The lights are on
What does it feel like to lose everything? Most of us will never
know. But what would you do if you lost your job? Your true love? Your
sanity? Your reasons for living? Rockstar’s long-missing noir hero, Max
Payne, knows the answer to these questions.
Max has been absent from the video game landscape since the 2003
release of Max Payne 2: The Fall of Max Payne. The long‑awaited Max
Payne 3 features a hero much different from the handsome character we
once knew. This new Max is older and harder, marked with the scars of
his fall to the bottom. While he’s still very much a violent man of
action, the world around him has moved on and so has he. What would a
man with nothing left to lose do to get one more chance at the good
life? This question will ultimately be answered in Rockstar’s next epic
The Third Act
If you want to know how much has changed in the world of Max Payne,
look no further than the picture on the top of this page. This bald,
bearded man bears little resemblance to the character we followed
through two successful games. He’s aged considerably since the tragic
events of Max Payne 2, with a scarred face and thicker build. If not
for the headline, it would be hard to recognize Max at all. Clearly,
Rockstar Games, which is developing the game in-house for the first
time since purchasing the rights from series creator Remedy, is not
averse to taking chances with the franchise.“It’s a tricky
thing, because you’re taking this beloved franchise that we didn’t do
originally,” comments Rockstar art director Rob Nelson. “You have to
maintain the elements of it that are special and that people remember,
but you also have to evolve. We’re not Remedy, but we have a lot of
respect for what they did. We’re definitely looking back and trying to
maintain every element that clicked with people eight or nine years ago
and make it have the same impact now.”It’s a difficult
balancing act. How do you create a game that both respects the history
of the franchise and creates a world that feels fresh to gamers in
2009? “We’re used to having franchises that people expect a
lot from and have a lot of pressure attached to them,” Nelson says.
“We’ve learned to go with our gut and trust our instincts….we wanted to
challenge ourselves.”At Rockstar’s headquarters in New York,
located in the hip SoHo district, we witnessed a world-exclusive first
look at the game in action. If you expected a by-the-numbers sequel,
prepare to be surprised. The third chapter of the Max Payne saga takes
our hero places that he’s never gone before, while at the same time
keeping an eye towards maintaining and improving the stylish gunplay
that made his reputation. Like most Rockstar games, it’s clearly a
labor of love (and just a little bit of mania). [PageBreak]
The Urban JungleMore than any other publisher,
Rockstar’s games depend on a real sense of place and culture. Whether
it’s Liberty City’s dense metropolis, Bully’s bucolic school campus, or
the arid desert of the upcoming Red Dead Redemption, the main
characters in Rockstar games are often reflective of the setting
itself. The company is known for creating worlds so immersive and
complex they seem as real as our own hometowns – and a good deal more
exciting.The dark, damp New York setting and atmosphere of
classic film noir marked the first two Max Payne titles, a cinematic
style defined by films like The Maltese Falcon and A Touch of Evil.
Their graphic novel style cutscenes and dark scripts created a sense of
foreboding and drama rare for the day. However, the team at Rockstar
Vancouver is embracing a new, more contemporary setting for its gritty
crime tale: Sao Paulo, Brazil, a sprawling Latin American megalopolis
boasting a population of over 20 million people.“If you take a
look at films like City of God and Elite Squad – there’s some really
intense situations happening down there,” says Rockstar’s VP of
development Jeronimo Barrera. “The setting is so ripe with things for
us to play off of.”Sao Paulo’s ghettos, known as favelas in the
native Portuguese, are some of the most dangerous in the world. In
addition to drug trafficking, one of the city’s most notorious gangs,
the Primeiro Comanda da Capital, controls huge swaths of the city and
has organized large-scale prison riots, robberies, and high-profile
kidnappings since its formation in 1993. Combine the city’s notoriously
corrupt police forces with the sobering statistic that one out of every
75 citizens is carrying a gun and it’s little wonder that the number
one cause of death for young people in Sao Paulo is murder.Sao
Paulo demonstrates all extremes of the human condition, making it a
perfect setting for a Max Payne tale of crime, violence, and
redemption. “You’ll see a high-rise building with a multi-million
dollar penthouse, and at the base is literally shanties,” Barrera
recalls. “Sao Paulo has the greatest number of heliports on top on
buildings of any city in the world. For the rich, it’s safest to travel
by air. There are a lot of private security forces.”As always,
Rockstar took tremendous strides in researching Sao Paulo. More than 10
staffers traveled to the city to take reference photos, gather
information, and generally soak up what they refer to as the “vibe” of
the city. They even took the unprecedented step of bringing down
equipment to perform 3D scans of locals to make sure their pedestrian
and enemy models were authentic.“We shipped down all this 3D
scanning equipment, had all sorts of problems with customs,” Nelson
recalls. “We scanned hundreds of people. We worked with a casting
agent. We told them what we wanted and they sent us hundreds and
hundreds of images. The people came in and just brought their own
clothes usually and we scanned them.”For Barrera, this
attention to detail separates Rockstar’s games from the competition.
“It’s the real deal,” he says. “It’s about bringing all these elements
together – the technology, the research, the storytelling. That’s why
our games feel right and look right. There’s a legitimacy there when
you’re actually working with people in the favelas and you’re down
there and doing the research.”
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.
Why is there only the 360 logo on the byline for multiplatform releases like this (also saw it on the 40th Day news item on the 2nd page, haven't delved further)? Will there be multiple logos in the future for those games on multiple platforms?
I realize this is a copy of the cover story from a few months ago and you did a good job on it.
Loren, if you click over to the game page for Max Payne 3, you'll see an "also on" with a link to the PS3 version and the preview up there as well. The way different game SKUs work on our site, we have the preview up on each SKU separately rather than just a single preview. Make sense?
Yep, I see it. Just thought it would be cool to have all the little icons on the byline is all. I'm sure there are space issues and some such, no big deal. Just attempting to think outside the box :D
Max Payne is one of my favorite fictional characters, but I don't know what to think about having anyone other than James McCaffrey doing the voicework...
I think I'm going to download the first 2 before I play this. I never got to finish the first one.
I really want to be excited for this game. I know I'm going to play it, but so far I haven't read anything that makes hunger for it; if that makes sense. My excitement for Rockstar, right now, is all focused on Red Dead Redemption. :)
have been waiting for this game
Heck yeah. Bring on the bullet time...
Wow! always been a Max payne Fan, and will always be..
This game looks so F'ing sexxy...
I feel like they recast Bruce Willis as Max. Dunno how to feel about it regardless.
Though I am excited for this release, I would like to hear something about this game that will make it stand out of the crowd. I have no doubt that if the game play holds strong and the story delivers that I will thoroughly enjoy this third act, however I am hoping it bares features that will keep players excited and enthralled with this installment past the fact that it is Max Payne.
Despite what I hear from some haters, I'm really excited for this game.
Ive been a big fan of Max Payne, and even gave the movie a fair shot. Rockstar for the most part does set the boundary for most games and i think they will pull it off with this title.
an older max payne who dosnt have any concern for ammo consumption and ya wont have to sneak around all the time. Thats to bad ass i will be getting this game with no questions asked.
I think it's going to be cool to see Max in the next Gen. If you haven't played the first or second check them out. As you play them just be grateful how far gaming and development has come. The first 2 games have great stories and they were awesome but.. lol just playing them after, Uncharted, cod, gears. You think wow it's a big change.
Wow big fan of Max Payne, I hope they don't change the feeling of the game god I love the Bullet time...
The pics look awesome!!!
Game looks intriguing and whole lot of gunn-fu funnn.
I'm going to proabably get this when i see the reveiw of it by gameinformer itself