Max Payne 2 was the high light of all three games, but I also feel MP3 is just setting its self up for Max Payne 4.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Max Payne himself, delivers a stellar performance as one of my most favorite characters in a video game. He is no super hero, he isn&amp;#39;t the savior of humanity, he isn&amp;#39;t a model citizen, he&amp;#39;s Max Payne, and he can do what ever the damn he wants. The dialog he speaks is so intelligent and precise, I listened and paid attention to every word he said. His attitude and voice make him stand out from many other game characters, he kind of reminds me of Sam Fisher in the the Splinter Cell series. His voice is so distinctive, you can tell who&amp;#39;s it is a mile away. He really makes all the games, and I can see thats why they name the games after him. One thing I have noticed though, is the pacing of the game is great. The story and chapters flow flawlessly and are perfectly balanced. The final chapter itself, along with the final moments are all done great and are a satisfying finale. I do anticipate Max Payne 4, and I think Rockstar will have something better waiting for us when it gets here.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Score&lt;/span&gt;&lt;/strong&gt;- 7.75&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;i&gt;Gameplay Features and Variety:&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;Like I stated before, the gameplay is beautiful, all though there is not much variety. You point, shoot and have the ability to activate bullet time. Oh and you can take cover. Thats basically it. &amp;nbsp;You can&amp;#39;t do much else in a combat situation, there is hardly any freedom, no other paths to take besides pure annihilation. Me, while that can be fun sometimes, I would also like to engage in battle using stealth, it would have broken up all the monotony that makes up almost all of the game. Rockstar, next time, give us more freedom, I want to experience something like in Dishonored or Arkham City. Let me have more vertical combat, interact with the environment more, let me be able to kill a whole batch of enemies silently. I want more variety, if this game had that then it would have been alot more fun and forgivable.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Also I want more side content and activities to do, give us more open environments. If Rockstar can pull this off for the next game, I will love it more. Im crossing my fingers...&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Score&lt;/span&gt;&lt;/strong&gt;- 6&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;i&gt;High Lights:&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;Bullet time and the multiplayer and Max Payne as a character. Bullet time is one of the greatest features a shooter can offer, and without it, this wouldn&amp;#39;t be Max Payne. The multiplayer is great and Max Payne is one of the greatest characters of gaming this year, and I&amp;#39;ve enjoyed knowing him from the start. I will continue to stay and see what he has to offer in the future. &amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Score&lt;/span&gt;&lt;/strong&gt;- 8.5&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;i&gt;Realism:&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;The game is one of the most beautiful games I have played recently, with a abundance of rich detail and outstanding physics. Max Payne 3 is very high in quality when it comes to gameplay and presentation. Also, the soundtrack is great also, being one of 2012&amp;#39;s best and creating a unique feeling atmosphere for Max Payne. There are many aspects like these to appreciate in this game and defines what Rockstar is capable of doing in these areas.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;Score&lt;/span&gt;&lt;/strong&gt;- 9.75&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;span style="font-size:x-small;"&gt;Overall Experience:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;Max Payne 3 is one of the better games of 2012. While not as good as it should have been, its is still a game worth experiencing. With its defining bullet time mechanic, its high quality presentation, the character of Max Payne, the soundtrack, fluid gameplay and the strong multiplayer, there is many things to like and enjoy about this game. Don&amp;#39;t let my rants over the lack of variety and repetitive gameplay give you a wrong idea, because Max Payne 3 is a very solid experience, with many great action moments. It is a roller coaster ride I guarantee many action junkies will love, with a solid story to back it up. If you like Max Payne, or action games in general, then pick this game up. Where Max Payne 3 impresses with great gameplay and a solid story, its hurts in areas of variety and story replay value. If Rockstar can fix all my issues with this game in the next one, then I will be looking forward to a one of a kind experience, but right now Max Payne 3 is just short of great.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:small;"&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;span style="font-size:small;"&gt;&lt;strong&gt;Overall Rating:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="background-color:#ffffff;"&gt;&lt;span style="color:#ff9900;"&gt;8&lt;/span&gt;&lt;/span&gt;/10&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;span style="font-size:small;"&gt;&lt;i&gt;&lt;span style="color:#c0c0c0;"&gt;Silver&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;The Good Stuff:&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Solid Story +&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Great Gameplay +&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Bullet Time +&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Great Multiplayer ++&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Amazing Graphics and Physics +&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;High Quality Presentation +&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Excellent Soundtrack +&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;Max Payne +&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:left;"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;The Bad Stuff:&lt;/p&gt;  &lt;p&gt;Dreadfully Repetitive --&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Lack Of Gameplay Variety --&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Lack Of Side Content --&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Minimal Replay Value -&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img border="0" src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-19-64/1205.maxpayne3pc.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>File: Max Payne 3 deathmatch made in heaven</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2526362.aspx</link><pubDate>Wed, 23 Jan 2013 01:40:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2526362</guid><dc:creator>Kyle Hilliard</dc:creator><description>Max Payne 3 deathmatch made in heaven</description></item><item><title>File: Max Payne 3 deathmatch made in heaven</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2526361.aspx</link><pubDate>Wed, 23 Jan 2013 01:40:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2526361</guid><dc:creator>Kyle Hilliard</dc:creator><description>Max Payne 3 deathmatch made in heaven</description></item><item><title>File: Max Payne 3 deathmatch made in heaven</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2526360.aspx</link><pubDate>Wed, 23 Jan 2013 01:40:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2526360</guid><dc:creator>Kyle Hilliard</dc:creator><description>Max Payne 3 deathmatch made in heaven</description></item><item><title>File: Max Payne 3 deathmatch made in heaven</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2526359.aspx</link><pubDate>Wed, 23 Jan 2013 01:40:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2526359</guid><dc:creator>Kyle Hilliard</dc:creator><description>Max Payne 3 deathmatch made in heaven</description></item><item><title>File: Max Payne 3 deathmatch made in heaven</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2526358.aspx</link><pubDate>Wed, 23 Jan 2013 01:39:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2526358</guid><dc:creator>Kyle Hilliard</dc:creator><description>Max Payne 3 deathmatch made in heaven</description></item><item><title>File: Max Payne 3 deathmatch made in heaven</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2526357.aspx</link><pubDate>Wed, 23 Jan 2013 01:39:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2526357</guid><dc:creator>Kyle Hilliard</dc:creator><description>Max Payne 3 deathmatch made in heaven</description></item><item><title>File: Max Payne 3 deathmatch made in heaven</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2526356.aspx</link><pubDate>Wed, 23 Jan 2013 01:39:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2526356</guid><dc:creator>Kyle Hilliard</dc:creator><description>Max Payne 3 deathmatch made in heaven</description></item><item><title>File: Max Payne 3 deathmatch made in heaven</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2526355.aspx</link><pubDate>Wed, 23 Jan 2013 01:39:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2526355</guid><dc:creator>Kyle Hilliard</dc:creator><description>Max Payne 3 deathmatch made in heaven</description></item><item><title>File: Max Payne 3 deathmatch made in heaven</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2526354.aspx</link><pubDate>Wed, 23 Jan 2013 01:39:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2526354</guid><dc:creator>Kyle Hilliard</dc:creator><description>Max Payne 3 deathmatch made in heaven</description></item><item><title>File: Max Payne 3 deathmatch made in heaven</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2526353.aspx</link><pubDate>Wed, 23 Jan 2013 01:39:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2526353</guid><dc:creator>Kyle Hilliard</dc:creator><description>Max Payne 3 deathmatch made in heaven</description></item><item><title>File: Max Payne 3 deathmatch made in heaven</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2526352.aspx</link><pubDate>Wed, 23 Jan 2013 01:39:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2526352</guid><dc:creator>Kyle Hilliard</dc:creator><description>Max Payne 3 deathmatch made in heaven</description></item><item><title>File: Max Payne 3 deathmatch made in heaven</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2526351.aspx</link><pubDate>Wed, 23 Jan 2013 01:39:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2526351</guid><dc:creator>Kyle Hilliard</dc:creator><description>Max Payne 3 deathmatch made in heaven</description></item><item><title>Blog Post: Welcome back Max</title><link>http://www.gameinformer.com/games/max_payne_3/b/user_reviews/archive/2012/11/04/welcome-back-max.aspx</link><pubDate>Sun, 04 Nov 2012 07:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2351981</guid><dc:creator>Alex Moretti</dc:creator><description>Max Payne 3&amp;#39;s opening scenes waste no time explaining the type of man that that Max is.  Addicted to Pain killers and alcohol and still lamenting the loss of his wife This opening scene is to show newcomers and fans alike just exactly how far Max has stooped from his previous adventure.  Though lady luck may have finally caught up to Max in the form of a job offering as a bodyguard for a wealthy family in Sau Palo Brazil. &lt;br /&gt;&lt;br /&gt;It isn&amp;#39;t long though until everything around him begins to go to hell.&lt;br /&gt;First a group of armed thugs kidnap your employers trophy wife, then the company your employed at is attacked by terrorists.  Thankfully none of them are a match for Max and his signature bullet time mechanic.  The ability to slow down time that gives him the edge when dealing with these many enemies on screen at once. killing enemies in real time and getting shot will increase the adrenaline bar on the lower right corner of the games HUD.  The more adrenaline you have the longer you can slow down time. Don&amp;#39;t be afraid to use bullet time at every chance you get, since you need every advantage you can find.  The enemies in this game are extremely smart and often take cover if they so much as sense your presence.  However while the bullet time and shoot doge mechanic still remain truthful to the previous games a lot of things have been changed to make Max Payne blend in with the rest of the shooters of this generation. &lt;br /&gt;&lt;br /&gt;Max can only carry around two or three guns at once this time around, and he can&amp;#39;t even dual wield two handguns without dropping his primary weapon. &lt;br /&gt;In the previous Max Payne games you could carry around eight guns plus a lead pipe Molotov Cocktails and grenades.  Here in order to make the game have a slightly more realistic feel Rockstar games has replaced that with your standard two weapon limit, and grenades have been removed from the single player campaign entirely.  Now Rockstar has never been a company to sacrifice story for gameplay or vice-versa, however all their games up until this  point have been open world sandbox games.  This is their first time ever constructing a linear shooter.  As such a lot of the sense of freedom that they&amp;#39;ve constructed in there other games feels absent here.  All I&amp;#39;m saying is that if Neko Belic from GTA IV can carry around an unlimited amount of weapons up his jacket, and John Marston From Red Dead Redemption Can carry four guns plus a torch, Machete, and Lasso,  then why the hell can&amp;#39;t Max Payne carry around more than 3 guns at once.  &lt;br /&gt;&lt;br /&gt;Maybe it&amp;#39;s to keep up with the games pace because the game is very fast paced, and having to cycle between ten different weapons in real time would be difficult, but it still took me a while to get used to it. Once you get over the fact that you can&amp;#39;t carry ten weapons at once however you get into the feeling that you are indeed playing a Max Payne game.  The feeling of loneliness and hopelessness when you and your partner are hopelessly outnumbered from all sides as in the first two games is still present.  So too is the health system, one that Rockstar thankfully didn&amp;#39;t change to keep up with modern shooters.  Health doesn&amp;#39;t regenerate, instead you must seek out and consume pain killers to lower the amount of damage that you&amp;#39;ve accumulated.  The last stand mechanic from Call Of Duty&amp;#39;s multiplayer has also been integrated into the campaign.  When you are about to die if you have a painkiller left the game will automatically go into slow motion allowing you to take out the person who just shot you, succeed and you will be given a second chance at life, fail and you die.  &lt;br /&gt;&lt;br /&gt;Outside of simply shooting everything in sight, their are also specific times in the game when you can use the environment to your advantage.  Such as shooting the bumper on a car that is parked downhill to kill two henchmen standing beneath it, or blowing up a gas station to kill bad guys that are to far out of reach to be dealt with using conventional methods.  There was even one moment I recall where I was in a bus depot and I could shoot the hinges off the fork lift of a bus and squish to death the enemies beneath it. One boss fight even requires you to use the environment to beat him.  While your stnding beneath him and he&amp;#39;s covered by a waist high barrier on top of a balcony I had to shoot the tiles above his head to hurt him and eventually force him to reveal himself.  These moments are great, but there aren&amp;#39;t enough of them.  The scenarios I mentioned were some of the only times when you got to dispatch enemies in non conventional ways.  Now this doesn&amp;#39;t hurt the game , but it did feel like a waste of potential.&lt;br /&gt;&lt;br /&gt;Now Max Payne 3&amp;#39;s story is nowhere near as good as Rockstar&amp;#39;s most recent outings, (GTA IV, Red Dead Redemption, LA Noire)  but it is competent, and relatively long.  Clocking in at roughly 12-15 hours depending on the difficulty &lt;br /&gt;this is the longest game in the series.  The game also takes a lot of risks by trying to establish itself as less of a Noire themed crime game and more of an all out action experience.  Let&amp;#39;s face it the sunny populated favela&amp;#39;s of Brazil don&amp;#39;t give off the same mood and vibe that the dark abandoned streets of New York city did. &lt;br /&gt;&lt;br /&gt;While some fans of the series may find it difficult to adjust to this, I can most certainly understand Rockstar&amp;#39;s desire to try something new with the Max Payne name.  Having it take place in the same location as the last two games, especially after how Max Payne 2 ended with Max excepting the loss of his wife and trying move on would be contradictory to the games ending.  So I can definitely see why such a change in pace felt desirable.&lt;br /&gt;&lt;br /&gt;This is also the first game in the series to receive a cover system.&lt;br /&gt;Max can press himself against any object at any given time to give him a little more protection then simply just squatting down.  Though it feels a bit stiff at times.  Since it uses the same method of cover from GTA IV you can&amp;#39;t move from cover to cover.  Instead you have to stand up, risk getting shot walk to the next available cover section and press the square button.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Throughout the game you will also be given opportunities to seek out clues to uncover the conspiracy and hopefully manage to figure out some of the games overarching plot before Max does.  You can also collect pieces of golden guns which, once you&amp;#39;ve obtained allow you to play with a gold version of that gun in the campaign whenever you pick it up.  It may not be much but it does give a little incentive to replay certain parts in the campaign.&lt;br /&gt;&lt;br /&gt; The Games story at certain times also feels like it&amp;#39;s trying to hard to be something that it&amp;#39;s not.  It tries to have a gripping narrative and make every action sequence intense and exciting, but without any juxtaposition every intense action sequence begins to feel similar.  If every scene in the game is filled to the brim with explosions and burning buildings, then the ones that truly deserve to stand out in your mind get overshadowed by some of the not so great ones. &lt;br /&gt;There was one scene that was extremely well designed where Max is trapped in the a burning building of the company that he works for.  Watching him tread slowly as everything around him goes to hell is a very captivating set piece.  This can almost be looked at as a metaphor,  As his world is crumbling around him Max is forced to either go down with a shred of dignity or continue to walk on forward knowing that there is nothing for him if and when he gets outside.  These scenarios are the ones that I payed attention to the most.  The &lt;br /&gt;incredible attention to detail and the way that max Moves through the flames is on par with Nathan Drake from Uncharted 3.  Though Max Payne 3&amp;#39;s color pallet is by no means at the level of Uncharted the Attention to detail is still noticeable. From Sao Palo&amp;#39;s slums to the people that inhabit it.  Watching children play soccer as max makes comments about them, and how it&amp;#39;s there &amp;quot;best legal way out of here&amp;quot; truly shows that Rockstar prides themselves with making there worlds feel as lively and diverse as possible.&lt;br /&gt;&lt;br /&gt;To add to the realism are the incredibly well acted NPC&amp;#39;s, and of course Max himself.  James Mcafrey Does an excellent job at voicing Max even after nine years.  The way he talks portraying Max as A cynical jackass is a perfect reflection of what Max Payne should be.  Also the excellent OST by HEALTH especially the music that plays during the last three stages are masterfully composed and fit every situation perfectly. &lt;br /&gt;Most action games have music that is either mediocre or less than average, or is decent, but doesn&amp;#39;t fit the situation.  Max Payne 3 has none of these issues every piece of music fits the scenarios that Max is in.  I normally don&amp;#39;t just buy games for the soundtrack, but the music alone is worth buying this game for&lt;br /&gt;&lt;br /&gt;After you&amp;#39;ve completed the campaign you will unlock new York minute mode, and score attack mode.  In both these modes you are given one life to beat each level of the game. In score attack it&amp;#39;s simple you kill bad guys for points, in New York Minute mode you start off each level with only one minute counting down, and the only way to increase your time is to kill bad guys.  Head shots award you with even more time.  But this mode as cool as it sounds becomes almost unplayable because of one major design flaw,  The inability to skip cutscenes.  And believe me this game has a lot of them.  With over three hours of in game cutscenes the fact that you can&amp;#39;t skip them make them feel like a chore to watch.  Now 3 hours may not seem like much especially compared to games like metal Gear Solid 4.  &lt;br /&gt;&lt;br /&gt;But at least MGS4&amp;#39;s cutscenes where interesting to watch and didn&amp;#39;t disturb the flow of gameplay.&lt;br /&gt;Also you could skip them if you wanted.  Here most of the cutscenes don&amp;#39;t do much other than disguise the games unbearable load times.  This is just ridiculous especially considering that before your even able to play the game you have to wait about 40-50 minutes for it to install a massive 5.5 Gigabytes of hard drive space.  Now it&amp;#39;s tolerable during the campaign to have these cutscenes,  but during the arcade modes where you are only given one life and no continues it is just completely unbelievable that if you are almost at the end of a level and you die just once, then you have to restart and watch the same cutscenes over and over again.  &lt;br /&gt;&lt;br /&gt;If you can&amp;#39;t skip them then why bother putting them in at all during arcade mode.  .&lt;br /&gt;Now Max Payne 2 also had Arcade modes, but the cutscenes could be skipped, and they were barely over a minute long. &lt;br /&gt;&lt;br /&gt;The last bit of entertainment that max Payne 3 offers is its multiplayer component.&lt;br /&gt;&lt;br /&gt;This being the first game in the series to have any form of multiplayer Rockstar wanted to make sure that they made a good impression.&lt;br /&gt;They did a great job capturing the feel of the single player campaign even going as far as to include bullet time in the multiplayer options.&lt;br /&gt;When you activated bullet doge in multiplayer the entire game doesn&amp;#39;t slow down, that would be stupid, instead only the people in your line of sight are affected.  The closer they are to you the longer it lasts.&lt;br /&gt;You can also unlock perks to be activated when you&amp;#39;ve acquired enough adrenaline.  Adrenaline can be found by looting bodies of dead teammates and enemies. My favorite multiplayer mode though has got to be Payne killer.&lt;br /&gt;&lt;br /&gt;In this mode two people play as Max and his buddy Passos, with overpowered weapons and abilities, while seven other players hunt them down.  Who ever manages to kill one of these two will automatically become either Max or Passos, making you feel like a god among men.&lt;br /&gt;And best of all you can form gangs or &amp;quot;crews&amp;quot; with specific teammates, whose &lt;br /&gt;status will be directly uploaded into Grand Theft Auto 5. Now I don&amp;#39;t know all the specifics on how this will help you in Grand Theft Auto 5 since it&amp;#39;s not out yet but knowing Rockstar I feel as though they have something special in store for us.  When all&amp;#39;s said and done max Payne 3 is a shinning example of what you can expect out of an action game from a Triple A developer. And I can&amp;#39;t imagine anyone not finding at least something they like out of this game.</description></item><item><title>File: Max Payne 3 Multiplayer Maps</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2321351.aspx</link><pubDate>Wed, 24 Oct 2012 16:26:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2321351</guid><dc:creator>Tim Turi</dc:creator><description>The crime wars expand with new territory to fight on</description></item><item><title>File: Max Payne 3 Multiplayer Maps</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2321350.aspx</link><pubDate>Wed, 24 Oct 2012 16:26:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2321350</guid><dc:creator>Tim Turi</dc:creator><description>The crime wars expand with new territory to fight on</description></item><item><title>File: Max Payne 3 Multiplayer Maps</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2321349.aspx</link><pubDate>Wed, 24 Oct 2012 16:26:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2321349</guid><dc:creator>Tim Turi</dc:creator><description>The crime wars expand with new territory to fight on</description></item><item><title>File: Max Payne 3 Multiplayer Maps</title><link>http://www.gameinformer.com/games/max_payne_3/m/max_payne_3_media/2321348.aspx</link><pubDate>Wed, 24 Oct 2012 16:26:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2321348</guid><dc:creator>Tim Turi</dc:creator><description>The crime wars expand with new territory to fight on</description></item><item><title>Blog Post: Max Payne returns in style</title><link>http://www.gameinformer.com/games/max_payne_3/b/user_reviews/archive/2012/09/14/max-payne-returns-in-style.aspx</link><pubDate>Fri, 14 Sep 2012 21:03:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2211557</guid><dc:creator>Andrew Marcos</dc:creator><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;When last we saw Max Payne, it was 2003. This was before  third person shooters like Resident Evil 4, Gears of War and Uncharted had  changed the gaming world and evolved the shooter into what it was today. We  also last saw him forced to watch the woman he loves die in his arms, right  after losing his apartment in an explosion, killing his partner, and losing  many of his coworkers in an attack on the police station he worked at. Needless  to say, things weren&amp;rsquo;t looking too good for Max Payne, but luckily in the able  hands of Rockstar Vancouver, we can relish in his sorrow as he shoots baddies  in a sequel worthy of the name, mixing new and old into what is easily the best  pure third person shooter out there.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;When we see Max, he&amp;rsquo;s settling into an apartment in Sao  Paulo Brazil after accepting a job offer from an old academy friend to work  private security for some rich businessman and his family. After circumstances  that we won&amp;rsquo;t go into force him to accept, he expects an easy job of lounging  around and drinking. But of course this wouldn&amp;rsquo;t be a very fun game if things  didn&amp;rsquo;t go very wrong, very soon would it?&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The story is well told, though eschewing the old comic style  panels for modern cutscenes, it oozes with style, with a striking visual effect  (that can be obtrusive to some), and words popping out in the screen and  different screens giving us what seems like a mix of the old comic style with  modern cinematics. The cutscenes are fantastic and do a great job of setting up  the plot, giving us our motives, and delving further into the characters and  their motivations, but as mentioned it does have a screen effect reminiscent of  Kane and Lynch 2 that might tear some away from the plot, and the cutscenes  have a tendency to be a few minutes too long, occurring a bit too frequently.  Of course the cutscenes do have a dual purpose of masking loading screens, and  rewatching the fantastic cutscenes is preferable to watching a long bar (and  when loading up a game you get some old school comic panels that catch you up  to speed).&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The plot and writing definitely show that it&amp;rsquo;s not a case of  style over substance, with characters getting plenty of screen time, and Max  explaining everything in his classic monologue. The new writing does a much  better job of avoiding the overly cheesy feel of the writing in the previous  games, while still keeping Max&amp;rsquo;s thoughts available in an incredibly dramatic  voiceover (expertly done by James McCaffrey, who has voiced Max since his first  outing). Though none of the other characters are quite as detailed as Max, this  goes in the favor of some as we see hidden motivations and character details  unfold, especially with Raul Passos, Max&amp;rsquo;s partner who comes off as a great  friend and likeable ally with some secrets of his own. Some of the other  characters don&amp;rsquo;t get as much time as they deserve, and others tend to come off  as a bit one dimensional, but with the wealth of characters present it can be  hard for some of the more minor characters to not come off as one dimensional  stock characters.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The gameplay is where it really shines though, with  Rockstar&amp;rsquo;s Euphoria Engine at its best and the most polished gameplay we&amp;rsquo;ve  seen from them so far. The gunplay is amazing, allowing you to run and gun in  the vein of the old titles, while offering modern features like shoulder aiming  and a fantastic cover system that works well in tandem with Max&amp;rsquo;s rolling and  shootdodging abilities. Max is capable of holding two pistols at once and one  large weapon (which is dropped when Max is dual wielding). In cutscenes, Max  will be shown wielding whatever he was using beforehand, with the rifle in his  left hand and one of his equipped handguns in his right hand, which shows some  incredible attention to detail. In some scenes, Max will even take the time to  set down his large gun when he needs both his hands, a nice feat when most  games opt to simply give you a stock weapon or cause the weapons to disappear  altogether during cutscenes. Oddly enough Max is incapable of using projectile  weapons while enemies can, and players are able to use them easily online, but  this is more of a personal preference than anything else, it simply sticks out  when Max can carry a grenade launcher with 18 rounds, yet Rockstar must have  thought that one grenade would break the game.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The AI is some of the best AI I&amp;rsquo;ve come across, and really  forces you out of cover with flanking tactics and communication that you rarely  see in other titles, laying down cover for allies or grabbing at their injured  body parts as they bleed out or try to steady themselves. Though Max can take  down dozens of enemies in a row, even one lowly thug can put Max down with just  a few bullets or a shotgun blast, forcing you to move fast, aim accurately, and  take liberal use of Max&amp;rsquo;s signature bullet time ability. In fact, this is a  game where moving out of cover and shootdodging repeatedly can be safer than  using cover, especially when cover can be destructible and when shootdodging  puts you into bullet time regardless of how much is in your bullet time bar  (allowing you to take out enemies at your leisure while soaring through the  air).&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Though Max Payne mainly takes place in Sao Paulo with  flashbacks to New Jersey, and the game is mainly comprised of you shooting  other people without other game mechanics (like platforming or investigating  things) happening, the game never lets repetition set in. Different locations  like a big soccer stadium to a cruise liner are all locations Max will be  shooting dudes in thanks to his lifestyle as a private security for one of the  richest men in the city. Enemies and weaponry also change up as you go along,  starting from slower, less experienced thugs with basic weapons, moving up to  elite special forces with varying levels of heavy and medium armor, and tactics  like window breaching and covering the area with smoke to keep you on your  feet. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;As the game goes along you also get small moments of respite  (though brief), and a few fantastic sequences involving Max shooting things out  of a moving vehicle really break up the gameplay without feeling like an  overdone turret segment. Even Max himself changes through the course of the  game, from looking like an older version of the Max we all know and love, to a  bald, bearded, vacation shirt wearing man we see later on (in what is  apparently his attempt at a disguise). Even the objectives change frequently,  preventing the game from feeling like a shooting gallery from A to B, even  though that is kind of what it turns out to be. Some things like the basic  shooting mechanics and kill cams are constant, but the satisfaction in seeing  an enemy&amp;rsquo;s eye blow out the back of his head doesn&amp;rsquo;t get old, and it adds a  hefty and realistic weight to the violence allowing you to empathize with Max  and his self-pity for being good at killing other human beings (especially with  several throw away lines that make some of the bad guys Max brutally kills out  to be just victims of circumstance, much like Max himself). &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;One big flaw the game has is how incredibly linear it is in  comparison to older titles, and even other third person shooters like  Uncharted. There isn&amp;rsquo;t much incentive for exploration with most clues and  golden weapon pieces available in plain view, with the few times you can go off  the course simply being another room containing a clue or a painkiller, but  never really allowing you to veer off course. Combat does feel much more open  and generally allows you to carry the weapons you had before into your next  battle, but this isn&amp;rsquo;t always the case. The linearity is also compounded by  levels that force you to move or fail and be sent back to the next checkpoint,  and even levels where you aren&amp;rsquo;t in a particular rush have Max goading the  player into moving with his monologues (which at least change frequently). This  does work in favor of the game&amp;rsquo;s pacing and keeps you feeling on edge, but it&amp;rsquo;s  an unfortunate way to do so.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;For the first time in the series history, you now have  online multiplayer available in a Max Payne game. Rockstar has actually done a  stellar job with the multiplayer, with character customization being rather  extensive for the different clans, as well as the fantastic crew and vendetta  system that can turn some battles into a personal war between crews, one that  could last all the way into Grand Theft Auto V if Rockstar is to be believed on  how the crew system will carry over. The content and ranking system are  extensive, but the gameplay is stellar as well. With the standard Deathmatch  and Team Deathmatch, there is also Gang Wars and Payne Killer, the two stand  out modes online. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Gang Wars is reminiscent of Killzone 3&amp;rsquo;s Warzone multiplayer  mode, tasking two teams with different objectives that earn them points, which  will give them an edge or handicap in the final Deathmatch battle. Gang wars  also comes with an ongoing narration by Max Payne himself, who gives match  details and motivations for each team, and it works very well, especially as it  gives backstory and history on the enemies Max faces in single player. Payne  Killer is almost like a co-op mode in its focus, but instead of AI enemies you  face other human players. The first player to get a kill becomes Max, the  second becomes Passos and players must attempt to kill them while they fend  them off with their bloated health and stock of painkillers, bullet time and  heavy weaponry. This mode is tense and it feels great to finally take down Max  or Passos and use your abilities to mow down other players as if they were  simple AI enemies, and each map even gives you a different version of Max and  Passos to play as well as a different type of enemy team to play as or against,  adding some variety and making sense within the context of the map.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The online mode isn&amp;rsquo;t perfect, it feels reminiscent of  Uncharted and some of the bursts and weapons can feel a bit unbalanced (though  bullet time works amazingly well, the ability for anyone to trigger it with a  shoot dodge makes basic bullet time useless as a burst), and the heavy amount  of players and matchmaking, as well as the game&amp;rsquo;s lethality and fast pace means  heavy connection issues for anyone who doesn&amp;rsquo;t have a perfect connection.  Despite several attempts, I&amp;rsquo;ve only once been able to play with friends, and I  was constantly taken out of matches or placed in empty lobbies.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;If you aren&amp;rsquo;t the kind to play multiplayer but want to get  the most value out of the game, you also get a return to the score attack as  well as various achievements and story grinds to keep you playing that give you  extra XP, bonus characters, abilities, or golden weapons with extra power and  ammo. One issue is that the game makes it hard to know what score you need to  unlock certain things, but it&amp;rsquo;s a blast going through a level trying to get the  most stylish kills to keep your clock counting down in New York Minute, or  trying to test your mettle by playing through the Hardcore difficulty mode.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Overall, Max Payne 3 is a fantastic game, and one of the  best third person shooters I&amp;rsquo;ve ever played. Whether you are a fan of the old  games, or just a newcomer to the series, you&amp;rsquo;ll love the direction Rockstar has  taken, keeping Max as fans remember him and with a nice nod here and there, but  changing him to reflect on him attempting to move on with his life and dealing  with his loss and depression so long after the events of the older games. This  is a great game, with a host of content and that Rockstar stamp of approval  that anyone willing to put up with the violence should check out.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item></channel></rss>