The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
It’s been a long time since we saw a new Mario Tennis game. The series’ last release was Mario Power Tennis: New Play Control in 2009, a Wii re-release of the GameCube game featuring enhanced graphics and new motion controls. I enjoyed Power Tennis (both times), but the balance-breaking power shots were far too vital to winning. In response, Camelot has scaled back the wackiness with Open, which translates to a casual tennis game that plays it fairly straight.
While the courts are still themed after past Mario games, they are free of any gimmicks or moving parts, so winning or losing is based on skill alone. Though the gonzo power shots of Power Tennis are gone, special shots are implemented by placing colored markers on court when your opponent hits a weak return shot. Each color corresponds to a different shot, which varies from wildly arcing returns to drop shots that die upon bouncing. While they are certainly important to master, they don’t overtake the flow of the game. First, they are positional, so you have to be able to get to the spot to use them. Second, you’re definitely able to return them if you play them correctly – much more so than the power shots in Power Tennis.
This 3DS game doesn’t make too much of the system’s capabilities. It supports StreetPass (is anyone still using that?) and Miis (which you can customize with a variety of unlockable gear that adds to your stats). However, Camelot mishandled the 3D effects. You can access a zoomed in, behind the player view by holding the unit upright, which automatically disables the 3D. If you hold it flat, you get a traditional isometric view that technically displays in 3D, but adds little depth or impact. After experimenting with the options, I played with the 3D slider turned off.
The expected minigames return, though there are not as many as in Power Tennis. Galaxy Rally (where you must rally with your opponent to hit a certain number of returns), Ink Showdown (where the giant squid ball machines will obscure your view with ink blobs), and Ring Shot are fairly standard stuff. However, the Super Mario Tennis mode is ingenious. The original Super Mario Bros. is displayed on the backboard, and it scrolls as you hit coins, blocks, and enemies with the ball. You can even hit warp pipes to travel up and down to hidden areas and aim at the flagpole to end the level. It’s just another example of Nintendo’s endlessly inventive method of recycling its past.
For the first time in series history, Mario Tennis Open offers full online multiplayer – both singles and (impressively) doubles. It also has local wireless multiplayer. Based on my experience, both modes work smoothly. This isn’t the tennis revolution that some might have hoped for, but it’s a solid new feature in a franchise that’s built its popularity on slow, incremental improvement.