The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
An Olympic-sized pool cannot contain the amount of blood spilled in MadWorld, a game that earns the right to be called the most violent ever made. It throws gratuitous violence into a meat grinder, telling players that murder with a chainsaw is fine and dandy for an amateur to become a talented executioner, you'll have to lash out creatively, prolonging your victim's death through multiple phases of pain.
MadWorld runs the gamut in violence, taking an encyclopedic approach to its variety in kills. Some of the bloodletting will make you squirm uncomfortably. Do we really need to learn how many times a person can be impaled on the same spike before drawing a last breath? Can a chainsaw cut through bone that quickly? While these moments recall memories of Manhunt, other deaths fall more into the Itchy & Scratchy universe of absurdity. Place a victim on a catapult, and they'll launch to the moon. Why play golf with tiny white balls, when you can use a human skull instead? This variety in tone leads to a grandly sinister experience that keeps you guessing what's coming next.
In many ways, MadWorld can be viewed as a spiritual successor to Midway's classic arcade game, Smash TV. Your avatar, Jack, is a contestant in a game show that is televised across the world. The game is simple: kill for the right to live longer. Jack enters the game at the lowly rank of 256. His mission is to kill his way up to the top seed.
Climbing the ranks isn't as simple as killing everyone you see. To earn the right to challenge a ranked opponent, Jack must first earn points by mowing down human fodder. Sure, a chainsaw strike can make a hell of a mess, but it doesn't offer much when it comes to points. Like many games, MadWorld embraces the concept of combos, only in a much more sadistic way. Before you toss someone into a burning trash can or kick them into a jet's afterburners, why not give them a little bling bling like a trumpet jammed into their skull?
If you play this game the way you should by slaughtering victims in the most foul of ways it ends up being a non-stop highlight reel. The ranked boss battles are especially entertaining think Mortal Kombat Fatalities with the budget of a Star Wars movie. All of the accelerometer-based shaking and slashing works without a hitch, but the enemy lock-on system is an uncooperative mess, and the grab mechanic, which is used for almost every action, is unreliable, often making the simple action of picking up a club seem like you are attempting it blindfolded with oven mitts on.
If you have a stomach for gore and extreme violence, MadWorld is video game popcorn. It pops and sizzles in ways you wouldn't expect, and ends up being a unique treat.
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MadWorld is a playful, absurdist celebration of the playful, absurdist celebration of violence in video games. The world is your playground, as long as your idea of play involves outlandish bloodletting and dismemberment. Each game environment contains creative new hazards to aid the dispatching of your enemies, whether it be impaling them on spikes, churning them through turbine engines, or slinging sign posts through their skulls. Your enemies are a greatest hits collection of adolescent fantasy mainstays including samurai, ninjas, punks, aliens, robots, zombies, werewolves, and vampires. This band of fantastical misfits are jammed into a paper-thin plot that finds the protagonist, simply named Jack, participating in a brutal Running Man-style competition broadcast to the masses for their sadistic pleasure, running commentary and all. Platinum Games' fantastical combat works well on the nunchuk and remote; only minor camera issues and a finicky item grabbing system slow your otherwise streamlined symphony of slaughter. The presentation perfectly matches the on-screen ultraviolence with a Sin City art style that comes to life as broad, bloody strokes of red splatter across the black and white backdrop. Absurdist? Yes. Awesome? Indeed.