Madden NFL 15 Wants You To Be A Student Of The Game - Madden NFL 15 - PlayStation 4 - www.GameInformer.com
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Madden NFL 15

Madden NFL 15 Wants You To Be A Student Of The Game

Nobody likes tutorials, but they can help you get better at the game. Madden 15 developer EA Tiburon knows this, and is trying to make its Skills Trainer mode more attractive as well as informative. The solution? Boss battles.

The Skills Trainer mode features 48 new drills, but beyond teaching you the controls of the game, they go deeper to teach you core football concepts like recognizing defenses. "When we playtested," says designer Danny Doeberling, "we found out that people call cover 2 defense, people call a smash route. They have no idea what that actually is. So, we're actually taking them through how to recognize a cover 2 defense. And once you actually see it on the field, we'll have you attack that. When you're calling different pass plays, what actually makes up a pass play? What's a cross? Outs? We basically teach you the foundation of the coverages, and we also [teach you] the most common pass concepts. We basically teach you football." Accordingly, there are also drills in the mode where you call red zone plays, for instance.

Skills Trainer minigames will also appear in your weekly game prep in career mode where you can assign players to drills to earn XP.

Apart from the standalone Skills Trainer mode, you can take everything you've learned into The Gauntlet. This is a march of 40 game-type situations of progressive difficulty that you have to complete with five lives. Every five drills is a boss battle. EA isn't going into a lot of detail on the battles, but the first one tasks you with nailing a 110-yard field goal in a 220 mph hurricane-force wind. "We try to capture of the fun aspects in the past we've had in minigames, " says Doeberling. "It is an ode to the old-school, hardcore video game challenge. I've only known one person who's made it through the 40 levels."

Doeberling says that in the future, EA Tiburon wants to expand Skills Trainer to possibly include online leaderboards for The Gauntlet and have the skills be more of a presence in weekly practices. He said the team has even kicked around the idea of allowing players to access Skills Trainer from the pause menu during a game.

Your personal Madden training camp begins on August 26 on Xbox One and PlayStation 4. The game also comes out for PS3 and Xbox 360. For more learnin', check out this video on the new defensive linemen moves.

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Comments
  • How do you say garbage in French? Ill look it up, but this is just skills trainer re skinned with voice over work. Thanks for adding meaningful features to Franchise mode Tiburon. I am proud to be a loyal customer to your constant lack of innovation and redundancies. I'm especially glad that your creative director is "So proud" of this product that he puffs his chest out and challenges 2K sports to "buy up the licence" when they clearly cant because of the exclusive licence with the NFL. You guys at Tiburon at talent-less hacks
  • How do you say garbage in French? Ill look it up, but this is just skills trainer re skinned with voice over work. Thanks for adding meaningful features to Franchise mode Tiburon. I am proud to be a loyal customer to your constant lack of innovation and redundancies. I'm especially glad that your creative director is "So proud" of this product that he puffs his chest out and challenges 2K sports to "buy up the licence" when they clearly cant because of the exclusive licence with the NFL. You guys at Tiburon at talent-less hacks

  • How I would improve Madden. 1. Catching Radius on deep passes. Being exceptionally fast can make a Madden-hero out of the most atrocious real life wide receiver. Depending on a players vision, awareness and hand-eye-coordination, deep balls down the field should create differently sized shadows for the receiver. *** If Ted Ginn Jr. is running a go route, the shadow should be exceptionally large to mirror his inability to track the ball with precision. *** If Calvin Johnson is thrown the same pass, the shadow would be much smaller, allowing the user controlled receiver a much higher chance of coming up with the catch. *** The shadow would appear different depending on the defensive player as well. Darrelle Revis would have a pinpoint shadow to locate the ball; whereas LaRon Landry would see a shadow the size of the field. 2. Use the stiff arm button to connect with and steer lead blockers. *** It is very common for running backs to place their hand on the lineman ahead of them, allowing passage to either side should they see and opening. *** Lineman are often MORE dangerous to my running plays than the defense for God's sake. *** Allow players to steer the lineman while engaged with the stiff arm button, then break off to either side by releasing the stiff arm button and engaging the right trigger. 3. For players that RUN THE SAME G*DD*MN DEFENSE/OFFENSE formations/plays all game, lower their stats and abilities as the opposing team will recognize what they are doing. *** It is madding to have a player run the same money play a thousand times over, while my players react to the manner of, "what the h*ll was that?!?"... That was a bunch sweep guys, the same flippin' one he's run since 3 quarters ago. The End.
  • Reading coverage while on offense is key to Madden and being successful. I've watched football my entire life and know it in and out but I think this is a really cool add on. The question is have they worked on the AI to make it competitive. I'll play 5 games straight, 4 games I'll win 47-0 and then 14-13 it's just not consistent. I'll be buying this one though.

  • crazy how ppl complain so much, they're simply trying to make ppl better, clearly many that complain aren't good enough to appreciate the game for what it is, and if you don't play online why complain about anything. you kids want improved AI and for them to essentially make the play for you. it doesn't work like that otherwise they wouldn't have placed the controller in your hands
  • Looks good missing my football, ready for some action.

  • "...We basically teach you football." Umm yeah, I think people who buy Madden football games every year ALREADY KNOW HOW to play football, or at least know enough of the rules to the sport to desire playing the game. What a wasted effort, EA, for a feature most people won't use.
  • Uh I guess this is nice for people new to football, but that isn't much of your audience? Feels like a waste of developers time that could have been spent on gameplay. Hopefully users will find it really helpful and make it worth the development time.
  • Biggest problem I have with this game is that it seems to run at 30fps. Sports games that run at this crappy refresh rate have stiff and unresponsive controls. See madden 06-10 for Xbox 360/ps3. Canned animations and crappy refresh rate really kills the playability of sports games.

  • Madden.... I don't even feel like talking about it.