The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Now this is what a monster hunting game should be like. Lost Planet 2 hides its human characters beneath helmets and lumbering armor – never once letting them develop identifiable personalities – and lets the monsters take center stage. With the thirst for human blood driving these foul beasts, they rampage through sun-soaked jungles, engulf mile-long trains in a single bite, and evoke as much awe as they do terror. They put on a stylish, ferociously outlandish spectacle, thrashing and gnashing everything in their path as explosions and visual effects dance chaotically in their wake. While offering a visual feast, the monster menagerie’s greatest contribution is creating nerve-shattering fights for co-op teams of four players.
Although Lost Planet 2 can be played as a single-player game (with three unreliable, wandering AI bots standing in for players), most challenges call for a high level of coordination between the four teammates. In one such battle, one player is tasked with manning a cannon, the second fetches ammo, the third operates a crane, and the fourth calls out the boss’s location while keeping an eye on the vessel’s coolant systems.
Standard combat calls upon players in different ways, such as asking your teammates to provide diversionary tactics so that you can repair your mech (known in-game as a Vital Suit). With player-based strategies tied to almost every combat scenario and gameplay mechanic, Capcom has created a co-op experience with a unique resonance that proves to be as engaging as Left 4 Dead’s survival tactics.
The campaign follows a tight linear path, yet I found myself wanting to replay levels not just to relive an amazing boss battle, but to earn credits that I could deposit into a slot machine to unlock new weapons, abilities, emotes, and noms de guerre for my character. On top of this, performing well in a level raises your overall rank, a feat periodically rewarded with new armors. I found the character customization to be incredibly rewarding, almost addictively so. The hand cannon I unlocked became a point of jealously for my party, and my title “Undercover Perv” always brought a laugh from new players. With hundreds of items to secure, Lost Planet 2 is a game that I foresee being a part of my daily gaming rotation for a long time.
The hefty reward system crosses over into the game’s competitive component. Player skill levels are gauged nicely through the ranking system, and the variety in maps and modes keeps this experience fresh. The game’s jumbo-sized weapons and mechs dish out highlight reel-worthy kills, and the map designs factor in both weapon types and teammate strategies. The low-gravity map needs to be seen by every multiplayer fanatic out there.
With most of Lost Planet 2’s weapons being bigger than the characters, the game offers a wallop with its gunplay and stands on its own as a respectable shooter. The gameplay mechanics are tuned nicely, allowing players to feel comfortable with the game’s wide variety of weapons and vehicles from the moment they are first introduced. The grappling hook makes a return from the first game, and while it is called upon often, it is never used for frustrating do-or-die vertical navigation. When stacked up against the original title, the gameplay is tighter across the board.
While offering more monsters and bigger set piece moments, Capcom has also addressed the dullness of the human-against-human battles. Some of the firefights remain uninspired shooting galleries, and I would much rather battle a spastic monster than a motionless space soldier, but some of the human-based battles are among the game’s overall best.
With faceless characters, a story that bounces confusingly from blizzards in the tundra to jet packing in outer space, and an ending that makes no sense whatsoever, the fiction mostly serves as a vehicle to show environment transitions. Playing Lost Planet 2 for the story is like going to a movie to watch the credits. If you go into this game, go into it with the intent of joining up with your friends to slay moon-sized monsters, and enjoy one of gaming’s top co-op experiences.
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Lost Planet 2 could be the most changed sequel in all of video game history. No characters return, snow only makes a very limited appearance, and it’s all about co-op this time around. The story doesn’t matter a bit, but I’ll take any plotline that takes me to outrageously realized locations like zero-G outer space bases, underwater caverns filled with massive sea snakes, and speeding mechanical sand ships battling each other like high tech pirates. Unfortunately, the clunky maneuvering and grappling controls haven’t been improved, but you’ll hardly notice as you battle some of the most enormous monsters in video games, working with your co-op pals in ways never before seen. A surprising variety of mechs helps even the odds against these beasts, and can give you a hilarious advantage in versus multiplayer. I love the career upgrades, too. I just wish they didn’t rely on a random slot machine system that chokes out new weapons and abilities with charming, but useless, emotes and name tags.