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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Mass Effect 2 - Xbox 360</title><subtitle type="html" /><id>http://www.gameinformer.com/games/mass_effect_2/b/xbox360/atom.aspx</id><link rel="alternate" type="text/html" href="http://www.gameinformer.com/games/mass_effect_2/b/xbox360/default.aspx" /><link rel="self" type="application/atom+xml" href="http://www.gameinformer.com/games/mass_effect_2/b/xbox360/atom.aspx" /><generator uri="http://telligent.com" version="5.5.134.12297">Community Server</generator><updated>2009-09-29T22:49:00Z</updated><entry><title>A Work Of Bold Ambition</title><link rel="alternate" type="text/html" href="/games/mass_effect_2/b/xbox360/archive/2010/01/26/review.aspx" /><id>/games/mass_effect_2/b/xbox360/archive/2010/01/26/review.aspx</id><published>2010-01-26T17:00:00Z</published><updated>2010-01-26T17:00:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.07/5545.masseffect2hero.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;The second chapter in the Mass Effect trilogy is more of an enigma
than the first, weaving enough moral ambiguity, ghost-like images, and
misleading plot twists to make the writers of the TV show &lt;i&gt;Lost&lt;/i&gt;
take note. Who are the Collectors? What interest does the mysterious
Illusive Man have in Commander Shepard? Where are the Reapers? Why has
Cerberus come out of the shadows? Why is mankind the only species in
the universe being hunted?&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Lost&lt;/i&gt; has teased its viewership
for years with mystifying answers that lead to even more questions, but
in Mass Effect 2, the scribes at BioWare slowly pull the curtain away
to reveal the answers you seek. By the time the credits roll, most
questions are addressed, Commander Shepard&amp;rsquo;s role in the universe is
cemented, and the last image that appears on screen makes the wait for
Mass Effect 3 seem unfair. &lt;/p&gt;
&lt;p&gt;If you import your save file from the
first game, the connection you have with this adventure is heightened
to the point that you&amp;rsquo;re doing yourself a disservice if you create a
new character. The save transfer retains your character likeness,
remembers all of the decisions you made, and ultimately delivers the
sensation that you are sculpting the story and are not a passenger on a
prescripted ride. The state of the universe is very much how you left
it, and the decisions you make moving forward will carry over into Mass
Effect 3. If characters died in the first game, they won&amp;rsquo;t return in
this sequel.&lt;/p&gt;
&lt;p&gt;Mistakes you made in the past could come back to
haunt you. You&amp;rsquo;ll see the aftermath to decisions you thought right at
the time. And don&amp;rsquo;t be surprised if you stop dead in your tracks to get
a better look at familiar faces on the streets. These characters may be old acquaintances, and if you talk to them, the conversations will
play out like a chance reunions.&lt;/p&gt;
&lt;p&gt;With this kind of depth, Mass
Effect 2 revels in its relationships. The bond created between
Commander Shepard and his or her crew is much stronger this time
around, with their personal lives sewn tightly into the plot. As they
come to know Shepard, their tormented histories, relationships with
loved ones, and ghosts from their pasts are dissected. The cast is
likeable, and their stories tug at Shepard&amp;rsquo;s soul in myriad ways.&lt;/p&gt;
&lt;p&gt;The
situations you are asked to dictate are not as black and white as the
first game. Doing what you think is right at the time could backfire
later, or lead to a teammate shutting down emotionally.&lt;/p&gt;
&lt;p&gt;The
narrative bounces between engaging mysteries and moments that attack
your conscience, all while pulling you deeper into a game universe than
you&amp;rsquo;ve ever been. BioWare&amp;rsquo;s scribes have not only created one of video
games&amp;rsquo; greatest stories with Mass Effect 2, they have redefined how
stories are is told in this medium.&lt;/p&gt;
&lt;p&gt;As familiar as this universe
will feel for fans of the original game, the majority of the gameplay
will feel alien. Most of the role-playing elements have been removed
outright. Weapon and player customization &amp;ndash; two confusing menu-driven
distractions from the first game &amp;ndash; have been stripped to the bones.
Most of the role-playing content is replaced with modern day shooter
conventions, such as regenerating health and limited ammo.&lt;/p&gt;
&lt;p&gt;In my
soldier class playthrough, I only discovered 14 different firearms.
None of the weapons are technically better than the other &amp;ndash; they just
offer different functionality. You cannot apply individual upgrades to
the firearms like you could in the first game, either. All upgrades (of
which there are few) are automatically applied to every weapon in the
same class. Likewise, the inventory system has been removed in favor of
a similar armor upgrade system. Since this is all automatic, you no
longer have to deal with making sure your team is outfitted with the
latest gear.&lt;/p&gt;
&lt;p&gt;The shift away from RPG-style customization may
sound like a major setback, but the new format keeps the focus on the
action. The combat scenarios deliver more excitement, not to mention a
wider breadth of enemy types. Teammates no longer mindlessly shoot
walls like they did in the first game. Rather than acting like
flashbang victims, they demonstrate intelligence on the battlefield as
they take cover, advance, and unload everything they can on the enemy.&lt;/p&gt;
&lt;p&gt;BioWare
also rethought the control mapping, allowing players to assign biotics
to buttons and view cool-down meters mid-battle &amp;ndash; both of which remove
the need to visit the pause screen. From a tactical standpoint, you are
no longer shoehorned into relying specifically on Shepard&amp;rsquo;s class
specialties. You can snipe from ridges, create biotic and firearm
combos, and even use melee/shotgun-style assaults. All of these options
feel great, and are balanced to create exciting battles.&lt;/p&gt;
&lt;p&gt;With its
amazing storytelling and combat, it may seem BioWare can do no wrong,
but this journey is littered with unpleasant minigames tied to planet
mining, computer hacking, and lock bypassing. Each of these diversions
are as mind-numbingly dull as they are repetitive in design. Given how
heavily they tie into the gameplay, you&amp;rsquo;d think BioWare would have
given them the same care that clearly went into the rest of the game.
Although unwanted, the minigames don&amp;rsquo;t derail the experience. The only
element of this finely sculpted game that stands out as a grievous
error is the last boss&amp;rsquo; design &amp;ndash; its look screams X-Men more than it
does Mass Effect.&lt;/p&gt;
&lt;p&gt;The loss of RPG elements may hit some people
hard, and the repetition in minigames may lead to yawns and tired eyes,
but none of these faults hold Mass Effect 2 back from being a work of
bold ambition, and one of gaming&amp;rsquo;s most exciting sequels.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=182392" width="1" height="1"&gt;</content><author><name>GIReiner</name><uri>http://www.gameinformer.com/members/GIReiner/default.aspx</uri></author><category term="Role-Playing" scheme="http://www.gameinformer.com/games/mass_effect_2/b/xbox360/archive/tags/Role_2D00_Playing/default.aspx" /><category term="Xbox 360" scheme="http://www.gameinformer.com/games/mass_effect_2/b/xbox360/archive/tags/Xbox+360/default.aspx" /><category term="Mass Effect 2" scheme="http://www.gameinformer.com/games/mass_effect_2/b/xbox360/archive/tags/Mass+Effect+2/default.aspx" /><category term="Review" scheme="http://www.gameinformer.com/games/mass_effect_2/b/xbox360/archive/tags/Review/default.aspx" /></entry><entry><title>Shepard Returns With A Suicide Squad Of New Allies And Improved Combat</title><link rel="alternate" type="text/html" href="/games/mass_effect_2/b/xbox360/archive/2009/09/29/preview.aspx" /><id>/games/mass_effect_2/b/xbox360/archive/2009/09/29/preview.aspx</id><published>2009-09-30T03:49:00Z</published><updated>2009-09-30T03:49:00Z</updated><content type="html">&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.07/5824.masshot_5F005F00_5_5F00_.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.07/5824.masshot_5F005F00_5_5F00_.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Commander Shepard isn&amp;rsquo;t dead. Despite rumors to the contrary, the galaxy-saving hero from the first Mass Effect is alive, well, and ready to take on a new mission in this highly anticipated sequel. However, Shepard isn&amp;rsquo;t out of danger yet; according to BioWare, the Mass Effect 2 teaser trailer that hinted at Shepard&amp;rsquo;s demise was meant to introduce players to the idea that Shepard could die during the game. Considering that the plot involves Shepard recruiting allies for an apparent suicide mission, it may even be difficult to avoid. &lt;/p&gt;
&lt;p&gt;The story was the main draw of the original game, and BioWare&amp;rsquo;s desire to include cinematic action and shocking twists hasn&amp;rsquo;t changed. However, judging from our time playing Mass Effect 2 at E3, the gameplay supporting the epic sci-fi tale is undergoing a host of improvements -- particularly in combat. &lt;/p&gt;
&lt;p&gt;Firefights have a more natural flow thanks to the way BioWare streamlined the issuing of orders to allies. Your two party members are each assigned a direction on the d-pad, and pressing that direction sends the character to whatever location you&amp;rsquo;re aiming at. If you&amp;rsquo;re targeting an enemy instead, pressing the d-pad directs your ally to use a pre-determined ability on your foe. This mechanic allows you to position individual allies and use their powers without having combat grind to a halt by pulling up the command wheel. &lt;/p&gt;
&lt;p&gt;Shepard&amp;rsquo;s combat capabilities are also more refined. The concept of overheating weapons has been scrapped, replaced by a more intuitive ammo clip appearing under your crosshair (not circular) reticle. The supply of bullets for most weapons is still infinite &amp;ndash; you just need to reload when your clip empties instead of managing the overheat meter. These enhancements alone could pacify many players who complained about the first game&amp;rsquo;s gunplay, providing that BioWare backs up the changes with environments that take full advantage of their potential.&lt;/p&gt;
&lt;p&gt;Addressing one of the most prevalent criticisms of the original, the team is creating more variety in all of Commander Shepard&amp;rsquo;s duties, so it won&amp;rsquo;t feel like you&amp;rsquo;re raiding the same cookie-cutter bunker every time you answer a distress call. The role of the planet-roving Mako is getting a total overhaul; in addition to improved controls, aimless driving won&amp;rsquo;t be such a major component of missions and sidequests. &lt;/p&gt;
&lt;p&gt;Despite all of the areas where fans cried for change, the huge following garnered by Mass Effect is a testament to the game&amp;rsquo;s quality. The rich world and cool characters came together to create a riveting adventure, and gamers can expect more of those elements this time around. For instance, one new character is a penitent assassin named Thane, who brutally takes out a group of soldiers and his target &amp;ndash; then prays for forgiveness. Scenes like these, along with the looming shadow of Shepard&amp;rsquo;s possible death, lend Mass Effect 2 a darker tone. When you are the only hope for the galaxy&amp;rsquo;s survival, making the tough calls is all a part of the job.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=3548" width="1" height="1"&gt;</content><author><name>GIJoe</name><uri>http://www.gameinformer.com/members/GIJoe/default.aspx</uri></author><category term="Role-Playing" scheme="http://www.gameinformer.com/games/mass_effect_2/b/xbox360/archive/tags/Role_2D00_Playing/default.aspx" /><category term="Xbox 360" scheme="http://www.gameinformer.com/games/mass_effect_2/b/xbox360/archive/tags/Xbox+360/default.aspx" /><category term="Preview" scheme="http://www.gameinformer.com/games/mass_effect_2/b/xbox360/archive/tags/Preview/default.aspx" /><category term="Mass Effect 2" scheme="http://www.gameinformer.com/games/mass_effect_2/b/xbox360/archive/tags/Mass+Effect+2/default.aspx" /></entry></feed>