The lights are on
Madden is back, and the first details on the game focus on a
slew of changes EA Tiburon is making to the way players move and
Madden series developer EA
Tiburon has constantly worked to refine its movement and physics systems the
past years. As much as it may have missed the mark in previous iterations, at
least the studio has continued to strive towards its goals. The first details
of Madden NFL 25 (named so to celebrate the game's 25th anniversary) center on controlling
and moving players.
Madden 25 uses the left trigger as a modifier button along
with the normal face button and right analog stick controls to expand the moves
a runner can make - this includes fighting-game movements like quarter
turns to do special spin moves. You can also tap or hold the stiff-arm button
to either pop pursuers or hold your arm out to jar defenders.
In my hands-on time with the game, I tested out stringing
these moves together. The stiff-arm feels particularly gratifying - both in how
it feels upon contact, as well as the outcomes it produced. Sometimes it stymies
defenders and pushes them to the ground, and other times it slows the runner
down as he struggles to fight off a linebacker, for instance.
All these moves drain a stamina meter that's shown at the
base of the ball carrier. Use this up on a play or over a course of a game, and
your player will not be as effective. If a player is especially drained, he
might even be prone to fumbling.
If you falter while running, a stumble recovery icon appears
at the base of your player. This gives you a split second to jam up on the
right analog stick to dive forward for extra yards, or push the analog stick back
to try and regain your balance. If you successfully regain your balance, a
recovery animation will occur and you'll keep on running.
The sprint button (right trigger) has also returned. Runners
move at a pace that allows them to maneuver better until you kick turn on the
jets, at which time they climb to top speed. The combination of the new moves,
stamina, speed management, and the hard cuts EA Tiburon is implementing to
reduce the feeling that controlling players is like driving a car makes running
with the ball more calculated than in the past.
It will be interesting to see how the increase control over player
movement meshes with the changes to the blocking game, which includes more
accurate blocking schemes, better physical contact between the offensive and
defensive lines, and smarter execution overall.
Read on to find out how the defense is keeping up.
The running and blocking have improved on office, but the
defense is hardly being left in the dust. AI improvements ensure that defenders
take better angles of pursuit and perform breakdown wrap tackles in open space
(the success of which depends on their awareness level). An upgraded player
switch assist will also help even the odds. When you hit the dive button as
your defensive tackle is rushing the QB, for instance, this won't cause your
defensive back to dive out of the way accidentally when you press the button to
switch players after the ball is released.
Defensive players combat runners' improved moves with skills
of their own. Using what EA Tiburon is calling Heat Seeker Tackle Assist,
players can hold down the wrap tackle button or the right analog to
re-orientate your body and keep up with a juking ball carrier.
Contact between the defense and offense is governed by an
improved Infinity engine, which hopefully will convey better tackle momentum,
produce more realistic contact points between players, and also clean up a lot
of the "floppy fish" rag dolls of players on the ground after plays.
Stay tuned for more details on Madden NFL 25's Connected
Careers early next month.
Madden NFL 25 comes out for
Xbox 360 and PlayStation 3 on August 27.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
I might not even pick this up. I am a little burned out on yearly Madden releases.
I am excited. Every year they have made improvements. Some I like, some I don't but still, they do a great job at least trying.
im looking forward to this more than any other game this year. Ive been super critical of EA and Madden for the longest time, but last years game gave me confidence that EA finally has a good physics engine they can polish into a diamond. It only took them 25 got damn years of raping my wallet to get there.
Welcome to 06.
"We're going to make a great game this year."
The changes sound interesting... I'm not a Madden fan (I liked Gamebreaker and 2K) but I do love Barry Sanders, and last year's demo felt like it was on the right track.
blah blah more broken promises,yet the sheep will still run out and buy it
I haven't bought a Madden since the NFL contract and i'm not going to start holding their hand now.
The last football game I played was 2002. This really just looks like the same stuff we heard last heard.
These articles always feel like EA is an alcoholic. "No, really, I'll be better this year! I can fix me!" And then every year you find EA passed out on your front lawn, puke everywhere, and you just think "why do I keep trusting this guy?"
As long as the game plays fine then who cares if they just all fall over while you're picking your next play?
It doesn't bother the game or the outcome in the least.
Looks like Madden 25 is shaping out pretty well. Hopefully they can get the whole package corrected and fixed.
I'm tired of buying madden for all these minor updates, I can't wait till the day until someone besides ea makes a football game because I'm not buying madden anymore
Im not getting Madden this year as well.
Graphics look as good as usual.
I want better ball stripping and/or a button that allow the player to punch the ball out if timed correctly.