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Madden NFL 10

Madden Wii Relegated To The Bench

This game is a tale of two bastardizations. In trying to satisfy both casual fans and those who want more depth, Madden NFL 10 for Wii tries to serve two masters. In the end I don’t think it achieves ­either ­goal.

At its most casual, Madden becomes unsatisfying when you can’t get a play you want or if throwing only to the hot route receiver is the wrong read for your QB. The latter is dangerous as it basically treats you like a rookie QB locking on to a single receiver, ignoring the rest of the field. This can quickly become a pick six if you’re not careful.

As you move up the difficulty ladder and add more layers to the game, you are basically jumping through more and more frustrating hoops to get access to gameplay features that are available to you more readily on the other versions of Madden. Wading through the advance play and pre-snap menus can cost you a delay of game, and not only are those pre-play options skeletal, the interface doesn’t accommodate for quick adjustments – particularly on defense. Add in the difficulty passing the ball the game presents in terms of both selecting a receiver and accuracy, and it’s going to be a ­long ­afternoon.

De-emphasizing the Superstar and Franchise modes from last year (they are unlockable via code), this game’s focus is on offering more multiplayer and co-op options. These include being able to play with invisibility, fast feet, lots of fumbles, and more. You can also wager showdown points before games and generate minigames during dramatic moments. I appreciate the spirit of these modes, but no matter how you shake things up, I just don’t think the gameplay can support this title. 

 

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Second Opinion:

6.50

I don’t envy the developers of Madden NFL Wii. While EA’s NBA Live and NHL franchises get a pass from making inferior ports for Nintendo’s eccentric console, EA Tiburon must figure out a way to fit a square peg into a round hole. Their solution? Dumb down the standard Madden gameplay to a pick-up-and-play level, bury pre-snap controls and playbooks under the guise of providing easily intimidated users a clean interface, and dress the game up in a misguided “I’m on a Wii!” cartoon art style that betrays the best qualities of the sport, much like the Saturday morning cartoon ProStars starring Michael Jordan, Wayne Gretzky, and Bo Jackson did in the ‘90s. Hiding the franchise and superstar modes with codes in favor of highlighting minigames also feels like a step in the wrong direction. While younger gamers may be content with this kiddie approach, many die-hard football fans who own the Wii are clamoring for a legit football experience, not a condescending collection of punt, pass, and kick minigames.

User Reviews:

  • 10.00
    Personally, I have no objections to this game. I find it very fun. Yes, it's VERY annoying that you have to use codes to get Franchise and Super star mode, but really, isn't this better then some of the previous ones? An example might be that this game feels more realistic in the throwing then...
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  • 2.00
    I realize this is game has been out for a while but i decided i needed to put my opinion out there.while i do enjoy most madden games this particular title wasnt my favorite.the control scheme was sketchy for one.When went to pass to a player on the right of me(dont say it cause yes i did make sure i...
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  • 8.00
    I hear the game is pretty good
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