The lights are on
Player ratings are always a hotly contested topic in each
Madden. Gamers quibble over a few points here and there for their
favorite players. Regardless, at the end of the day, Madden gamers just
want to have NFL players perform in the game like they do in real life.
Madden 12's Dynamic Player Performance is an attempt to codify that and
take its players beyond the static ratings. Madden 12 art director Mike
Young told us that in the game, "week to week, no player acts the same
Dynamic Player Performance is a different version of Madden's old Player
Progression system from back in Madden '05. Players have five-star
ratings in Confidence and Consistency. Confidence fluctuates based on
your performance, and changes your player's ratings from week to week.
Streaky players like Jay Cutler can ride a hot or cold streak for up to
three weeks before returning to their base form. The more consistent
your QB is in general (which is something they can improve with age
based on your year-to-year stats), the less chance he's going to be
experiencing huge fluctuations in his performance in the first place.
Changes in performance are determined off of a baseline standard players
are held to that takes into account factors such as their position and
general expectations. So, what constitutes a good week for Austin Collie
is going to be different than Reggie Wayne's circumstances. When a
player goes over or under that standard, the hot or cold streak starts.
Streaks remaining at the end of the year are reset, so the system is not
tied to your player's normal ratings progression, and bye weeks also
count towards your three-week-maximum streak tally. Young says EA will
put players on hot/cold streaks every week for online roster downloads.
Also new to Madden NFL 12 is a Clutch rating. This is given to around 30
elite players (and even a few non-elite players that simply have a
knack for stepping up when it counts) that have what Young calls that
"John Elway factor," and possibly lets them make big plays in overtime
and the last few minutes of the game. You can see when this trait is
turned on through the pause menu.
I'm interested to see how the Clutch rating translates in the game,
because being a clutch player not just about overtime and the last few
minutes of the game. For a franchise that has been hammered for years
about its "catch-up AI," the possibility of deus ex machina on the
football field could scare some fans.
The Dynamic Player Performance includes the game's Trait system, where
players can attain multiple Traits such as a RB who Covers the Ball or a
QB who Senses Pressure, The results should hopefully help make players
feel different on the field even if they have the same overall rating.
Like Confidence, your Traits can change during a game, and it can change
as your player's career continues as well. For instance, if your QB
strings together a few passes early on and gets comfortable in the
pocket, their Senses Pressure trait can get better. Conversely, a few
sacks can make your QB rattled and get happy feet.
For years, the Madden franchise has tried to make players something more
than just an overall rating, whether that's morale, player icons, or
the old mid-season Player Progression system. In previous games Young
asks, "was Mike Vick really Mike Vick?" Considering his streakily
performances in real life, the answer is no. While Dynamic Player
Performance isn't likely to end the bickering about player ratings
anytime soon, perhaps it'll at least help capture some intangible
essence of the players on the field.
Be sure to check out the trailer talking about Dynamic Player Performance below, a bunch of new screens in the screenshot gallery after the story, and check out our previous preview for more information on some of Madden's Franchise and Superstar features.
Here's a video of Eli going through a gamut of emotions during a game
Here are some traits and their status
You can see which traits are activated and their status in the pause menu during a game
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
If only the Giants can beat the Eagles. Im a huge Giants fan and im tired of the Eagles embarrassing my team
I've said it before and I'll say it again, F@#$ Madden, all Madden games suck ass and cheat.
I can't stand all the Michael Vick jock riding. He's absolutely the most widely highly regarded QB to never have been very good, although Vince Young is a close second as he might as well be the second coming of Christ (in Texas anyway). I've never understood why so many people characterize this guy as elite, never mind the fact he has seldom been good and never been great except for the first 8-9 games last season.
Every year EA says things are changing. Yet, every year I play the same game. I haven't owned a Madden in a couple years, so this may be the year I pick one up. Or, I could just get NCAA.
Will the metrodump's roof collapse like Brent Favre's career in this year's Madden?
This looks cool but will be very un-cool if theres no football this year.
There's no reason that people should be buying new versions every year. They should just release DLC and put some real innovations and upgrades in a new version every two to three years.
This Madden is at least trying new mechanics. The player affection, where "no player acts the same," is something to manage wisely throughout a season.