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Blog Post:
Not Quite Spectre Material
by
Bryan Vore
on March 07, 2012 at 07:00 PM
Whenever a console/PC publisher transports one of its key franchises over to mobile, it’s always cause for skepticism. Many times, these titles are handed off to hack teams with very small budgets, and the lack of quality shows. IronMonkey Studios’ Dead Space on iOS managed to defy the shabby...
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