The lights are on
Don't believe that 10 you see, forum goers. It's ***. The latest in a long line of "paid reviews", created for EA in order to allow GameInformer continued early access, not only to Mass Effect, but likely any other title EA sells. What you read about it in the review is nothing but praise and worship, but be wary, it's all a manufactured lie in order to continue the machine of paid reviews and whoring for hits on the web.
It's getting out of hand, though.
With their recent article about users giving ME3 (Mass Effect 3 from here on out) a low score being 'trolls', GI has truly hit a new low. You may as well call them 'BioInformer', or 'EAInformer'. Because it's certainly not about the games any longer; it's about the revenue.
But what saddens me the most is that I just came to the realization that even putting this down to paper, so-to-speak, will only likely result in myself being called a troll as well.
But I wanted to let people know GI is up to no good as far as this matter is concerned, because those people on Metacritic left reviews to let you know what -they- thought. Not what EA did.
But I guess disagreeing with EA is trolling, now.
mass effect 3: Problem troll ;/)? it is problem i lived up to my hype and then some? so now all the food left for you trolls is your mother's undeveloped *****?
Listen buddy, I'll have you know many sites such as IGN and Gamespot along with multiple user reviews on dispersed websites on everywhere from Gamestop to Yahoo.com have given this game an amazing score. On metacritic, many critics have given the game 100s and 90s. The users gave very shallow reviews and justified their 0-4 score with the answer that the ending was not good. Seeing that there is much more than an ending to a game, they have no right to give such a low score. The professional critics looked at everything. Maybe you should give it a try because all you said to justify your ramblings was, "It's ***" Now I'm no professional but why don't you try playing the whole game and looking over everything before making such a stupid remark.
This game concludes with the worst end of all time. The entire series was a big waste of time because of the way it ends.
so ur saying that all of the hundreds of missions, upgrades, planet searching, person recruiting, ect... were all a waste because of one ending. In my opinion Mass Effect was a great series and no one should be angry at a bad ending. Have you ever heard that sometimes it is more about the journey than the reward. I enjoyed everything about the Mass Effect series and one ending cutscene is not going to change my mind
It was not the ending i wanted, but it was still a good ending and also one of the best over all games i have played.
The reviewers that placed their reviews on this site were well informed and possibly would have held a great deal of truth.... That is until he gets to the part on the ending. While their are approximately 6 or so endings the main 3 seem to be the most discussed on any forum and need to be addressed.
The first ending or the BAD ending shows my, after 3 games of playing choosing to give in to the umm "Star child" by saying screw it kid your right I should just kill myself and let you destroy the Earth so that in the grand sceme of things every decision I have ever made, whether it be to save the Rachni in the 1st Mass Effect to saving and doing personal quests with my evolved comrades in the 2nd Mass Effect, to bringing an Armada of every living being in the universe to defeat you but ultimately fail. (This was the ending where Earth is destroyed)
2nd ending or WORSE ending
I kill all synthetics, meaning even doing a single quest for Legion, finding a way to broker a peace between the Geth and Quarians, or even finding a way for Joker to get some EDI love was ultimately a waste of a few hours of my life. This ending made me feel more cheated than anything. But hey I saved the world.
Or ending 3 the finale SCREW UP
Shows Shepard choose to make a half and half world which was great for a few maybe but really didn't answer a single conclusion to anything.
But and there is a huge BUT, no matter what I chose to do I destroyed the relay's. Even then Bioware chooses to say that even though I shut every relay down by inadvertently nuking them unlike the DLC from ME2 not everyone close to a relay dies.
Also why is the Normandy deciding to fly off into the vast nowhere so that only what seems to be four people survive?
And what happened to all of MY crew?
Bioware didn't bother to build an ending for Mass Effect followers and instead chose to build multiple endings for those who simply picked up this final installment. While they should have understood they have a cult following they chose to throw an ending that answers nothing and left many of us feeling simply cheated.
At the very least give us an epilogue of our comrades. I understand the need to kill Shepard or whatever to close the story but to Soprano us with a blank screen ending is like a slap in the face to anyone who has ever bought into the "your choices follow you" bit that Bioware or even this magazine has placed on us. Bioware you should have ended this with Mass Effect 2 and said lets do a whole new story where any decision you made in the past does nothing but place our past characters in a hey Shepard good luck spot as really that's all any of them did.
Bioware and GameInformer have shown that all it takes is a great beginning of a game to get those who have never played the ability to place this as a 9.5 or 10. But for anyone who has placed any long term faith in a game you might as well send this one back for trade in now as this at most should earn a 7.5 and a flat out 0 on replay value.
Bioware I will never again be suckered by you and this your choices follow you BS again.
A TRUE Game Reviewer
i agree the 10 for ME3 is abit high, but everyone giving the game 1s and 2s are definitly trolling. as much as i despised the games ending i thoroughly enjoyed the ride to it. the rest of the game builds on everything youve gone through in the series and the action was much improved from the previous games. a shame so many people let the ending spoil the whole game for them, instead of trolling and saying "this game sucks, f BioWare" plead your case to them like a sane person and commend them on a well crafted series up to that point. you were obviously a fan of the series if you played ME3 already. so treat them with respect and instead of b*tching and moaning act like a damn adult. as stated before i despised the ending but i give the game a full 8/10
Giving a game a poor score due to endings is not wrong nor is it trolling. If JK Rowling decided that for Voldemort to die all Harry and Co had to was sit in a circle singing com by ya people would have been viewing this as an insult. When you are crafting a narritive fiction you have to play to your strengths. What bioware did was place a shamalayan twist that was ridiculous to the well established plot. The universe for this game had so much potential for splinter stories but these are all essentially quashed due to the ending. I was awaiting to see how dark energy played into the story. I was hoping to find more about the reapers. What I found was a cosmic 4 year old that came off as a silly play off of the movie contact. Bioware this is the second ending you botched royally. This first was Dragon age 2. If you continue this type of fan treatment I do not know if I can continue to support you as a customer.
knocking off a couple of points for a bad ending isn't trolling. giving it between 0 to 5 for it is. there was so much more to the game than the last 7 minutes. Sheesh, I've said it before, and I'm sure I'll say it again, but gamers are the biggest bunch of whiny spoiled brats around.
I would give it a 8, knocking off two points for the ending(s). Reiner wrote that all major character plot points going all the back to ME1 were presented in the ending. That was an absolute lie.
This is abysmal writing. This is abysmal game design; a Pick Your Own
Adventure book where all choices take you to the same final chapter. It
is counter to everything this game is. And what is this game?
In a recent Extra Credits, Portnow discussed core elements of a game.
The Mass Effect series is really not a third person shooter. It is also
really not a roll-the-dice-and-level-up CRPG. Mass Effect is, at its
core, interactive fiction. All the memorable moments in these games take
place in cutscenes that play out in myriad ways based on prior choices.
You are role-playing in the most literal sense of crafting a
character's personality based on your choices. The climax of Mass Effect
2 was not shooting the Human Reaper in the eye, the climax of Mass
Effect 2 were the cutscenes that played and showed the results of your
actions. Did you defy TIM? Did your crewmates survive? If your choices
were poor enough, you could defeat the final boss, only to make a
desperate leap towards the Normandy with no one to catch you.
The desperate leap in Mass Effect 3 is your dash towards the Beam. The
only input that matters at all past this point is the encounter with
TIM. That encounter is true to Mass Effect, and honors your previous
choices, and provides closure for the secondary antagonist.
But for the main antagonist (Reapers), nothing you did matters. You are
given three arbitrary choices to solve a problem that, depending on your
actions, may be proven to be a false dilemma in the first place. If you
saved both the Quarians and the Geth, witnessed Legion's messianic
sacrifice, and humanized EDI - the Catalyst's claim of organic/synthetic
conflict being unavoidable is patently false.
The Catalyst AI is completely incongruous with the narrative and the
themes of the game. It shows up, provides a complete strawman of a
conflict, and then offers three vapid, plot-hole ridden resolutions to
this conflict, which abruptly end the narrative in a blinding flash of
Space Magic (pick your color!).
No one is complaining about the preceding 30 hours of gameplay. Choices
did seem to matter. Your treatment of the Rachni queen from two games
ago ended up gaining you a seemingly valuable ally. Saving Wrex can gain
a hopeful future for the Krogan. Your choices regarding Legion and the
Migrant Fleet in ME2 have incredibly strong consequences in the seeming
conclusion of the Geth/Quarian storyline. This is why we loved the game
up to the ending.
And the ending completely demolished all of it, and made it completely
illusory. Who gives a crap if you saved the Rachni? They just end up
giving you Space Points and don't affect your ending at all. Who gives a
crap if the Quarians or Geth or both survived? They're all dead anyway.
Who cares if you cured the genophage and saved the one leader who could
lead the Krogan into a less brutish, more hopeful future? He's either
trapped on earth or dead, and the radioactive husk that is Tuchanka
cannot sustain their race without supplies anyway.
And even more egregiously, the choices you made in the development of
YOUR Shepard don't matter. He acts EXACTLY the same when facing the
ultimate antagonist regardless of whether she's a Space Racist Renegade
or Never Surrender Paragon or whatever your Shepard actually is, and
what (insert pronoun) stands for.
You accept Kid Catalyst's premise without argument, and dejectedly pick
one of the three Slightly Less Turning Everyone Into Paste final
solutions he has to offer.
How does it matter in the slightest that I've done the impossible and
united the Geth and the Quarians into a hopeful future, shown that we
need not fear synthetic life, seen a nascent artificial sentience freely
decide to set "Love and compassion" as their main motivation, and
fought for the reactionary, bleak idea of "AI will always rebel" to be
proven wrong? Space Hitler shows up, says "AI will always rebel, here
are drastic fixes to this undeniable problem". And I go "yessuh"?
The ending of the story is not actually sad, it's just anticlimactic, contrived, incongruous, and ridden with plot holes.
The part that's sad and what's tearing me apart is that this is not a
case of people writing themselves into a corner. This is not a case of
glorified hacks like Ronald D. Moore or Cuse/Lindelof making crap up as
they go along, to find themselves at the end with no way to tie all the
stuff together in a cathartic way.
This is a beautifully written game, for the majority of the experience.
Bioware has bona fide talent within their ranks. And the story, up to
the very end, is redeemable in dozens of ways. Even the contrived,
out-of-the-blue Star Child could be made into an interesting character
by presenting it as a shackled AI who was given a specific, limited goal
born of fear (stop AI from wiping out organic life forever), and it
arrived at the grotesque solution of Reapers not because AI is evil, but
the constraints never allow it to look past the false dilemma it's
attempting to solve.
Most importantly, this is not a TV show,a movie or book. This narrative
is, by design, told in a unique medium which is NOT doomed to give us a
singular ending. Our Shepards can be varied, yes, but there is a finite
amount of paradigms that lead you to the end, and they could all have a
cathartic, poignant, and persistent ending. Let the Renegades ascend to
rule the galaxy. Let the Paragons defeat primitive fear and xenophobia.
I do not care if the Relays have to go down, but don't do it in such a
thoughtless way as to destroy everything meaningful I accomplished. I do
not care if my Shepard dies. In fact, I expected him to go down in a
blaze of glory, in the greatest battle that shall ever be fought, for
the most meaningful (to him) victory a soldier could ever earn. He did
not get this. I did not get this.
TENS OF THOUSANDS of people didn't get this. We are not asking for a
Disney ending. We are not asking for a dance party with Ewoks. We are
just asking for our Big Damn Heroes to go out on their own terms, win or
I'm going to have to take everything gameinformer says about a game now with a big grain of salt. Something is rotten here.
i too felt the loss of words at the end of me3. I have faithfully followed the series since me1, and i loved me3. However i didn't understand the ending. Its not that i liked it or not, it just made no sense. That and Shepard dies, unless you complete the game 100%. Disappointing
This is perplexing, I'm no fan of the endings but I'm a stalwart subscriber to Game Informer. How Reiner, or anyone at GI for that matter, simply glossed over the major issues people are having, and not just the endings, is mind boggling.
What happened to objective journalism? Do they realize people actually make purchasing decisions based on these reviews? Has corporate lobbying extended beyond politics and now into public 'opinion?'
I literally grew up with Game Informer, and now my kids are, too. I hate to think I was simply naive for believing that gaming journalists held themselves to a higher standard, but the accruing evidence is becoming harder to ignore.
I don't care about the endings of Mass Effect 3, Bioware did their job and in my eyes they botched a few things. Some minor, some major. But when GI doesn't catch them, that's when I really become concerned.
Yep. Anyone with common sense can realize this. Unfortunately, most people don't use it.