Madden gamers have been ill-served by this generation's Franchise and Superstar modes, and developer EA Tiburon hopes to revive these segments of the game with this year's changes.

Here are just some of the improvements for this year – this isn't the complete list of Franchise and Superstar mode features, however – and more details on other aspects like its online and Ultimate Team portions are coming later. For more on Madden NFL 12's gameplay and presentation, check out our previous preview, as well as the videos and screens in the media gallery below.



  • Larger rosters of 75 players – complete with multiple pre-season cut days where you have to trim down to your regular season roster
  • A player sent to IR will open up a roster spot
  • No practice squad
  • Pre-season depth charts will switch from one game to another, so you'll see the backups play the entire fourth pre-season game


  • Scouting events are: the regular season, combine, pro days, and individual workouts. The number of players you can scout for each period decreases
  • You will only find out a player's potential if you scout him through his pro day
  • Scouting info is not about .40 times, but about unlocking specific ratings – including their traits (see more below) – and a player's overall rating will fluctuate based on how much info you have
  • Ratings for rookies that you haven't fully scouted will unlock as pre-season progresses
  • Draft classes (30 new ones with randomized names/numbers and new player portraits) will feature player profiles so you can find players that fit your system (3-4, power HB, etc.), and AI teams will draft according to their priorities
  • Players' draft contract demands are based on where they are drafted, not their position and overall ranking

Continue reading for more on Free Agency and how individual players can change the game