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An unique shooter that gives more than takes.

7.75

MAG is an action based cooperative shooter with a twist that can come off as risky. It is completely set up for multiplayer. The closest it comes to single player is a brief solo tutorial. So how does a game that relies on an open map with bare-bones objectives? Player power.


Not a bullet fly's or a rocket bursts without a player behind it.

Before that, one thing I must mention is faction; when creating a character, one must choose a single faction out of three: S.V.E.R. (Don't ask, Google it), Valor, and Raven. Each are a P.M.C. company with their own recruitment videos, styles, and weapons. Keep in mind that this is also a permanent choice. The only way to change your faction is to "Retire" at level 60 or pay real money to create another character in which you can have a total of 3. This actually turns out for the games benefit, creating a unique sense of patriotism and a righteous competitive anger for the other factions.

Back to the earlier question. The games are created by players, directed by players, and well, played by players. The leveling system also comes with leadership perks, making you eligible to first lead squads, then platoons, and eventually choose maps and contracts that benefit your overall faction. this comes with responsibility as you can give commands for your team and communicate on a wide scale while calling down artillery or carpet-bomb strikes on targets of your choice.

As for basic gameplay, it stacks up. Guns are accurate to a fault, taking out enemies from across the map with just the basic rifle and can be upgraded with earned currency. Bonus experience is easily acquired for following orders and every class is customized before each encounter.

 

Overall impressions are good, but bring reading material as each map must queue up with enough players before anyone can actually play.

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