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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Mafia II - PlayStation 3</title><link>http://www.gameinformer.com/games/mafia_ii/b/ps3/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Mafia II Review: Jump Into This Thing Of Ours</title><link>http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/2010/08/20/mafia-ii-review-jump-into-this-thing-of-ours.aspx</link><pubDate>Fri, 20 Aug 2010 13:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:463878</guid><dc:creator>Matt Bertz</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.24/2055.BRNW_2D00_MPITR_5F00_2010_2D00_07_2D00_21_5F005B00_045_5D00_.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.24/2055.BRNW_2D00_MPITR_5F00_2010_2D00_07_2D00_21_5F005B00_045_5D00_.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;America&amp;rsquo;s fascination with the Mafia is long documented. For decades, films like &lt;i&gt;The Godfather&lt;/i&gt; and television series like &lt;i&gt;The Sopranos&lt;/i&gt;
 have basked in the world of the Italian organized crime syndicate. Its 
current and former members tout it as a closed community that operates 
on trust, respect, and glory. Never mind that in reality they backstab, 
double-cross, and rat each other out at a higher frequency than any of 
the &lt;i&gt;Real Housewives &lt;/i&gt;reality shows. No video game franchise 
adheres more closely to this fractured dream of a romanticized criminal 
subculture than Mafia. &lt;/p&gt;
&lt;p&gt;Set in the &amp;lsquo;40s and &amp;lsquo;50s, Mafia II is jam packed with familiar plot devices pulled from classic movies like &lt;i&gt;Goodfellas &lt;/i&gt;and &lt;i&gt;A Bronx Tale&lt;/i&gt;.
 In the fictional city of Empire Bay, three Italian crime families hold 
control over most of the criminal underground. While the old fashioned 
Dons stick to the time-tested rackets of gambling, running numbers, and 
boosting goods, more adventurous young upstarts start dabbling in 
get-rich-quick schemes involving narcotics. This creates a friction that
 could break the alliance and pit the families against one another. This
 is the backdrop for Vito Scaletta&amp;rsquo;s rise from street thug to wise guy.&lt;/p&gt;
&lt;p&gt;Like
 a made guy dressed to the nines in a tailored suit, fedora, and a pair 
of Stacy Adams, Mafia II dresses the part. The new setting, Empire Bay, 
is a stunning recreation of a &amp;lsquo;40s and &amp;lsquo;50s American metropolis. From 
the war-time propaganda posters to the era-specific automobiles and 
radio tunes, Mafia II transports you to a time where American pride was 
at an all-time high, dames were called broads, and overt racism ran 
rampant through the segregated communities. The impressive attention to 
detail is most noticeable in the expertly crafted building interiors, 
which look like destructible sets pulled straight out of &lt;i&gt;Mad Men&lt;/i&gt;.&lt;/p&gt;
&lt;p&gt;Unlike
 Grand Theft Auto&amp;rsquo;s Liberty City, Empire Bay isn&amp;rsquo;t an open world 
playground overflowing with side quests and distractions. The world 
still feels like a living city, but Mafia II is a much more focused 
experience. You can buy new clothes, get your plates changed at the auto
 shop, and boost cars for cash, but that&amp;rsquo;s about the extent of your 
interaction with the city. The game is divided into story chapters, 
which allows the developers at 2K Czech to alter the weather, time, and 
city conditions in service of the missions. While explorative gamers may
 miss the freewheeling structure of games like GTA and Red Dead 
Redemption, those who never finish lengthy games will appreciate Mafia 
II&amp;rsquo;s direct storytelling.&lt;/p&gt;
&lt;p&gt;The original Mafia stood out for its 
engaging missions, and the sequel follows suit. You still drive through 
the city for long stretches (this time without a clutch or constant 
harassment from traffic cops), but once you reach your destination the 
action unfolds in smartly scripted missions that feel different every 
time. These quests feature your standard blend of third-person shooting 
and driving sequences, with the occasional fistfight thrown in for good 
measure. The controls don&amp;rsquo;t depart drastically from genre conventions, 
though the finicky cover mechanic gave me troubles in tight quarters.&lt;/p&gt;
&lt;p&gt;For
 Vito to become a made man, he must earn his stripes selling stolen 
cigarettes on the streets, robbing jewelry stores, burying dead bodies, 
and taking on dangerous infiltration and assassination missions. His 
best friend Joe is along for the ride most of the time, and their 
dialogue serves as a narrative lynchpin. Though Mafia II relies heavily 
on mobster clich&amp;eacute;s, the ending takes an interesting turn that gives the 
game its own identity.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re a veteran of open world games, 
you should note that Mafia II is extremely easy on the normal 
difficulty. Turn it up a notch if you want more challenging gunfights. 
No matter what difficulty you choose, don&amp;rsquo;t expect at lot of 
interference from the clueless cops. When you break the law, the men in 
blue aren&amp;rsquo;t overly concerned with apprehending you &amp;ndash; some give lazy 
chase, but shaking them is as easy as stepping on the gas in a fast car,
 making a u-turn in a busy intersection, or stopping until the cops get 
out of their cars and then flooring it. They&amp;rsquo;re even more ineffective 
when the guns come out. I &amp;ldquo;hid&amp;rdquo; behind a dumpster of a closed-off alley 
in front of a pile of several dead officers and lost my wanted rating 
despite several cops patrolling the area.&lt;/p&gt;
&lt;p&gt;Mafia II suffers from 
some other minor annoyances as well. The game relies heavily on 
cutscenes, and sometimes doesn&amp;rsquo;t know when to draw the line between 
interacting with the world and triggering a cutscene. I shouldn&amp;rsquo;t take 
control of Vito as he wakes up only to jump immediately into another 
cutscene when I pick up the ringing phone. The NPC intelligence during 
missions is also troublesome. In one mission I had to tail a car to find
 out where it was headed, but the driver got into an accident and the 
mission failed.&lt;/p&gt;
&lt;p&gt;In an era when video games are moving away from 
relying on cinematics for storytelling, Mafia II draws on the rich 
mobster film history to weave a gripping drama about family, friendship,
 loyalty, betrayal, and pragmatism. If you&amp;rsquo;re fond of quoting Don 
Corleone and Tony Soprano, don&amp;rsquo;t miss this game.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=463878" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/Mafia+II/default.aspx">Mafia II</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/2K+Games/default.aspx">2K Games</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/2K+Czech/default.aspx">2K Czech</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/Mafia/default.aspx">Mafia</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/Review/default.aspx">Review</category></item><item><title>Hands-On With 2K's Impressive Open-World Gangster Game</title><link>http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/2010/03/09/hands-on-with-2k-s-impressive-open-world-gangster-game.aspx</link><pubDate>Wed, 10 Mar 2010 01:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:245700</guid><dc:creator>Matt Bertz</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/mafia_ii/b/ps3/rsscomments.aspx?WeblogPostID=245700</wfw:commentRss><comments>http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/2010/03/09/hands-on-with-2k-s-impressive-open-world-gangster-game.aspx#comments</comments><description>&lt;div class="paginated-post" rel="2"&gt;&lt;div class="paginated-post-page" rel="1"&gt;&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.24/0383.Mafia-II-_2D00_-WildOnes_5F00_02.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.24/0383.Mafia-II-_2D00_-WildOnes_5F00_02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Several open-world action games sprang up in the wake of 
Rockstar&amp;#39;s innovative Grand Theft Auto III, but the original Mafia stood
 out from the pack with its unique sense of place and dedication to 
cinematic conventions. For the sequel, developer 2K Czech is taking its 
Hollywood approach to the next level, with quick cuts, stylish camera 
angles, and iconic mood music to enrich the experience. To get a further
 sense of how the project is coming together, I grabbed a controller and
 jumped into Mafia II&amp;#39;s first hands-on demo. &lt;br /&gt;&lt;br /&gt;For those 
of you unfamiliar, Mafia II chronicles the life of Vito Scaletta, a 
World War II vet who returns from the war to find his mother and sister 
struggling to make ends meet. While Vito was diving in fox holes across 
Europe, his deadbeat dad racked up a sizable debt to a bookie and 
unexpectedly kicked the bucket before he had the chance to balance his 
checkbook. Not the sort to excuse a death in the family, the cutthroat 
loan shark demands that the family ponies up the cash. To bail out the 
fam, Vito and his buddy Joe Barbaro turn to petty crime. Their gift for 
grifting does not go unnoticed, and suddenly the duo is climbing the 
ranks of an Empire Bay crime family. &lt;br /&gt;&lt;br /&gt;The first hands-on demo of 
Mafia II drops us into a mission called &amp;ldquo;Wild Ones,&amp;rdquo; which takes place 
well into Vito&amp;#39;s criminal career. The session begins with Vito standing 
in his skivvies, reading a note left by Joe on the kitchen table. Joe&amp;#39;s 
apartment is your typical rundown urban tenement, with the only 
distinguishing feature being the collection titillating pin-up posters 
on the wall and a red bra on the unmade bed. Joe is nothing if not sure 
of his sexuality. The note explains they have another job that 
afternoon, and instructs Vito to meet Joe at a nearby parking lot. 
Before heading out the door, I open the wardrobe and select Vito&amp;#39;s 
attire for the day &amp;ndash; a leather jacket. Leaving the building, I make may 
way around the corner to the garage. &lt;br /&gt;&lt;br /&gt;From the fedora-donning 
wise guys loitering on the streets to the advertisements for booze, 
smokes, and baseball plastered on every wall, Mafia II delivers an 
unmistakable sense of place and time. Though Empire Bay is a fictitious 
amalgam of east coast cities, the buildings, gas stations, signage, and 
citizens are pulled straight out of 1950s Americana. Opening the garage 
further confirms the Fonzie-friendly setting, as each of the three rides
 I have to chose from would be right at home on &lt;i&gt;Happy Days&lt;/i&gt;. I hop
 in a sleek convertible and hit the road with early-era rock and roll 
blasting from the speakers. &lt;br /&gt;&lt;br /&gt;Like other open world games, the 
route to my destination is outlined on a GPS map in the lower right-hand
 corner of the screen. The car feels a lot stiffer than your typical 
Grand Theft Auto vehicle, so when navigating tight turns or passing 
between two cars, I find it best to drive much slower than I normally 
would. As I pull up, a quick jump cut brings me straight into a 
cutscene. Joe is stationed next to a cargo truck full of cigarettes in a
 parking lot. He says Eddie (the duo&amp;#39;s higher up) came across the 
cartons and wants them moved. After we make a few sales to mopes on the 
street for two bucks a carton, a caravan of hot rods pulls up next to 
the truck. A greaser dressed in the standard jeans-and-leather-jacket 
attire confidently steps up to Joe and tells him that this is their 
turf. If we want to operate in the area, we&amp;#39;ll need to cough up some 
cash and cigarettes. Not one to be strong-armed out of his goods, Joe 
politely tells him to scram, but the slick-haired goon doesn&amp;#39;t step 
down. He signals his henchmen circling the truck in a car, and out flies
 a Molotov cocktail that sets our cartons of smokes aflame. Joe is not 
pleased; without saying another word, he draws his gun and shoots the 
unsuspecting tough guy in the forehead, hardly blinking an eye. We jump 
in a car to chase the remaining greasers, but they&amp;#39;re long gone by the 
time we hit the road.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;With the cigarettes burned to cinders and 
the cargo truck in shambles, we have to report the bad news to Eddie. 
Finding the nearest pay phone, we ring him up and prepare for the worst.
 After an expletive-laced rant chronicling the myriad ways we failed 
him, Eddie instructs us to meet up with his shakedown artists at a 
greaser hangout to set things straight. To do good by the boss man, we 
have to come up with the $2,000 reimbursement, and be discreet in 
getting revenge. &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;script type="text/javascript"&gt;PaginateGrid();&lt;/script&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=245700" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/Mafia+II/default.aspx">Mafia II</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/2K+Games/default.aspx">2K Games</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/2K+Czech/default.aspx">2K Czech</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/Mafia/default.aspx">Mafia</category></item><item><title>Build A Mafia Empire In 2K Games' Anticipated Sequel</title><link>http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/2009/09/29/preview.aspx</link><pubDate>Tue, 29 Sep 2009 20:17:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:3306</guid><dc:creator>Matt Bertz</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/mafia_ii/b/ps3/rsscomments.aspx?WeblogPostID=3306</wfw:commentRss><comments>http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/2009/09/29/preview.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.23/0358.mafia3.jpg"&gt;&lt;img border="0" src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.23/0358.mafia3.jpg" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Critics showered accolades upon Mafia for its intricately detailed
missions, but the sparse open world failed to captivate gamers in the
same way as other sandbox games like Grand Theft Auto and Saints Row.
For the sequel, 2K Games and its Eastern Europe-based developer 2K
Czech (formerly Illusion Softworks) are focused on crafting a more
engaging world. The 1940s era metropolis Empire Bay eschews the barren
city streets of its predecessor in favor of a more active populace,
dynamic police patrols, and several side missions that branch from the
overarching narrative of Vito&amp;rsquo;s rise from petty criminal to made man.
 Like AMC&amp;rsquo;s hit drama Mad Men, Mafia II transports you back to another
era, with authentic cars, clothing, and music that change with the
years as the story progresses into the 1950s.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:medium;"&gt;Running From the Fuzz&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Any
two-bit thug can pull a heist or commit a crime in broad daylight. The
tricky part is evading the inevitable police pursuit. In Mafia II, 2K
Czech tapped a unique resource when designing the police intelligence &amp;mdash;
common sense.&lt;br /&gt;&lt;br /&gt;Unlike other open world games that require you to
evade police Pac-Man style or take down the squad cars on your tail,
Mafia II employs a philosophy that adheres much closer to reality. If
the cops don&amp;rsquo;t see you commit the crime and there are no witnesses, the
men in blue are less likely to begin a citywide manhunt. If they do
begin pursuit after a bigger crime, it&amp;rsquo;s much easier to lose them by
skillfully evading the cars and diving into a darkened alley before
they have the chance to turn the corner on you.&lt;br /&gt;&lt;br /&gt;&amp;ldquo;Mafia II is set
in the 1940s and &amp;lsquo;50s, so we want the police to be period-authentic,&amp;rdquo;
says 2K Games producer Alex Cox. &amp;ldquo;Police back then didn&amp;rsquo;t have the same
tools as modern cops. So, if you dive unseen down a back alley you&amp;rsquo;ll
quickly lose the heat&amp;hellip;unless the cops noted your license plate, of
course.&amp;rdquo;&lt;br /&gt;&lt;br /&gt;Just because you&amp;rsquo;ve evaded the cherries in your
rearview mirror doesn&amp;rsquo;t mean everything is back to normal. Police will
dispatch a warning to all nearby cars detailing your make, model, and
car color. The only way to lose the heat on that car is to ditch it for
another or get one of your associates to change the plates or repaint
your vehicle. Cops also take note of Vito&amp;rsquo;s outfit if he commits a
crime on the streets, which necessitates a change of clothes so you
don&amp;rsquo;t match the description being sent across the wire.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.23/6661.mafia2.jpg"&gt;&lt;img border="0" src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.23/6661.mafia2.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:medium;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:medium;"&gt;Put Up Your Dukes&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;While Vito gets in his share of gunfights, he&amp;rsquo;s also not averse to throwing the occasional punch.&lt;br /&gt;&lt;br /&gt;&amp;ldquo;The
melee combat is very much inspired by street fighting,&amp;rdquo; says 2K Games
producer Alex Cox. &amp;ldquo;The guys we are dealing with are street thugs, not
kung-fu masters.&amp;rdquo;&lt;br /&gt;&lt;br /&gt;Rather than develop a complicated combat
system with myriad combinations, 2K chose to focus on the visceral
experience. The control layout sticks to the basic two attack buttons
and a dodge button, but 2K created a pool of over 200 individual
animations to choose from during battles to keep the combat
interesting. Players can string together combinations with the two
buttons, or enlist the help of the environment. Characters throw each
other into tables, lean on objects while falling, and grab dynamic
objects to use as weapons for ultraviolent finishing moves.&lt;br /&gt;&lt;br /&gt;&amp;ldquo;It&amp;rsquo;s
pretty awesome to drag an enemy out of his car then beat him
unconscious against the front grill,&amp;rdquo; says Cox. &amp;ldquo;Actions like this have
a great mobster feel to them.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.23/7028.mafia1.jpg"&gt;&lt;img border="0" src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.23/7028.mafia1.jpg" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:medium;"&gt;Expanding the Narrative&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Vito&amp;rsquo;s
journey from small-time thug to Mafioso features twists and turns on
par with classic mobster flicks, but developer 2K Czech knows a strong
narrative isn&amp;rsquo;t enough to carry an open world game. In between
missions, Vito will come across optional side quests. Secondary
missions branch from the main storyline to reveal more information
about key characters and lead you to less-frequented corners of the
city. &amp;ldquo;The best way of thinking about how the subquests work is like
an extended cut of a movie &amp;ndash; bonus enjoyment for people that want to
delve deeper, but it won&amp;rsquo;t spoil the main game if you choose not to do
them,&amp;rdquo; says 2K Games producer Alex Cox.&lt;br /&gt;&lt;br /&gt;To give an example, 2K
shares a scene that starts with a lady of ill repute putting her
clothes on in Vito&amp;rsquo;s apartment after an assumed romp in the sack. Vito
and the girl both leave the apartment, but as she drives off he
witnesses her car get rear-ended. The situation quickly escalates, and
the angry driver starts getting rough with her. It&amp;rsquo;s up to you to step
in and save the lady of the night or neglect the situation altogether.&lt;br /&gt;Vito can also do favors for mobsters, which reward him with extra money to spend on new cars, clothes, and weapons.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=3306" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/Mafia+II/default.aspx">Mafia II</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/Preview/default.aspx">Preview</category><category domain="http://www.gameinformer.com/games/mafia_ii/b/ps3/archive/tags/Action/default.aspx">Action</category></item></channel></rss>
