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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Mafia II</title><link>http://www.gameinformer.com/games/mafia_ii/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: different from the rest</title><link>http://www.gameinformer.com/games/mafia_ii/b/user_reviews/archive/2011/06/14/different-from-the-rest.aspx</link><pubDate>Tue, 14 Jun 2011 22:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:997130</guid><dc:creator>david</dc:creator><description>&lt;p&gt;I dont think everybody should compare this to gta 4. Just because its in a big city and has guns does not mean its copying gta. This game has one of the best storylines that i have seen all year. It might borrow from some movies, but it still sucks you in. The graphics look mostly great, and the gunplay is really good too. I would like this game to&amp;nbsp;be more free world. It could have a lot of fun side missions like saints row 2. Mafia doesnt really need it, because the whole game is so good.&lt;/p&gt;</description></item><item><title>Blog Post: Its good. Real good. But not that good.</title><link>http://www.gameinformer.com/games/mafia_ii/b/user_reviews/archive/2011/02/13/its-good-real-good-but-not-that-good.aspx</link><pubDate>Mon, 14 Feb 2011 02:16:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:746622</guid><dc:creator>Goodfellas</dc:creator><description>&lt;p&gt;I had such high expectations for Mafia II and for the most part i got what i was expecting, but it didn&amp;#39;t deliver as much as I had hoped.&lt;br /&gt;&lt;br /&gt;Graphics:&amp;nbsp; City and characters look great and it definitely creates a 40&amp;#39;s-50&amp;#39;s feel.&amp;nbsp; The graphics however are not perfect because as you make sharp turns you can see the environments loading but its not that big of a deal.&amp;nbsp; The faces look great but the mouths don&amp;#39;t match the words very good at all.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Sound:&amp;nbsp; Great soundtrack with hundreds of songs from the era and perfect voice acting.&lt;br /&gt;&lt;br /&gt;Storyline:&amp;nbsp; Possibly the best storyline I&amp;#39;ve seen in any game.&amp;nbsp; It is obviously the strong point of the game and it leaves you wanting to come back for more.&lt;br /&gt;&lt;br /&gt;Length:&amp;nbsp; Only about 12 hours long.&amp;nbsp; This wouldn&amp;#39;t be a bad thing its just that there is nothing else to do other than the story.&amp;nbsp; This is the biggest downfall on the game is that there are no side missions or anything.&amp;nbsp; Just follow the linear path to the next chapter.&amp;nbsp; Its a good thing the story is so good because other wise nothing would keep you playing.&amp;nbsp; &lt;/p&gt;  &lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-18-22/1134.darkman_5F00_vito_5F00_joe_5F00_henry_5F00_mafia_5F00_2.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Pros:&amp;nbsp; &lt;br /&gt;- very good graphics&lt;br /&gt;- phenomenal story&lt;br /&gt;- interesting characters&lt;br /&gt;- 40&amp;#39;s-50&amp;#39;s era&lt;br /&gt;- great voice acting&lt;br /&gt;- good soundtrack&lt;br /&gt;- good combat&lt;br /&gt;- easy vehicle controls&lt;br /&gt;&lt;br /&gt;Cons:&lt;br /&gt;- bad lip sync&lt;br /&gt;- nothing to do&lt;br /&gt;- linear storyline&lt;br /&gt;- no side missions&lt;br /&gt;- no city interaction&lt;br /&gt;- way too many cops&lt;br /&gt;- too much driving around&lt;br /&gt;&lt;br /&gt;Mafia II looked like it would be such a good game and it is good but as good as I expected.&amp;nbsp; It feels empty because there isn&amp;#39;t much to do, but what it does do it does it very well.&amp;nbsp; Overall I give this game a 8.75/10.&lt;/p&gt;</description></item><item><title>Blog Post: Good weekend rental</title><link>http://www.gameinformer.com/games/mafia_ii/b/user_reviews/archive/2010/11/19/good-weekend-rental.aspx</link><pubDate>Fri, 19 Nov 2010 21:49:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:593425</guid><dc:creator>ai3di</dc:creator><description>&lt;p&gt;mafia 2 was really a good game but had some shortfalls from making it even better. The world looks great and the characters are really good looking too, but the lip sync makes you wonder if they are really talking or not. The cars and driving around was as good as it could get, but there was really nothing to do besides going to your destination. I had even forgotten that I could go buy guns, as they are lying around after a battle. You can get food, but you have a stocked fridge in your safe house. You could buy cloths, but there are really only about 5 outfits, though each has a few different color schemes. The shooting is very fun, but very simple. I really only had to look out once to place my aim near where they were going to pop out and then hide until they did, then quickly pop out and shoot. Head shot almost every time. There are a few collectables, and while worth collecting, it is about the only thing to replay the game for. My biggest disappointment was these cut scenes that showed time passing. They showed you doing missions that I felt like I would want to do. it was like they didn&amp;#39;t have time to program these missions in so decided to show the cut scenes that they had created for them in a montage. Overall, it was a good game and worth playing, but as a rental on a weekend that you don&amp;#39;t want to leave the house.&lt;/p&gt;</description></item><item><title>Blog Post: Review: Mafia II</title><link>http://www.gameinformer.com/games/mafia_ii/b/user_reviews/archive/2010/10/20/review-mafia-ii.aspx</link><pubDate>Wed, 20 Oct 2010 17:26:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:547282</guid><dc:creator>Ygrath</dc:creator><description>&lt;p&gt;Mafia II comes with one of the best production values that I have seen in a game recently. I have a love for gangster movies (not to be confused with gansta&amp;#39;) and so I was thrilled with to find a well-written story in Mafia II that stays true to the way the Mafia actually worked. This story really comes to life through the detailed characters and the talented voice-acting given to them. The cut-scenes are also very well done and, together, these elements really drew me into the world of Mafia II.&lt;/p&gt;  &lt;p&gt;Despite the quality of the game, however, I can&amp;#39;t help but feel that it is unfinished. This doesn&amp;#39;t have to do with the gameplay (controls work well both on foot and while driving) or glitches/bugs (didn&amp;#39;t notice any) but, rather, because 2K Czech has made such a large and well-realized world that they haven&amp;#39;t managed to fill. The game presents itself as a sandbox game but ends up being very linear and shallow. You are free to drive around the town and explore but beyond buying guns and outfits there isn&amp;#39;t anything to do. The game even adds icons to the map for characters that you meet during the story that tell you to come back and do jobs for them. If you actually go back, though, they say that they don&amp;#39;t have any work for you at the time. There are no side missions to be found and, after completing the story, you are done- no free-roaming is available. The missions themselves are fun enough and engaging but about half the game will be spent driving back to your house after every mission.&lt;/p&gt;  &lt;p&gt;And so, despite the excellent quality and presentation of the game, it fails to meet the expectations that it builds for itself. That&amp;#39;s not to say that the game isn&amp;#39;t worth playing but it is short and will end with you both feeling like there should be and wanting more when there is none to be found.&lt;/p&gt;</description></item><item><title>Blog Post: Mafia II: Game Review - Made Man</title><link>http://www.gameinformer.com/games/mafia_ii/b/user_reviews/archive/2010/10/20/mafia-ii-game-review-made-man.aspx</link><pubDate>Wed, 20 Oct 2010 05:23:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:546932</guid><dc:creator>gamesight</dc:creator><description>&lt;p&gt;﻿﻿&lt;span style="font-family:&amp;#39;Helvetica Neue&amp;#39;, Arial, Helvetica, sans-serif;"&gt;Life is hard but the life of a gangster is even harder. So you want to be Made huh? Well in Mafia II you will get your wish. The seedy underworld life of a Made Man is the main plot for the storyline of this game, but not only is it the main plot it is the only plot as this seemingly &amp;quot;open&amp;quot; world is really quite closed off. The world of Mafia II is amazing, beautiful, breath taking&amp;nbsp;even and filled with people, going about their daily lives as you Vito Scaletta reek havoc on the world around them. The graphics presented in this game are some of the best I have ever seen and the story itself is great; told perfectly, honestly leaving you to want to know more. But this game falls short for many reasons and that in part is due to the strong storyline push that streamlines your gameplay experience. &lt;/span&gt;&lt;span style="font-family:&amp;#39;Helvetica Neue&amp;#39;, Arial, Helvetica, sans-serif;"&gt;﻿ &lt;/span&gt;&lt;br /&gt;&lt;a name="more"&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:&amp;#39;Helvetica Neue&amp;#39;, Arial, Helvetica, sans-serif;"&gt;As you are introduced into this bustling metropolis of Empire Bay&amp;nbsp;that pulls you into a unquie time period you are left wanting. Usually I am all for having one or two fewer side missions in a game however with Mafia II there are none, zero, nada and even for me that was very dissappointing. The world that surrounds you calls to be explored, however any exploration you actually do is only done to progress the story and therefore many actions become fruitless and boring. There were many times in this game where you must go complete a mission in one part of town just to turn right around after you are finished and drive all the way back home just to park the car and go to bed in order to move on. Gun shops, clothing stores and body shops are located around the city but again are really only used to progress you closer to the end of Vito&amp;#39;s tale. With a world that seems filled with oppurtunity it would have been nice to have just a little bit more that our main mission to accomplish.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-family:&amp;#39;Helvetica Neue&amp;#39;, Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;The story of Mafia II and its characters make the game and with the great fist fights and shootouts that occur you get&amp;nbsp;that in your face action that any Made Man wants. The action in this game is always present pretty much in any mission you must complete but in saying that the fights themselves were not very diverse. Basic skill is needed in order to fight your way through the world of Mafia II. Squeezing off a few rounds and then tucking yourself neatly behind an object will always get the job done in this game and that again can become somewhat off putting. The few fist fights Vito gets himself into are fun but again require basic skills to pull off that needed knock out. Now don&amp;#39;t get me wrong even though the action can sometimes seem repeatative the action itself is fun and the stellar cutscenes add a major spice to the action every so often. &lt;/p&gt;  &lt;p&gt;&lt;span style="font-family:&amp;#39;Helvetica Neue&amp;#39;, Arial, Helvetica, sans-serif;"&gt;There are several missions in this game that were great fun and in the mist of it all your buddy Joe is right there with you. Joe is always ready&amp;nbsp;with a&amp;nbsp;witty and sometimes curde but funny remark.&amp;nbsp;As you will see the characters are to me what really make this game feel real. Even with the short commings of this game it is one I enjoyed. The great detail put into the visual and story aspect of the game makes you want to keep playing until its over. Mafia II might not be that perfect gangster game just yet but it is well on its way. As Vito you will experience the life of a Made man and with that comes many trials and tribulations; but you will face them all and as the fate of any man that lives by the gun...things might not end as expected.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: Same Great Gameplay, Now with 75% More F Bombs </title><link>http://www.gameinformer.com/games/mafia_ii/b/user_reviews/archive/2010/10/03/same-great-gameplay-now-with-75-more-f-bombs.aspx</link><pubDate>Sun, 03 Oct 2010 03:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:526490</guid><dc:creator>Mark Zufelt</dc:creator><description>&lt;p&gt;&amp;nbsp;&amp;nbsp; Anyone who played the first Mafia and enjoyed it has a very good idea of what they&amp;#39;re getting themselves into. This is not GTA, Just Cause, Mercenaries, or any other typical sandbox game. This is a well crafted, tightly told story of Italian Mafiosos&amp;nbsp; set in the mid 20th century. The world around you is meant to ooze the time period, and it does a fantastic job of doing so. But the series has never been about sending you on meaningless side quests, like the overly repetitious Godfather games. It&amp;#39;s about the immersive story set out for you by the writers, and to be honest, with the quality and decent length of said story, your getting enough bang for your buck.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; I&amp;#39;m not going to bother with story, because you can read the GI review for the basic gist, but essentially you play as Vito Scaletta as he makes his way from nobody to somebody in the &amp;#39;family&amp;#39;. The story is good, full of some great characters (especially your best friend Joe), but don&amp;#39;t let anyone with a sensitivity to swearing come within 50 yards of your speakers while your playing. Never in my life have I ever heard the F word droped so many times, and I&amp;#39;m an avid user of it. As of the time I am writing this, it&amp;#39;s set to possibly break the most times f*%k has ever been used in a script. How about that for a legacy? &lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Missions are varied, although some people will become annoyed with the amount of traveling you need to do between, during, and after missions. I personally loved it, because it gave me a chance to take in the gorgeously rendered world. 2K Czech out did themselves by creating a vibrant, authentic, and detailed world, where the city flows like a real city would. &lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; On the gameplay side, the shooting mechanics have been tightened up, making it easy to jump into combat, while a fighting system has also been implemented, but I found it to be a bit repetitive and simplistic. One thing newcomers will notice right away is the jarring difference in the way vehicles handle. This is one of those nuances I&amp;#39;ve loved since the first game, and glad they kept. Cars drive the way they did back in the 40&amp;#39;s and 50&amp;#39;s, and I see it as just another great nuance that makes the game that more authentic.&amp;nbsp; One of my only true gripes with the game comes with the absorbitant amount of cut scenes, some coming less than a minute after exiting one. Otherwise, I&amp;#39;m very impressed with the overall package. A must buy that any gangster fan will find enthralling, with a world that just drips with ambiance.&lt;/p&gt;  &lt;p&gt;NOTE: I purchased the Special Edition of the game, which comes in a nicely designed steelbook case (always a plus in my opinion) with a plastic dusk jacket. It also comes with a small, 100 page hardcover art book, the orchestral score soundtrack, a DLC which comes with 2 sets of clothes and a car, and a nice fold out map of Empire Bay, the city the game takes place in. For any Mafia fan, this is a no brainer at only $69.99. For anyone new to the franchise, I would say this is a definite avoid, since most of the extras are suited more for long time fans of the original.&lt;/p&gt;</description></item><item><title>Blog Post: Mafia 2 is Golden</title><link>http://www.gameinformer.com/games/mafia_ii/b/user_reviews/archive/2010/09/30/mafia-2-is-golden.aspx</link><pubDate>Thu, 30 Sep 2010 14:07:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:522977</guid><dc:creator>Wicked Jeaster</dc:creator><description>&lt;p&gt;&amp;nbsp;I was skeptical at first, but, as I played the first few hours of it, i fell in love with it. I was captivated by the mafia stuff you get to do, such as burying a dead guy in the park. It is an experience to say the least, The story is also fun, it has so many twists and turns, I won&amp;#39;t give anything away, but, it is a very suspenceful ride.&lt;/p&gt;</description></item><item><title>File: Mafia II Greaser, Vegas, Renegade, and War Hero Add-On Pack Video</title><link>http://www.gameinformer.com/games/mafia_ii/m/mafia_ii_media/519690.aspx</link><pubDate>Tue, 28 Sep 2010 18:44:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:519690</guid><dc:creator>Matt Helgeson</dc:creator><description>&lt;p&gt;Want some hot new jalopies and duds? Check this out, bub!&lt;/p&gt;</description></item><item><title>Blog Post: Mafia 2 Review: Mediocre Title During the Summer Lull</title><link>http://www.gameinformer.com/games/mafia_ii/b/user_reviews/archive/2010/08/28/mafia-2-review-mediocre-title-during-the-summer-lull.aspx</link><pubDate>Sun, 29 Aug 2010 02:04:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:478524</guid><dc:creator>Captiosus</dc:creator><description>&lt;p&gt;&lt;i&gt;Mafia II&lt;/i&gt; developed by 2K   Czech  studio and published by 2K Games, is the sequel to the 2002   release of &lt;i&gt;Mafia &lt;/i&gt;and is available for the PC,   Playstation 3 and Xbox 360 platforms. While the game has some enjoyable   moments,  overall the game falls flat and leaves one wondering what   could have  been done with the material.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Story:&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;In &lt;i&gt;Mafia 2&lt;/i&gt; we are introduced to Vito Scaletta, an    immigrant from Italy whose family came to the United States while he was    still a youngster. Vito swears he&amp;#39;s never going to end up like his    father who worked a backbreaking dock laborer job for miniscule pay.    Over the course of the game, we follow Vito&amp;#39;s trials and tribulations&amp;nbsp;    to make his &amp;quot;American Dream&amp;quot; of easy riches and the easy life come true    during the mid-1940s and early 1950s.&lt;/p&gt;  &lt;p&gt;The original &lt;i&gt;Mafia &lt;/i&gt;title was a heavily story  driven title and &lt;i&gt;Mafia 2&lt;/i&gt; is the same. The story is  the entire meat   and potatoes of this title, which wouldn&amp;#39;t be bad except  for the fact   that the story of &lt;i&gt;Mafia 2&lt;/i&gt; is simply too    fantastical, even for a video game, occasionally disjointed, and    extremely linear. The game asks the player to make several leaps of    faith, dictating that the player accept that certain events have    transpired simply because the game says so.&lt;/p&gt;  &lt;p&gt;An example   of one of these fantastical moments comes in the fact that  Vito&amp;#39;s rise   to power happens, quite literally, over the course of only a  few   in-game months in the back half of the game. Early on in the game  we   are introduced to a band of Irish who hate the Italians, with little  to   no back story is given on this. Sure, historically, the &amp;quot;Micks&amp;quot; and    &amp;quot;Guineas&amp;quot; (using the lingo) didn&amp;#39;t get along, but there seems to be even    more bad blood between this particular band of Irish and Italians &lt;i&gt;before &lt;/i&gt;the first time they crossed paths. Why? The    game doesn&amp;#39;t really say. We&amp;#39;re just told to accept it as fact and move    on.&lt;/p&gt;  &lt;p&gt;The story is presented in chapters and, while they &lt;i&gt;mostly &lt;/i&gt;flow from one chapter into another, there   were  several times during the course of play where the transition felt    contrived and not fully fleshed out. Given the rapidity of events in   the  game and the lack of character building, it&amp;#39;s difficult to become    immersed by the life of Vito or the game&amp;#39;s vision of the    American-Italian Mafia. In addition, the story itself is fairly short,    clocking in around 8 to 10 hours of length.&lt;/p&gt;  &lt;p&gt;When   compared to other titles where the story was a main selling  point, such   as Rockstar&amp;#39;s &lt;i&gt;Red Dead Redemption&lt;/i&gt; and  Quantic   Dream&amp;#39;s&lt;i&gt; Heavy Rain&lt;/i&gt;, 2K&amp;#39;s &lt;i&gt;Mafia   2&lt;/i&gt; simply pales.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Presentation and Gameplay&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;i&gt;Mafia   2&lt;/i&gt; is presented as in an open world format  but is actually   confined to a linear progression. While you are free to  explore while   playing during various chapters, you cannot leave your  apartment and go   roaming around anytime you choose. Because &lt;i&gt;Mafia   2&lt;/i&gt; uses an open world style the GUI elements are  also   familiar staples of open world titles, including your typical  compass   with map navigation, health and wanted meters, speedometer,  location   marker and money counter.&lt;/p&gt;  &lt;p&gt;The gameplay of &lt;i&gt;Mafia 2&lt;/i&gt; can be broken down into  one of three   categories: Driving, Gun Fighting and Fist Fighting. Each  of these have   their own problems, however, which ultimately drag the  title down.&lt;/p&gt;  &lt;p&gt;The   driving physics are, quite simply, terrible. Players can opt to    upgrade the cars&amp;#39; tuning systems to make them perform better but, even    at the highest tuning, cars simply fishtail and slide out of control.    The driving physics can be forgiven to an extent as there is no way to    perform such things as drive-by shootings like one can in the &lt;i&gt;Grand Theft Auto&lt;/i&gt; franchise, but it can cause   problems  and frustration during story segments in which your Cosa   Nostra  comrades are fending off attackers from the windows while you   try to  drive to safety. Thankfully, such story segments are few and far    between.&lt;/p&gt;  &lt;p&gt;2K Games, along with several media outlets,   have made the gun play a  focal point of the game, opting to display the   gun fights a key  marketing strategy. Unfortunately, the gun play of &lt;i&gt;Mafia  2&lt;/i&gt; is as loathesome as the driving physics.   It is nearly  impossible to be precise with any of the pistols in the   game due to the  speed with which the crosshairs move while looking   down-sights. A mere  tap on the right stick can send your crosshairs   halfway across the  screen. When players graduate from pistols to   machine guns or submachine  guns, the need for precise aiming goes out   the window. Simply aim down  the sights, look in the vicinity of enemies   and pull the trigger.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Two other key issues which   limit the quality of the gunplay are the  poorly implemented, slow and   clunky, cover system and extremely poor hit  detection which can   sometimes result in finding yourself being killed  while hiding behind a   stack of boxes two feet taller than Vito. As an  example, in Chapter 14,   I found myself killed by a shotgun wielding wise  guy who was standing,   literally, a story under me in a metal-and-brick  stairwell.&lt;/p&gt;  &lt;p&gt;Gun   fights have no &amp;quot;epic&amp;quot; feel to them; Rather they feel bland,  soulless,   repetitive and uninteresting. Many recent games have created  gun fights   that are significantly better than the ones available in &lt;i&gt;Mafia 2&lt;/i&gt;.&lt;/p&gt;  &lt;p&gt;Ironically, the game does   well when you have no weapon and are forced  to fend for yourself with   your bare fists. The fist fighting combat  feels very well done and once   you have learned all of the facets of hand  to hand combat - which,   unfortunately, doesn&amp;#39;t occur until half way  through the game - you can   really feel the interplay of punching,  blocking and countering your   opponents.&lt;/p&gt;  &lt;p&gt;Overall, the   gameplay, due to the drawbacks,  is far more frustrating than fun.   Again, compared to other games of a  similar genre, such as &lt;i&gt;Red Dead Redemption&lt;/i&gt;, the  gameplay really feels as   though it could have done with several more  months of testing and   refinement.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Graphics &amp;amp; Sound&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;Graphically,   the console versions of &lt;i&gt;Mafia 2&lt;/i&gt; feel  extremely   dated. The Playstation 3 version, the version on which this  review is   based, seems to suffer the most problems. The PS3 edition has  very poor   antialiasing, severe screen tearing and texture pop-in and  also does   not have dynamic decals. In comparing the PS3 game to the Xbox  360   demo, it is evident the Xbox 360 has far better graphical  performance.   However, even on the 360, the graphics look dated, as if &lt;i&gt;Mafia 2&lt;/i&gt; was a first year title for either    platform.&lt;/p&gt;  &lt;p&gt;On PC, &lt;i&gt;Mafia 2&lt;/i&gt; really   shines. That is if you have a  machine capable of running it at a high   resolution with high  antialiasing and high aniosotropic filtering. Even   with a system beefy  enough to provide rich in-game graphical   performance, the pre-rendered  cutscenes still look very poor and dated.&lt;/p&gt;  &lt;p&gt;The   sounds of &lt;i&gt;Mafia 2&lt;/i&gt; range from decent to great,    with the music and voice acting falling squarely on the &amp;quot;decent&amp;quot; side of    the spectrum. The voice acting isn&amp;#39;t great but it isn&amp;#39;t the worst    either. The included music is, in a word, repetitive. While 2K Czech    made a good effort including ethnic pieces and popular tracks of the era, there    are only four radio stations with roughly 5 songs each. You WILL be    tired of hearing the same songs repeatedly if you choose to listen to    the in game radio stations. The sound effects are superb and have great    attention to detail. Each car sounds unique based on the type, and each    weapon has its own distinct sound, all the way down to the sound of   the  shell casings hitting the floor.&lt;/p&gt;  &lt;p&gt;While the sound   effects and the attempts to bring in period music  really do enhance the   setting of the game, it is ultimately distracted  by the gameplay and   the poor graphics. For players who want the best  graphical performance   and sound fidelity, they should undoubtedly obtain  the PC version of &lt;i&gt;Mafia 2&lt;/i&gt;.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Replay Value&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;i&gt;Mafia   2&lt;/i&gt; has little to no replay value, with the  only reason to   play it again based solely on how much of a completionist  each   individual player is. Because the story is static and linear, you  will   have seen everything the story has to offer the first time you  complete   the game. The game offers no side quests to do other than  delivering   cars to a junkyard or to the docks for money, but neither of  these are   structured side quests.&lt;/p&gt;  &lt;p&gt;Money earned in the game is mostly   irrelevant. You can buy 4 different sets of   clothes, car upgrades, food (for health)  and guns/ammo. You probably won&amp;#39;t be spending a lot of money at the ammo shops because, during firefights where ammo matters, ammo dropped by enemies is plentiful. You probably won&amp;#39;t be buying any food either because there&amp;#39;s only a handful of food vendors and your health regenerates to a set level, quickly, over a period of time. Short of trying   to get achievements, there&amp;#39;s no reason to  get other cars and upgrade them beyond the   first one you encounter in the course of the  game.&lt;/p&gt;  &lt;p&gt;The   game does include three difficulty levels and three types of    collectibles (Playboy Magazines, Wanted Posters and Pinup Art). It is    possible, though, to play the game once on the Hard difficulty setting,    collect everything available in the game, and unlock every achievement.    Potential episodic DLC may make the game worth popping in again but,    really, this game is only worth two playthroughs for your money.&lt;/p&gt;  &lt;p&gt;Overall, &lt;i&gt;Mafia 2&lt;/i&gt; leaves a lot to be desired. The fun  moments   were very fun, but were overshadowed by the frequent  frustrating   gameplay and graphical issues. &lt;i&gt;Mafia 2&lt;/i&gt; is  a solid   rental, but save your $59.99 for the upcoming fall season of  major AAA   titles and hardware add-ons.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;i&gt;Aside: I   would like to take a moment to include an opinion  regarding the   Playboy Magazines. While I&amp;#39;m a typical male (read:  pervert), I&amp;#39;m not   entirely sure what the inclusion of the retro playmate  pictures was   supposed to do for the game other than serve as  gratuitious T&amp;amp;A for   the male demographic and, maybe, as a marketing  ploy between 2K Games   and Playboy Magazine. Playboy Magazine listed  Mafia 2 as their Game of   the Month in the September 2010 issue  specifically because of the   inclusion of retro playmates and 2K Games  producer Alan Cox tried   saying they were included because of the  mentality of Vito and his   friends. Yet, in the course of the story, I  never really felt like Vito   cared one way or the other. His friend Joe,  though, I could see being a   Playboy subscriber, but finding Playboy  Magazines hiding around in   random places just feels like a forced way to  try to buy controversy   and extra marketing.&lt;/i&gt;&lt;/p&gt;</description></item><item><title>Forum Post: Its a great game</title><link>http://www.gameinformer.com/games/mafia_ii/f/1820/p/40479/477471.aspx#477471</link><pubDate>Sat, 28 Aug 2010 05:52:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:477471</guid><dc:creator>Captiosus</dc:creator><description>&lt;p&gt;I&amp;#39;d call it an average game, to be honest.&lt;/p&gt; &lt;p&gt;2K keeps pushing these epic gun battles and, frankly, I find the gun mechanics to be the weakest element of the game play. Aiming is terrible: Trying to aim precisely with a pistol is nearly impossible but once you get a MG or SMG, you can just point, click and kill.&lt;/p&gt; &lt;p&gt;Outside of the really poor gun mechanics, imo, driving is a real pain and the driving physics are some of the worst I&amp;#39;ve ever played in a game (second only to Mafia 1). Despite this, there&amp;#39;s really no incentive to get other cars beyond the first one you steal other than earning cash to crumple them.&lt;/p&gt; &lt;p&gt;I keep hearing people laud the story as being great, but I sat here on medium and was able to go through chapters 1 through 11 in 4 hours and the story is really disjointed and asks the player to take several leaps of faith. Vito&amp;#39;s rise to power is, in terms of game playing time, absurdly rapid and then the game ends.&lt;/p&gt; &lt;p&gt;As you pointed out, there&amp;#39;s really no reason to play it beyond twice, depending on how much of a completionist you are. It would only take one playthrough on hard to collect everything in the game all at once and get all of the Trophies/Achievements.&lt;/p&gt; &lt;p&gt;Graphically, on both PS3 and X360 the game is lackluster. The cutscenes look very dated, as do the in game graphics. The PS3 seems to have gotten the crappier end of the stick, with far more texture pop in and lack of decent antialiasing and dynamic decals.&lt;/p&gt; &lt;p&gt;I can&amp;#39;t really understand where all the hype regarding this game&amp;#39;s greatness is coming from. Other than the fact that stores needed a AAA title in August...&lt;/p&gt; </description></item><item><title>Blog Post: Mafia 2 is good.....and i wasn't pressured into saying that.....seriously...</title><link>http://www.gameinformer.com/games/mafia_ii/b/user_reviews/archive/2010/08/26/mafia-2-is-good-and-i-wasn-t-pressured-into-saying-that-seriously.aspx</link><pubDate>Thu, 26 Aug 2010 17:55:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:475147</guid><dc:creator>Travis Still</dc:creator><description>&lt;p&gt;  &lt;p class="MsoNormal"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;This isn&amp;rsquo;t a  GTA clone. I thought I might need to clarify that for anyone who passes this up  based on that ridiculous statement. Mafia 2 is set in the late 40&amp;rsquo;s and early  50&amp;rsquo;s where you play as a Vito Scaletta, born in Sicily  and migrated to Empire   Bay as a child. The story  and attention to detail is the most impressive thing about Mafia 2 and I&amp;rsquo;m not  saying other parts aren&amp;rsquo;t impressive cause they most certainly are. Everything feels  exactly like it should feel.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Guns have a  feeling of power when you shoot them a certain cars are more maneuverable than  others.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;The story of  Mafia 2 plays out a lot like a Scorsese picture and that&amp;rsquo;s not a bad thing.&lt;span&gt;&amp;nbsp; &lt;/span&gt;It&amp;rsquo;s very well written and well presented and  the only downside is that people who were expecting a more open world will be disappointed.&lt;span&gt;&amp;nbsp; &lt;/span&gt;There&amp;rsquo;s still plenty of open world things to  do like a couple side missions and finding and customizing cars can take out a  pretty big chunk of time.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The problem  with the side missions is that the main story is so compelling you want to keep  playing the story and the side missions are just sort of there, but they are  fun if you choose to do them. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Gunplay is  free aim but it&amp;rsquo;s not hard to adjust if you&amp;rsquo;ve played other 3&lt;sup&gt;rd&lt;/sup&gt; person  action games.&lt;span&gt;&amp;nbsp; &lt;/span&gt;It has a cover system that  works well most of the time with a few exceptions but nothing big.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Environments are incredibly detailed and destructible.&lt;span&gt;&amp;nbsp; &lt;/span&gt;90% of everything in the room in the room can  be shot and will break realistically. &lt;span&gt;&amp;nbsp;&lt;/span&gt;Vehicles  vary from car to car some faster than other and some more maneuverable than  others.&lt;span&gt;&amp;nbsp; &lt;/span&gt;There are plenty different types  of cars and the car you&amp;rsquo;re driving will rarely be seen being driven by everyone  else like some games, unless of course it&amp;rsquo;s a common car.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Mafia 2 is a  serious contender for game of the year and a must play for anyone who appreciates  fine detail and great stories in games.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Im  not saying you should buy it but if you&amp;rsquo;re a fan of movies like Goodfellas, The  Godfather, and Casino this is the game for you. P.S. if some one catches you  staring at the collectables claim that you were seeing if there were articles  attached.&lt;/p&gt;  &lt;/p&gt;</description></item><item><title>Blog Post: Mafia 2</title><link>http://www.gameinformer.com/games/mafia_ii/b/user_reviews/archive/2010/08/20/mafia-2.aspx</link><pubDate>Fri, 20 Aug 2010 20:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:465370</guid><dc:creator>Aarone Stone</dc:creator><description>&lt;p&gt;I love this game, It has It&amp;#39;s flaws but so does every other game. I think It deserves a 10 but It Isn&amp;#39;t perfect, but It Is a very good one.&lt;/p&gt;</description></item><item><title>Blog Post: The Ultimate Mafia Game</title><link>http://www.gameinformer.com/games/mafia_ii/b/user_reviews/archive/2010/08/20/the-ultimate-mafia-game.aspx</link><pubDate>Fri, 20 Aug 2010 20:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:465350</guid><dc:creator>Connor Allison</dc:creator><description>&lt;p&gt;This game is truly amazing. It perfectly recreates the 40-50&amp;#39;s era, which I love. You see the navy recruiting signs on the wall, here the music, etc. Not much to say, but this game is truly excepitonal.&lt;/p&gt;</description></item><item><title>Blog Post: MAFIA II review</title><link>http://www.gameinformer.com/games/mafia_ii/b/user_reviews/archive/2010/08/20/mafia-ii-review.aspx</link><pubDate>Fri, 20 Aug 2010 18:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:465122</guid><dc:creator>Blake Auditore Da Firenze</dc:creator><description>&lt;p&gt;9.00? No way! This is a TERRIFIC GAME! I JUST rented it and it is probably one of the best game ive EVER seen! I swear GI! Update your review! Yes, somethings you said were true but its not a 9.00! Once I actoully beat the game ill post a full review!&lt;/p&gt;</description></item><item><title>Blog Post: Mafia II Review: Jump Into This Thing Of Ours</title><link>http://www.gameinformer.com/games/mafia_ii/b/pc/archive/2010/08/20/mafia-ii-review-jump-into-this-thing-of-ours.aspx</link><pubDate>Fri, 20 Aug 2010 13:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:463879</guid><dc:creator>Matt Bertz</dc:creator><description>&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.92.78/6787.BRNW_2D00_MPITR_5F00_2010_2D00_07_2D00_21_5F005B00_002_5D00_.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.92.78/6787.BRNW_2D00_MPITR_5F00_2010_2D00_07_2D00_21_5F005B00_002_5D00_.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;America&amp;rsquo;s fascination with the Mafia is long documented. For decades, films like &lt;i&gt;The Godfather&lt;/i&gt; and television series like &lt;i&gt;The Sopranos&lt;/i&gt;   have basked in the world of the Italian organized crime syndicate. Its   current and former members tout it as a closed community that operates   on trust, respect, and glory. Never mind that in reality they backstab,   double-cross, and rat each other out at a higher frequency than any of   the &lt;i&gt;Real Housewives &lt;/i&gt;reality shows. No video game franchise   adheres more closely to this fractured dream of a romanticized criminal   subculture than Mafia. [Excerpt]&lt;/p&gt;  &lt;p&gt;Set in the &amp;lsquo;40s and &amp;lsquo;50s, Mafia II is jam packed with familiar plot devices pulled from classic movies like &lt;i&gt;Goodfellas &lt;/i&gt;and &lt;i&gt;A Bronx Tale&lt;/i&gt;.   In the fictional city of Empire Bay, three Italian crime families hold   control over most of the criminal underground. While the old fashioned   Dons stick to the time-tested rackets of gambling, running numbers, and   boosting goods, more adventurous young upstarts start dabbling in   get-rich-quick schemes involving narcotics. This creates a friction that   could break the alliance and pit the families against one another. This   is the backdrop for Vito Scaletta&amp;rsquo;s rise from street thug to wise guy.&lt;/p&gt;  &lt;p&gt;Like   a made guy dressed to the nines in a tailored suit, fedora, and a pair   of Stacy Adams, Mafia II dresses the part. The new setting, Empire Bay,   is a stunning recreation of a &amp;lsquo;40s and &amp;lsquo;50s American metropolis. From   the war-time propaganda posters to the era-specific automobiles and   radio tunes, Mafia II transports you to a time where American pride was   at an all-time high, dames were called broads, and overt racism ran   rampant through the segregated communities. The impressive attention to   detail is most noticeable in the expertly crafted building interiors,   which look like destructible sets pulled straight out of &lt;i&gt;Mad Men&lt;/i&gt;.&lt;/p&gt;  &lt;p&gt;Unlike   Grand Theft Auto&amp;rsquo;s Liberty City, Empire Bay isn&amp;rsquo;t an open world   playground overflowing with side quests and distractions. The world   still feels like a living city, but Mafia II is a much more focused   experience. You can buy new clothes, get your plates changed at the auto   shop, and boost cars for cash, but that&amp;rsquo;s about the extent of your   interaction with the city. The game is divided into story chapters,   which allows the developers at 2K Czech to alter the weather, time, and   city conditions in service of the missions. While explorative gamers may   miss the freewheeling structure of games like GTA and Red Dead   Redemption, those who never finish lengthy games will appreciate Mafia   II&amp;rsquo;s direct storytelling.&lt;/p&gt;  &lt;p&gt;The original Mafia stood out for its   engaging missions, and the sequel follows suit. You still drive through   the city for long stretches (this time without a clutch or constant   harassment from traffic cops), but once you reach your destination the   action unfolds in smartly scripted missions that feel different every   time. These quests feature your standard blend of third-person shooting   and driving sequences, with the occasional fistfight thrown in for good   measure. The controls don&amp;rsquo;t depart drastically from genre conventions,   though the finicky cover mechanic gave me troubles in tight quarters.&lt;/p&gt;  &lt;p&gt;For   Vito to become a made man, he must earn his stripes selling stolen   cigarettes on the streets, robbing jewelry stores, burying dead bodies,   and taking on dangerous infiltration and assassination missions. His   best friend Joe is along for the ride most of the time, and their   dialogue serves as a narrative lynchpin. Though Mafia II relies heavily   on mobster clich&amp;eacute;s, the ending takes an interesting turn that gives the   game its own identity.&lt;/p&gt;  &lt;p&gt;If you&amp;rsquo;re a veteran of open world games,   you should note that Mafia II is extremely easy on the normal   difficulty. Turn it up a notch if you want more challenging gunfights.   No matter what difficulty you choose, don&amp;rsquo;t expect at lot of   interference from the clueless cops. When you break the law, the men in   blue aren&amp;rsquo;t overly concerned with apprehending you &amp;ndash; some give lazy   chase, but shaking them is as easy as stepping on the gas in a fast car,   making a u-turn in a busy intersection, or stopping until the cops get   out of their cars and then flooring it. They&amp;rsquo;re even more ineffective   when the guns come out. I &amp;ldquo;hid&amp;rdquo; behind a dumpster of a closed-off alley   in front of a pile of several dead officers and lost my wanted rating   despite several cops patrolling the area.&lt;/p&gt;  &lt;p&gt;Mafia II suffers from   some other minor annoyances as well. The game relies heavily on   cutscenes, and sometimes doesn&amp;rsquo;t know when to draw the line between   interacting with the world and triggering a cutscene. I shouldn&amp;rsquo;t take   control of Vito as he wakes up only to jump immediately into another   cutscene when I pick up the ringing phone. The NPC intelligence during   missions is also troublesome. In one mission I had to tail a car to find   out where it was headed, but the driver got into an accident and the   mission failed.&lt;/p&gt;  &lt;p&gt;In an era when video games are moving away from   relying on cinematics for storytelling, Mafia II draws on the rich   mobster film history to weave a gripping drama about family, friendship,   loyalty, betrayal, and pragmatism. If you&amp;rsquo;re fond of quoting Don   Corleone and Tony Soprano, don&amp;rsquo;t miss this game.&lt;/p&gt;  </description></item><item><title>Blog Post: Mafia II Review: Jump Into This Thing Of Ours</title><link>http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/2010/08/20/mafia-ii-review-jump-into-this-thing-of-ours.aspx</link><pubDate>Fri, 20 Aug 2010 13:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:463878</guid><dc:creator>Matt Bertz</dc:creator><description>&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.24/2055.BRNW_2D00_MPITR_5F00_2010_2D00_07_2D00_21_5F005B00_045_5D00_.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.24/2055.BRNW_2D00_MPITR_5F00_2010_2D00_07_2D00_21_5F005B00_045_5D00_.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;America&amp;rsquo;s fascination with the Mafia is long documented. For decades, films like &lt;i&gt;The Godfather&lt;/i&gt; and television series like &lt;i&gt;The Sopranos&lt;/i&gt;   have basked in the world of the Italian organized crime syndicate. Its   current and former members tout it as a closed community that operates   on trust, respect, and glory. Never mind that in reality they backstab,   double-cross, and rat each other out at a higher frequency than any of   the &lt;i&gt;Real Housewives &lt;/i&gt;reality shows. No video game franchise   adheres more closely to this fractured dream of a romanticized criminal   subculture than Mafia. [Excerpt]&lt;/p&gt;  &lt;p&gt;Set in the &amp;lsquo;40s and &amp;lsquo;50s, Mafia II is jam packed with familiar plot devices pulled from classic movies like &lt;i&gt;Goodfellas &lt;/i&gt;and &lt;i&gt;A Bronx Tale&lt;/i&gt;.   In the fictional city of Empire Bay, three Italian crime families hold   control over most of the criminal underground. While the old fashioned   Dons stick to the time-tested rackets of gambling, running numbers, and   boosting goods, more adventurous young upstarts start dabbling in   get-rich-quick schemes involving narcotics. This creates a friction that   could break the alliance and pit the families against one another. This   is the backdrop for Vito Scaletta&amp;rsquo;s rise from street thug to wise guy.&lt;/p&gt;  &lt;p&gt;Like   a made guy dressed to the nines in a tailored suit, fedora, and a pair   of Stacy Adams, Mafia II dresses the part. The new setting, Empire Bay,   is a stunning recreation of a &amp;lsquo;40s and &amp;lsquo;50s American metropolis. From   the war-time propaganda posters to the era-specific automobiles and   radio tunes, Mafia II transports you to a time where American pride was   at an all-time high, dames were called broads, and overt racism ran   rampant through the segregated communities. The impressive attention to   detail is most noticeable in the expertly crafted building interiors,   which look like destructible sets pulled straight out of &lt;i&gt;Mad Men&lt;/i&gt;.&lt;/p&gt;  &lt;p&gt;Unlike   Grand Theft Auto&amp;rsquo;s Liberty City, Empire Bay isn&amp;rsquo;t an open world   playground overflowing with side quests and distractions. The world   still feels like a living city, but Mafia II is a much more focused   experience. You can buy new clothes, get your plates changed at the auto   shop, and boost cars for cash, but that&amp;rsquo;s about the extent of your   interaction with the city. The game is divided into story chapters,   which allows the developers at 2K Czech to alter the weather, time, and   city conditions in service of the missions. While explorative gamers may   miss the freewheeling structure of games like GTA and Red Dead   Redemption, those who never finish lengthy games will appreciate Mafia   II&amp;rsquo;s direct storytelling.&lt;/p&gt;  &lt;p&gt;The original Mafia stood out for its   engaging missions, and the sequel follows suit. You still drive through   the city for long stretches (this time without a clutch or constant   harassment from traffic cops), but once you reach your destination the   action unfolds in smartly scripted missions that feel different every   time. These quests feature your standard blend of third-person shooting   and driving sequences, with the occasional fistfight thrown in for good   measure. The controls don&amp;rsquo;t depart drastically from genre conventions,   though the finicky cover mechanic gave me troubles in tight quarters.&lt;/p&gt;  &lt;p&gt;For   Vito to become a made man, he must earn his stripes selling stolen   cigarettes on the streets, robbing jewelry stores, burying dead bodies,   and taking on dangerous infiltration and assassination missions. His   best friend Joe is along for the ride most of the time, and their   dialogue serves as a narrative lynchpin. Though Mafia II relies heavily   on mobster clich&amp;eacute;s, the ending takes an interesting turn that gives the   game its own identity.&lt;/p&gt;  &lt;p&gt;If you&amp;rsquo;re a veteran of open world games,   you should note that Mafia II is extremely easy on the normal   difficulty. Turn it up a notch if you want more challenging gunfights.   No matter what difficulty you choose, don&amp;rsquo;t expect at lot of   interference from the clueless cops. When you break the law, the men in   blue aren&amp;rsquo;t overly concerned with apprehending you &amp;ndash; some give lazy   chase, but shaking them is as easy as stepping on the gas in a fast car,   making a u-turn in a busy intersection, or stopping until the cops get   out of their cars and then flooring it. They&amp;rsquo;re even more ineffective   when the guns come out. I &amp;ldquo;hid&amp;rdquo; behind a dumpster of a closed-off alley   in front of a pile of several dead officers and lost my wanted rating   despite several cops patrolling the area.&lt;/p&gt;  &lt;p&gt;Mafia II suffers from   some other minor annoyances as well. The game relies heavily on   cutscenes, and sometimes doesn&amp;rsquo;t know when to draw the line between   interacting with the world and triggering a cutscene. I shouldn&amp;rsquo;t take   control of Vito as he wakes up only to jump immediately into another   cutscene when I pick up the ringing phone. The NPC intelligence during   missions is also troublesome. In one mission I had to tail a car to find   out where it was headed, but the driver got into an accident and the   mission failed.&lt;/p&gt;  &lt;p&gt;In an era when video games are moving away from   relying on cinematics for storytelling, Mafia II draws on the rich   mobster film history to weave a gripping drama about family, friendship,   loyalty, betrayal, and pragmatism. If you&amp;rsquo;re fond of quoting Don   Corleone and Tony Soprano, don&amp;rsquo;t miss this game.&lt;/p&gt;  </description></item><item><title>Blog Post: Mafia II Review: Jump Into This Thing Of Ours</title><link>http://www.gameinformer.com/games/mafia_ii/b/xbox360/archive/2010/08/20/mafia-ii-review-jump-into-this-thing-of-ours.aspx</link><pubDate>Fri, 20 Aug 2010 12:50:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:463877</guid><dc:creator>Matt Bertz</dc:creator><description>&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.23/8764.BRNW_2D00_PKRAL_5F00_2010_2D00_07_2D00_22_5F005B00_012_5D00_.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.23/8764.BRNW_2D00_PKRAL_5F00_2010_2D00_07_2D00_22_5F005B00_012_5D00_.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;America&amp;rsquo;s fascination with the Mafia is long documented. For decades, films like &lt;i&gt;The Godfather&lt;/i&gt; and television series like &lt;i&gt;The Sopranos&lt;/i&gt;   have basked in the world of the Italian organized crime syndicate. Its   current and former members tout it as a closed community that operates   on trust, respect, and glory. Never mind that in reality they backstab,   double-cross, and rat each other out at a higher frequency than any of   the &lt;i&gt;Real Housewives &lt;/i&gt;reality shows. No video game franchise   adheres more closely to this fractured dream of a romanticized criminal   subculture than Mafia. [Excerpt]&lt;/p&gt;  &lt;p&gt;Set in the &amp;lsquo;40s and &amp;lsquo;50s, Mafia II is jam packed with familiar plot devices pulled from classic movies like &lt;i&gt;Goodfellas &lt;/i&gt;and &lt;i&gt;A Bronx Tale&lt;/i&gt;.   In the fictional city of Empire Bay, three Italian crime families hold   control over most of the criminal underground. While the old fashioned   Dons stick to the time-tested rackets of gambling, running numbers, and   boosting goods, more adventurous young upstarts start dabbling in   get-rich-quick schemes involving narcotics. This creates a friction that   could break the alliance and pit the families against one another. This   is the backdrop for Vito Scaletta&amp;rsquo;s rise from street thug to wise guy.&lt;/p&gt;  &lt;p&gt;Like   a made guy dressed to the nines in a tailored suit, fedora, and a pair   of Stacy Adams, Mafia II dresses the part. The new setting, Empire Bay,   is a stunning recreation of a &amp;lsquo;40s and &amp;lsquo;50s American metropolis. From   the war-time propaganda posters to the era-specific automobiles and   radio tunes, Mafia II transports you to a time where American pride was   at an all-time high, dames were called broads, and overt racism ran   rampant through the segregated communities. The impressive attention to   detail is most noticeable in the expertly crafted building interiors,   which look like destructible sets pulled straight out of &lt;i&gt;Mad Men&lt;/i&gt;.&lt;/p&gt;  &lt;p&gt;Unlike   Grand Theft Auto&amp;rsquo;s Liberty City, Empire Bay isn&amp;rsquo;t an open world   playground overflowing with side quests and distractions. The world   still feels like a living city, but Mafia II is a much more focused   experience. You can buy new clothes, get your plates changed at the auto   shop, and boost cars for cash, but that&amp;rsquo;s about the extent of your   interaction with the city. The game is divided into story chapters,   which allows the developers at 2K Czech to alter the weather, time, and   city conditions in service of the missions. While explorative gamers may   miss the freewheeling structure of games like GTA and Red Dead   Redemption, those who never finish lengthy games will appreciate Mafia   II&amp;rsquo;s direct storytelling.&lt;/p&gt;  &lt;p&gt;The original Mafia stood out for its   engaging missions, and the sequel follows suit. You still drive through   the city for long stretches (this time without a clutch or constant   harassment from traffic cops), but once you reach your destination the   action unfolds in smartly scripted missions that feel different every   time. These quests feature your standard blend of third-person shooting   and driving sequences, with the occasional fistfight thrown in for good   measure. The controls don&amp;rsquo;t depart drastically from genre conventions,   though the finicky cover mechanic gave me troubles in tight quarters.&lt;/p&gt;  &lt;p&gt;For   Vito to become a made man, he must earn his stripes selling stolen   cigarettes on the streets, robbing jewelry stores, burying dead bodies,   and taking on dangerous infiltration and assassination missions. His   best friend Joe is along for the ride most of the time, and their   dialogue serves as a narrative lynchpin. Though Mafia II relies heavily   on mobster clich&amp;eacute;s, the ending takes an interesting turn that gives the   game its own identity.&lt;/p&gt;  &lt;p&gt;If you&amp;rsquo;re a veteran of open world games,   you should note that Mafia II is extremely easy on the normal   difficulty. Turn it up a notch if you want more challenging gunfights.   No matter what difficulty you choose, don&amp;rsquo;t expect at lot of   interference from the clueless cops. When you break the law, the men in   blue aren&amp;rsquo;t overly concerned with apprehending you &amp;ndash; some give lazy   chase, but shaking them is as easy as stepping on the gas in a fast car,   making a u-turn in a busy intersection, or stopping until the cops get   out of their cars and then flooring it. They&amp;rsquo;re even more ineffective   when the guns come out. I &amp;ldquo;hid&amp;rdquo; behind a dumpster of a closed-off alley   in front of a pile of several dead officers and lost my wanted rating   despite several cops patrolling the area.&lt;/p&gt;  &lt;p&gt;Mafia II suffers from   some other minor annoyances as well. The game relies heavily on   cutscenes, and sometimes doesn&amp;rsquo;t know when to draw the line between   interacting with the world and triggering a cutscene. I shouldn&amp;rsquo;t take   control of Vito as he wakes up only to jump immediately into another   cutscene when I pick up the ringing phone. The NPC intelligence during   missions is also troublesome. In one mission I had to tail a car to find   out where it was headed, but the driver got into an accident and the   mission failed.&lt;/p&gt;  &lt;p&gt;In an era when video games are moving away from   relying on cinematics for storytelling, Mafia II draws on the rich   mobster film history to weave a gripping drama about family, friendship,   loyalty, betrayal, and pragmatism. If you&amp;rsquo;re fond of quoting Don   Corleone and Tony Soprano, don&amp;rsquo;t miss this game.&lt;/p&gt;</description></item><item><title>File: Mafia II Review Screenshots</title><link>http://www.gameinformer.com/games/mafia_ii/m/mafia_ii_media/463860.aspx</link><pubDate>Thu, 19 Aug 2010 22:31:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:463860</guid><dc:creator>Matt Bertz</dc:creator><description /></item><item><title>File: Mafia II Review Screenshots</title><link>http://www.gameinformer.com/games/mafia_ii/m/mafia_ii_media/463859.aspx</link><pubDate>Thu, 19 Aug 2010 22:31:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:463859</guid><dc:creator>Matt Bertz</dc:creator><description /></item><item><title>File: Mafia II Review Screenshots</title><link>http://www.gameinformer.com/games/mafia_ii/m/mafia_ii_media/463858.aspx</link><pubDate>Thu, 19 Aug 2010 22:31:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:463858</guid><dc:creator>Matt Bertz</dc:creator><description /></item></channel></rss>
