Sackboy's Charm Hits The Racetrack In LittleBigPlanet Karting - LittleBigPlanet Karting - PlayStation 3 -
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LittleBigPlanet Karting

Sackboy's Charm Hits The Racetrack In LittleBigPlanet Karting


Last year, United Front Games released ModNation Racers, a PS3 exclusive that featured a heavy focus on customization. Cute characters with oversized heads and hundreds of costumes took to the user-created tracks, and many compared its approach to LittleBigPlanet’s. A year later, the same development team is making that a reality in name as well as concept. LittleBigPlanet Karting expands upon the customization options from ModNation Racers, and features the undeniably cute Sackboys and Sackgirls as its drivers.

I played three tracks at a recent Sony event, and most of the gameplay should feel familiar to kart racer fans. As you race laps around its various tracks, you use drift boosts and weapon pickups in an effort to beat seven other Sackpeople to the finish line. While boosts have a dedicated floating icon (a jetpack), weapons appear as multi-colored versions of the Weaponator, a bazooka that can fire numerous projectiles. Missiles come in several forms, including seekers and straight shots. Other weapons are tossed rather than fired, such as grenades and EMP area attacks. Another weapon turns your kart into a giant boxing glove, which rockets you down the course and knocks opponents out of the way in a manner similar to Mario Kart's Bullet Bill item. 

Fans of the LittleBigPlanet brand should appreciate the return of slapping, which can be performed at any time with the L2 and R2 buttons. This won't cause opponents much harm, but the gesture and sound effect are fun ways to taunt them as you pass by.

Many environments are based on previous themes from the platforming entries, such as Garden Grip and King's Castle (based on The Gardens from LittleBigPlanet). The former is a traditional racetrack, but the latter is built around battle mode. This mode follows traditional deathmatch rules rather than the balloon system in Mario Kart. The first player to rack up 10 kills is the winner.

A third track, Future Perfect, is a brand new area suspended in air. Cardboard clouds put forth the illusion of racing through the sky, but a quick glance at the background indicates that it's actually set in a living room. Guardrails made of forks keep you from falling off the suspended track as electrified potato mashers and tin cans make weapons pick-ups a risky endeavor. This track was the only one on display to use grapple sponges, which should be familiar to fans of LittleBigPlanet 2. With the press of the L1 button, players can attach to these and swing over large gaps. Get enough air, and you can perform spin tricks for a speed boost once your wheels are back on the ground.

Considering one of the main selling points of LittleBigPlanet is customization, it's no surprise to see an overwhelming amount of it in LBP Karting. Sackpeople can be dressed up with bacon beards, bee outfits, and hundreds of other options. Similar flexibility is offered for the karts themselves. Numerous elements can be tweaked, including the chassis. Want to drive a dragster made of balloons with saltine cracker tires and a peppermint steering wheel? No problem. Prefer a hovercraft with a wedding ring for a seat and a steering wheel made out of a guitar pick? Just as easy. However, don't expect karts that control differently (á la Diddy Kong Racing). United Front wants to ensure that each vehicle controls similarly, no matter if it's shaped like a monster truck or a hovercraft.

Sharing tracks with the community is just as easy as sharing levels in the platformers, with options to search by rating and popularity. Track creators can tweak virtually anything they desire, from cosmetic objects like guardrails to more advanced options like AI behavior and weapon frequency. In addition, players can create their own weapons from scratch. If you're tired of the built-in missiles, you're free to create a giant flying cow that shoots pumpkins and fireworks out of its mouth (or anything else you can think of).

Most kart racers have a heavy focus on multiplayer, and LittleBigPlanet Karting supports four-player split screen and eight-player online races (which limits local play to two racers). Even if you're playing solo, the sharing options should do a great job at creating a sense of community. LittleBigPlanet Karting may feature many gameplay trademarks of previous kart racers, but the community involvement and customization options may make it more than just another entry in a crowded genre. 


  • this is a rip off of mairokart wii
  • This could be pretty cool if it turns out well. Mod Nation Racers didn't quite do it for me. I enjoyed it, but the gameplay got old pretty quick.
  • Ive always thought that Nintendo should add a Map Editor to Mario Kart. Maybe w. the Wii U they have a thing where u draw the track on the controller screen and then it appears in game. anyway. looks like Sony beat them too it.
  • I would rather just have LBP 3. But this does look pretty entertaining.
  • umm... kart racers haven't been a crowded entrie since the days of ps1. i am look forward to this. it seems to have a little more depth than modnation racers, and mario cart seems to be cranking out the same game a million times over, when it shoulda tried to expand on the ideas of double-dash.
  • its cool but i just wonder why make this when there is already modnation racers? o.o?
  • This all sounds good I will buy it day one.

  • Whats LittleBig Planet?
  • Pretty cool. I hope it turns out well. I did like ModNation Racers and really hope this builds upon that.
  • But can I create my own battle mode arena? Day one purchase if I get the chance to recreate Twisted metal 2 in its entirety.
  • I just love the LBP art-style. Definitively distinguishable and charming.

    I wonder if Sony just lans to drop the Modnation brand and base everything off of Little Big Plaet recognition? Seems like they could expand everywhere with it.

  • Looks.... cute!  I like the look on Sack boy's face.

  • its going to be weird to not have a side scrolling LBP

  • needs a collectors edition
  • I am so OK with this that it physically hurts me.
  • With every fiber of my being, I say I must have this game.

  • goodbye Mario kart sackboy is taking over!!!
  • I like LittlebigPlanet, but I miss Modnation's style:( I hope all the same, great systems are in place here. MNR was THE MOST balanced cart racer ever made.

    Everything from that energy gauge that filled up with good driving (you could then use the energy for boosts OR shields) to the ability to stack powerups to make them more powerful, Diddy Kong Racing-style (or, alternatively, you could hold the attack button down to turn any of them into mines to drop behind you) proved that United Front Games had done it's homework and put in nothing but thoughtful game mechanics. There were no "blue shell situations" here. The core racing model and physics were spot-on too; those drifts felt Mario Kart-esque, and that's perfect. The only thing that wasn't perfect were the horrible load times.

    I'd rather see ModNation Racers 2 any day of the week, but I'll try and support this if it's a good game too. Although with Sonic All Stars Racing Transformed coming out this year too (another game far better balanced than Mario Kart, and plays just as good), I may have to choose between 'em. In which case, I'll probably go with Sonic and pals.
  • nope
  • I love both LBP and MNR but MNR has always had a much more in depth character customization feature than LBP's. I hope they keep it that way.
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