Madden 12 Review: Fumble! - Madden NFL 12 - PlayStation 3 -
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Madden NFL 12

Madden 12 Review: Fumble!

The year-after-year sports game structure should be additive, with success achieved by building on previous efforts. Madden, however, seems to be in a cycle – and this year it’s on a downturn. Not since the beginning of this console generation has the series been so out of sync. Like a desperate team that has stocked up on high-profile free agents thinking it’s on the cusp of a championship, Madden NFL 12 looks good in practice, but where it counts it’s a jumbled mess of frustration, unmet expectations, and sloppy play.

Madden NFL 12 doesn’t fully execute on its ideas. The series neglected the franchise mode last year, and although developer EA Tiburon made big changes, this mode will have to be reworked again in order for it to be fun. The goal of the new scouting system is to build info on players through multiple regular season and off-season scouting stages. You have to pinpoint your priorities and accept that you’ll know more about some players than others by draft day. I love this concept, but you can’t find out enough info on players even if you scout them multiple times. Worse yet, you don’t even have the combine numbers for the players you don’t scout. You can’t tell me an NFL scouting staff wouldn’t know a player’s 40 time or other basics about even obscure players. As a fan I can get that stuff just by watching the NFL Network. Ultimately, on draft day you have to resort to taking shots in the dark or reaching for players; the best-player-available strategy is impossible to implement.

The other linchpin of franchise mode, free agency, also has good intentions but is unfulfilling. The new timer-based bidding system is cool, but it could help you out with more menu tools, and the period still has no restricted free agency or flexible contract options for players on your roster you resign before they enter free agency. Your roster is larger, but it still doesn’t contain a practice squad and the CPU automatically signs undrafted free agents for you.

The franchise mode isn’t the only area in need of reworking. Adding more options to last year’s GameFlow playcalling system has made what was once a simple feature confusing. Why do plays disappear in the GameFlow menu when I cycle through them, and why can’t I see the formations these plays are run from? Superstar mode’s new experience system gives you points for activities you didn’t do (tackling points for a QB?) and doesn’t have nearly enough depth to make you feel like a superstar. The presentation, with its cool NFL Films-like shaky cams, can’t correctly name the Gatorade Impact Player of the Game. I once saw it call out a QB with a rating of 13.9! Finally, more legacy gameplay problems must be cleared up. Linebackers still jump obnoxiously high to block passes on the higher difficulties, players can be unaware of the ball, secondaries drop many gimme INTs, WRs lack any aggression going after the ball, true gang tackles are missing, and punt and kickoff blocking is still horrible.

It’s disappointing that many of the new features fail to bring value to the table, but elements like last year’s excellent motion system are at least in place to make the game exciting from moment to moment. Although I wasn’t in awe of the new player hot/cold streaks, I liked the player roles and how they changed from year to year and gave your players a career progression arc. Other bright spots are the online communities that help weed out the riff-raff from your online multiplayer (thanks to stronger griefing rules), and the accompanying leaderboards also offer a larger structure to the experience. This is especially useful since the online franchise feature is still a bust.

Past Maddens either delivered new features or fixed old problems, but this year you get neither. In too many instances Madden 12 takes you down promising paths that only lead to dead ends. Commenting on the obvious disappointments that crop up in the experience, Bertz once asked me incredulously, “Didn’t they play their own game?” I can’t remember a time when the series was this lost. I’d say that it has nowhere to go but up, but as this year shows, progress can be elusive and nothing can be counted as certain.

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Second Opinion:


Given EA Tiburon’s renewed focus on franchise mode this year, I had high hopes for Madden 12. Some of the new features – like expanded rosters, customizable playbooks, and dynamic player traits – are long overdue additions. But many of the other “improvements” take the franchise out of contention. The new rookie scouting gives you little to no info on the vast majority of draft eligible players. The new timed free agency bidding works, but doesn’t give you a chance to peruse the list and make targets before the frenzied countdown begins. On the field, the game fumbles thanks to poor adjustments to the passing game that resurrect old problems. Quarterbacks take sacks when they clearly have enough time to complete their throwing motions, linebackers knock down way too many balls intended for receivers 15 or more yards away, and the soothsaying safeties who can predict pass destinations despite having their backs to the play have returned. Add the woeful, delayed commentary of Gus Johnson, the throwaway superstar mode, and the stunning choice to neglect improving online franchise mode in favor of a new group-based multiplayer that segments the community, and you have an all-around disappointment. Instead of grasping for the Lombardi Trophy as it should be this late in the console cycle, Madden is headed for the showers before the playoffs even begin.

User Reviews:

  • 9.00
    I've always been a big sports fan, especially in football. So I couldn't wait for madden 12. I got and was quite pleased. Madden 12 might not please most people, but for me it does a good job. Graphics are great. The best in series, and one of the best in sports games. Gameplay can be fun, but...
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  • 6.00
    It's time for EA to reset the franchise. I wanted to think the GI review was a bit harsh. I'm an older gamer that has owned every Madden. I even played the EA football when it was Joe Montana and Bill Walsh. However, after playing 2012 more than a dozen times. I don't think the review went...
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  • 8.50
    Most people agree that Madden 11 was a letdown. Madden 10 finally had Madden going back in the right direction but Madden 11 was mainly just a copy and paste of 10. However, 12 makes many changes and improvements. Franchise mode has been improved in a big way however the new menus are mediocre. The gameplay...
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  • 10.00
    i played all of the maddens and this one hast to be the best one yet because the grass looks 3-d and i think thats bad ass and the tackles on there thats awsome as hell i love that game that game will change gaming like for real lol
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  • 7.00
    The only reason i gave this gave a 7 was because the graphics and presentation was good other then that it sucks...They need to bring back the 2k football it is much better
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  • 2.25
    this game doesn't come with nothen new just the same year after year not a good buy or rent this football game is dead again
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