The lights are on
In a game where Marvel heroes fight Capcom legends, there are few things that can ruin this experince. This game does almost everything right, but has its few problems that might deter buyers. I say that no one should pass this by because of them. This is a fun game that pays fanfare to both sides in spades.
It is impossible to talk about this game without critiquing the roster. At a robust 36 fighters, the game strikes a blance between diversity and saturation. Marvel vs. Capcom 2 may have had 50+ fighters, but many of them were unbalanced, useless, or reskinned fighters that sucked worse than their "better" counterparts. Balancing has always been a problem with these games, but MvC 3 is the best iteration in that all characters seem evenly matched. Characters that go down easier than others are normally very powerful; and any character can score great hits when used correctly. The new additions help the game feel fresh and exciting. New fighters like Dante, Trish, and Amaterasu are absolute gamemakers in a fight. Old characters like Morrigan, Ryu, and Chun-Li remind you why this game is so awesome. Even some of the lesser known characters like M.O.D.O.K. and She-Hulk can cause some chaos.
Speaking of chaos, this game is a pure example of it. Hyper Combos take up most of the screen, attacks are fast and flashy, and the action is frenzied. Things do not slow down at any point, but it keeps the game going. If you are more on the surgical precision side of fighting, then I probably would not suggest this game. The series is known for that, so it is unfair to gripe about that when it is what fans expect to find when they enter the fray.
Many of the issues come with the online. Most of the aspects that made Street Fighter IV's (and its "Super" iteration) online so great are nowhere to be found. It isn't terrible per se, but it could stand to get some improvements. Achievement hunters may not be so happy considering the online is the only way to get some of the points. Plus, some achievements require you to work together with your opponent, or hope and pray that he uses that certain character. Another problem that I find especially annoying is the absence of a versus CPU mode. The offline versus allows you to play with another person, but sometimes I don't want to destroy my brother for the 5th time today. It may not bother some people, but it has always been an issue of mine. Why Capcom didn't transpose many of these things from SF IV is a mystery. The last problems come with the arcade mode. The endings are comprised of two pictures combined with text. Some of the endings don't make a whole lot of sense, but they are fine for the most part. The animated scenes is SF IV were pretty campy, so it is somewhat of a reprieve if you are not into that stuff.
Marvel vs. Capcom 3: Fate of Two Worlds is another log on the fire of the fighting genre. Capcom shows us that reviving a series is not just a way to pay service to the hardcore fans, but to give players a great game. Very accesible to newcomers, challenging enough for the hardcore, this game will pull in the new and old alike. If the online gets some updates, then maybe its problems will clear up a bit. Fans of the last two MvC's shouldn't think twice about purchasing this game. It is the game we all have waited for. Newcomers who struggled with SF IV should pick this up and see what they can do with an easier learning curve. The game is quite impressive in presentation, performance, sound, mechanics, and playability. That's all we can really ask for in the end. Well, that's my review. If you will excuse me, Dante is calling my name.
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